pcsx2/common/include/Utilities/pxEvents.h

423 lines
13 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/event.h>
#include "General.h"
wxDECLARE_EVENT(pxEvt_StartIdleEventTimer, wxCommandEvent);
wxDECLARE_EVENT(pxEvt_DeleteObject, wxCommandEvent);
wxDECLARE_EVENT(pxEvt_DeleteThread, wxCommandEvent);
typedef void FnType_Void();
// --------------------------------------------------------------------------------------
// SynchronousActionState
// --------------------------------------------------------------------------------------
class SynchronousActionState
{
DeclareNoncopyableObject(SynchronousActionState);
protected:
bool m_posted;
Threading::Semaphore m_sema;
ScopedExcept m_exception;
public:
sptr return_value;
SynchronousActionState()
{
m_posted = false;
return_value = 0;
}
virtual ~SynchronousActionState() = default;
void SetException(const BaseException &ex);
void SetException(BaseException *ex);
Threading::Semaphore &GetSemaphore() { return m_sema; }
const Threading::Semaphore &GetSemaphore() const { return m_sema; }
void RethrowException() const;
int WaitForResult();
int WaitForResult_NoExceptions();
void PostResult(int res);
void ClearResult();
void PostResult();
};
// --------------------------------------------------------------------------------------
// pxSimpleEvent - non-abstract implementation of wxEvent
// --------------------------------------------------------------------------------------
// Why? I mean, why is wxEvent abstract? Over-designed OO is such a bad habit. And while
// I'm on my high horse (and it's so very high!), why use 'private'? Ever? Seriously, it
// sucks. Stop using it, people.
//
class pxSimpleEvent : public wxEvent
{
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxSimpleEvent);
public:
explicit pxSimpleEvent(int evtid = 0)
: wxEvent(0, evtid)
{
}
pxSimpleEvent(wxWindowID winId, int evtid)
: wxEvent(winId, evtid)
{
}
pxSimpleEvent(const pxSimpleEvent&) = default;
virtual wxEvent *Clone() const { return new pxSimpleEvent(*this); }
};
// --------------------------------------------------------------------------------------
// pxActionEvent
// --------------------------------------------------------------------------------------
class pxActionEvent;
wxDECLARE_EVENT(pxEvt_InvokeAction, pxActionEvent);
class pxActionEvent : public wxEvent
{
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxActionEvent);
protected:
SynchronousActionState *m_state;
public:
virtual ~pxActionEvent() = default;
virtual pxActionEvent *Clone() const { return new pxActionEvent(*this); }
explicit pxActionEvent(SynchronousActionState *sema = NULL, int msgtype = pxEvt_InvokeAction);
explicit pxActionEvent(SynchronousActionState &sema, int msgtype = pxEvt_InvokeAction);
pxActionEvent(const pxActionEvent &src);
Threading::Semaphore *GetSemaphore() const { return m_state ? &m_state->GetSemaphore() : NULL; }
const SynchronousActionState *GetSyncState() const { return m_state; }
SynchronousActionState *GetSyncState() { return m_state; }
void SetSyncState(SynchronousActionState *obj) { m_state = obj; }
void SetSyncState(SynchronousActionState &obj) { m_state = &obj; }
virtual void SetException(BaseException *ex);
void SetException(const BaseException &ex);
virtual void _DoInvokeEvent();
protected:
// Extending classes should implement this method to perform whatever action it is
// the event is supposed to do. :) Thread affinity is guaranteed to be the Main/UI
// thread, and exceptions will be handled automatically.
//
// Exception note: exceptions are passed back to the thread that posted the event
// to the queue, when possible. If the calling thread is not blocking for a result
// from this event, then the exception will be posted to the Main/UI thread instead.
virtual void InvokeEvent() {}
};
// --------------------------------------------------------------------------------------
// pxExceptionEvent
// --------------------------------------------------------------------------------------
class pxExceptionEvent : public pxActionEvent
{
typedef pxActionEvent _parent;
protected:
BaseException *m_except;
public:
pxExceptionEvent(BaseException *ex = NULL)
{
m_except = ex;
}
pxExceptionEvent(const BaseException &ex);
virtual ~pxExceptionEvent()
{
}
virtual pxExceptionEvent *Clone() const { return new pxExceptionEvent(*this); }
protected:
void InvokeEvent();
};
// --------------------------------------------------------------------------------------
// pxSynchronousCommandEvent
// --------------------------------------------------------------------------------------
class pxSynchronousCommandEvent : public wxCommandEvent
{
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxSynchronousCommandEvent);
protected:
SynchronousActionState *m_sync;
wxEventType m_realEvent;
public:
virtual ~pxSynchronousCommandEvent() = default;
virtual pxSynchronousCommandEvent *Clone() const { return new pxSynchronousCommandEvent(*this); }
pxSynchronousCommandEvent(SynchronousActionState *sema = NULL, wxEventType commandType = wxEVT_NULL, int winid = 0);
pxSynchronousCommandEvent(SynchronousActionState &sema, wxEventType commandType = wxEVT_NULL, int winid = 0);
pxSynchronousCommandEvent(SynchronousActionState *sema, const wxCommandEvent &evt);
pxSynchronousCommandEvent(SynchronousActionState &sema, const wxCommandEvent &evt);
pxSynchronousCommandEvent(const pxSynchronousCommandEvent &src);
Threading::Semaphore *GetSemaphore() { return m_sync ? &m_sync->GetSemaphore() : NULL; }
wxEventType GetRealEventType() const { return m_realEvent; }
void SetException(BaseException *ex);
void SetException(const BaseException &ex);
};
wxDECLARE_EVENT(pxEvt_SynchronousCommand, pxSynchronousCommandEvent);
// --------------------------------------------------------------------------------------
// BaseMessageBoxEvent
// --------------------------------------------------------------------------------------
class BaseMessageBoxEvent : public pxActionEvent
{
typedef pxActionEvent _parent;
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(BaseMessageBoxEvent);
protected:
wxString m_Content;
public:
virtual ~BaseMessageBoxEvent() = default;
virtual BaseMessageBoxEvent *Clone() const { return new BaseMessageBoxEvent(*this); }
explicit BaseMessageBoxEvent(const wxString &content = wxEmptyString, SynchronousActionState *instdata = NULL);
BaseMessageBoxEvent(const wxString &content, SynchronousActionState &instdata);
BaseMessageBoxEvent(const BaseMessageBoxEvent &event);
protected:
virtual void InvokeEvent();
virtual int _DoDialog() const;
};
// --------------------------------------------------------------------------------------
// MsgButtons
// --------------------------------------------------------------------------------------
class MsgButtons
{
protected:
BITFIELD32()
bool
m_OK : 1,
m_Cancel : 1,
m_Yes : 1,
m_No : 1,
m_AllowToAll : 1,
m_Apply : 1,
m_Abort : 1,
m_Retry : 1,
m_Ignore : 1,
m_Reset : 1,
m_Close : 1;
BITFIELD_END
wxString m_CustomLabel;
wxString m_CustomLabelId;
public:
MsgButtons() { bitset = 0; }
MsgButtons &OK()
{
m_OK = true;
return *this;
}
MsgButtons &Cancel()
{
m_Cancel = true;
return *this;
}
MsgButtons &Apply()
{
m_Apply = true;
return *this;
}
MsgButtons &Yes()
{
m_Yes = true;
return *this;
}
MsgButtons &No()
{
m_No = true;
return *this;
}
MsgButtons &ToAll()
{
m_AllowToAll = true;
return *this;
}
MsgButtons &Abort()
{
m_Abort = true;
return *this;
}
MsgButtons &Retry()
{
m_Retry = true;
return *this;
}
MsgButtons &Ignore()
{
m_Ignore = true;
return *this;
}
MsgButtons &Reset()
{
m_Reset = true;
return *this;
}
MsgButtons &Close()
{
m_Close = true;
return *this;
}
// label - native language label displayed to user
// id - raw ASCII identifier used in the config file (do not translate, hence char*)
MsgButtons &Custom(const wxString &label, const char *id)
{
m_CustomLabel = label;
m_CustomLabelId = fromUTF8(id);
return *this;
}
MsgButtons &OKCancel()
{
m_OK = m_Cancel = true;
return *this;
}
MsgButtons &YesNo()
{
m_Yes = m_No = true;
return *this;
}
bool HasOK() const { return m_OK; }
bool HasCancel() const { return m_Cancel; }
bool HasApply() const { return m_Apply; }
bool HasYes() const { return m_Yes; }
bool HasNo() const { return m_No; }
bool AllowsToAll() const { return m_AllowToAll; }
bool HasAbort() const { return m_Abort; }
bool HasRetry() const { return m_Retry; }
bool HasIgnore() const { return m_Ignore; }
bool HasReset() const { return m_Reset; }
bool HasClose() const { return m_Close; }
bool HasCustom() const { return !m_CustomLabel.IsEmpty(); }
const wxString &GetCustomLabel() const { return m_CustomLabel; }
const wxString &GetCustomLabelId() const { return m_CustomLabelId; }
bool Allows(wxWindowID id) const;
void SetBestFocus(wxWindow *dialog) const;
void SetBestFocus(wxWindow &dialog) const;
bool operator==(const MsgButtons &right) const
{
return OpEqu(bitset);
}
bool operator!=(const MsgButtons &right) const
{
return !OpEqu(bitset);
}
};
// --------------------------------------------------------------------------------------
// pxMessageBoxEvent
// --------------------------------------------------------------------------------------
// This event type is used to transfer message boxes to the main UI thread, and return the
// result of the box. It's the only way a message box can be issued from non-main threads
// with complete safety in wx2.8.
//
// For simplicity sake this message box only supports two basic designs. The main design
// is a generic message box with confirmation buttons of your choosing. Additionally you
// can specify a "scrollableContent" text string, which is added into a read-only richtext
// control similar to the console logs and such.
//
// Future consideration: If wxWidgets 3.0 has improved thread safety, then it should probably
// be reasonable for it to work with a more flexable model where the dialog can be created
// on a child thread, passed to the main thread, where ShowModal() is run (keeping the nested
// message pumps on the main thread where they belong). But so far this is not possible,
// because of various subtle issues in wx2.8 design.
//
class pxMessageBoxEvent : public BaseMessageBoxEvent
{
typedef BaseMessageBoxEvent _parent;
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxMessageBoxEvent);
protected:
wxString m_Title;
MsgButtons m_Buttons;
public:
virtual ~pxMessageBoxEvent() = default;
virtual pxMessageBoxEvent *Clone() const { return new pxMessageBoxEvent(*this); }
pxMessageBoxEvent() {}
pxMessageBoxEvent(const wxString &title, const wxString &content, const MsgButtons &buttons, SynchronousActionState &instdata);
pxMessageBoxEvent(const wxString &title, const wxString &content, const MsgButtons &buttons, SynchronousActionState *instdata = NULL);
pxMessageBoxEvent(const pxMessageBoxEvent &event) = default;
protected:
int _DoDialog() const;
};
// --------------------------------------------------------------------------------------
// pxAssertionEvent
// --------------------------------------------------------------------------------------
class pxAssertionEvent : public BaseMessageBoxEvent
{
typedef BaseMessageBoxEvent _parent;
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxAssertionEvent);
protected:
wxString m_Stacktrace;
public:
virtual ~pxAssertionEvent() = default;
virtual pxAssertionEvent *Clone() const { return new pxAssertionEvent(*this); }
pxAssertionEvent(const wxString &content = wxEmptyString, const wxString &trace = wxEmptyString, SynchronousActionState *instdata = NULL);
pxAssertionEvent(const wxString &content, const wxString &trace, SynchronousActionState &instdata);
pxAssertionEvent(const pxAssertionEvent &event) = default;
pxAssertionEvent &SetStacktrace(const wxString &trace);
protected:
int _DoDialog() const;
};