pcsx2/common/include/Utilities/pxCheckBox.h

103 lines
3.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/wx.h>
#include "wxGuiTools.h"
// -------------------------------------------------------------------------------------
// pxCheckBox
// --------------------------------------------------------------------------------------
// The checkbox panel created uses the default spacer setting for adding checkboxes (see
// SizerFlags). The SetToolTip API provided by this function applies the tooltip to both
// both the checkbox and it's static subtext (if present), and performs word wrapping on
// platforms that need it (eg mswindows).
//
class pxCheckBox : public wxPanelWithHelpers
{
protected:
wxCheckBox *m_checkbox;
pxStaticText *m_subtext;
// padding below the subtext (if there's subtext). If there's no subtext, this value is unused.
int m_subPadding;
wxSizerItem *m_sizerItem_subtext;
public:
pxCheckBox(wxWindow *parent, const wxString &label, const wxString &subtext = wxEmptyString, int flags = wxCHK_2STATE);
pxCheckBox(wxWindow *parent, const wxString &label, int flags);
virtual ~pxCheckBox() = default;
bool HasSubText() const { return m_subtext != NULL; }
const pxStaticText *GetSubText() const { return m_subtext; }
pxCheckBox &SetSubPadding(int pad);
pxCheckBox &SetToolTip(const wxString &tip);
pxCheckBox &SetValue(bool val);
pxCheckBox &SetIndeterminate();
pxCheckBox &SetState(wxCheckBoxState state);
wxCheckBoxState GetState() const
{
pxAssert(m_checkbox != NULL);
return m_checkbox->Get3StateValue();
}
bool GetValue() const
{
pxAssert(m_checkbox != NULL);
return m_checkbox->GetValue();
}
bool IsChecked() const
{
pxAssert(m_checkbox != NULL);
return m_checkbox->IsChecked();
}
bool IsIndeterminate() const
{
pxAssert(m_checkbox != NULL);
return m_checkbox->Get3StateValue() == wxCHK_UNDETERMINED;
}
operator wxCheckBox &()
{
pxAssert(m_checkbox != NULL);
return *m_checkbox;
}
operator const wxCheckBox &() const
{
pxAssert(m_checkbox != NULL);
return *m_checkbox;
}
wxCheckBox *GetWxPtr() { return m_checkbox; }
const wxCheckBox *GetWxPtr() const { return m_checkbox; }
//wxWindowID GetId() const { pxAssert( m_checkbox != NULL ); return m_checkbox->GetId(); }
protected:
void Init(const wxString &label, const wxString &subtext, int flags);
void OnCheckpartCommand(wxCommandEvent &evt);
void OnSubtextClicked(wxCommandEvent &evt);
};
extern void operator+=(wxSizer &target, pxCheckBox &src);
template <>
inline void operator+=(wxSizer &target, const pxWindowAndFlags<pxCheckBox> &src)
{
target.Add(src.window, src.flags);
}