mirror of https://github.com/PCSX2/pcsx2.git
103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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#include "wxGuiTools.h"
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// -------------------------------------------------------------------------------------
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// pxCheckBox
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// --------------------------------------------------------------------------------------
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// The checkbox panel created uses the default spacer setting for adding checkboxes (see
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// SizerFlags). The SetToolTip API provided by this function applies the tooltip to both
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// both the checkbox and it's static subtext (if present), and performs word wrapping on
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// platforms that need it (eg mswindows).
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//
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class pxCheckBox : public wxPanelWithHelpers
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{
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protected:
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wxCheckBox *m_checkbox;
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pxStaticText *m_subtext;
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// padding below the subtext (if there's subtext). If there's no subtext, this value is unused.
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int m_subPadding;
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wxSizerItem *m_sizerItem_subtext;
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public:
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pxCheckBox(wxWindow *parent, const wxString &label, const wxString &subtext = wxEmptyString, int flags = wxCHK_2STATE);
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pxCheckBox(wxWindow *parent, const wxString &label, int flags);
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virtual ~pxCheckBox() = default;
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bool HasSubText() const { return m_subtext != NULL; }
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const pxStaticText *GetSubText() const { return m_subtext; }
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pxCheckBox &SetSubPadding(int pad);
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pxCheckBox &SetToolTip(const wxString &tip);
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pxCheckBox &SetValue(bool val);
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pxCheckBox &SetIndeterminate();
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pxCheckBox &SetState(wxCheckBoxState state);
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wxCheckBoxState GetState() const
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{
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pxAssert(m_checkbox != NULL);
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return m_checkbox->Get3StateValue();
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}
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bool GetValue() const
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{
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pxAssert(m_checkbox != NULL);
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return m_checkbox->GetValue();
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}
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bool IsChecked() const
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{
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pxAssert(m_checkbox != NULL);
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return m_checkbox->IsChecked();
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}
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bool IsIndeterminate() const
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{
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pxAssert(m_checkbox != NULL);
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return m_checkbox->Get3StateValue() == wxCHK_UNDETERMINED;
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}
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operator wxCheckBox &()
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{
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pxAssert(m_checkbox != NULL);
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return *m_checkbox;
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}
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operator const wxCheckBox &() const
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{
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pxAssert(m_checkbox != NULL);
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return *m_checkbox;
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}
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wxCheckBox *GetWxPtr() { return m_checkbox; }
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const wxCheckBox *GetWxPtr() const { return m_checkbox; }
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//wxWindowID GetId() const { pxAssert( m_checkbox != NULL ); return m_checkbox->GetId(); }
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protected:
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void Init(const wxString &label, const wxString &subtext, int flags);
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void OnCheckpartCommand(wxCommandEvent &evt);
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void OnSubtextClicked(wxCommandEvent &evt);
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};
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extern void operator+=(wxSizer &target, pxCheckBox &src);
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template <>
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inline void operator+=(wxSizer &target, const pxWindowAndFlags<pxCheckBox> &src)
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{
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target.Add(src.window, src.flags);
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}
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