mirror of https://github.com/PCSX2/pcsx2.git
186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "StdAfx.h"
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#include "GSCrc.h"
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CRC::Game CRC::m_games[] =
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{
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{0x00000000, None, Unknown, 0},
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{0x2113EA2E, MetalSlug6, Unknown, 0},
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{0x42E05BAF, TomoyoAfter, JP, PointListPalette},
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{0x7800DC84, Clannad, JP, PointListPalette},
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{0xA6167B59, Lamune, JP, PointListPalette},
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{0xDDB59F46, KyuuketsuKitanMoonties, JP, PointListPalette},
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{0xC8EE2562, PiaCarroteYoukosoGPGakuenPrincess, JP, PointListPalette},
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{0x6CF94A43, KazokuKeikakuKokoroNoKizuna, JP, PointListPalette},
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{0xEDAF602D, DuelSaviorDestiny, JP, PointListPalette},
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{0xa39517ab, FFX, EU, 0},
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{0xa39517ae, FFX, FR, 0},
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{0x941bb7d9, FFX, DE, 0},
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{0xa39517a9, FFX, IT, 0},
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{0x941bb7de, FFX, ES, 0},
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{0xb4414ea1, FFX, RU, 0},
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{0xee97db5b, FFX, RU, 0},
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{0xaec495cc, FFX, RU, 0},
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{0xbb3d833a, FFX, US, 0},
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{0x6a4efe60, FFX, JP, 0},
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{0x3866ca7e, FFX, ASIA, 0}, // int.
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{0x658597e2, FFX, JP, 0}, // int.
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{0x9aac5309, FFX2, EU, 0},
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{0x9aac530c, FFX2, FR, 0},
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{0x9aac530a, FFX2, FR, 0}, // ?
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{0x9aac530d, FFX2, DE, 0},
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{0x9aac530b, FFX2, IT, 0},
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{0x48fe0c71, FFX2, US, 0},
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{0xe1fd9a2d, FFX2, JP, 0}, // int.
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{0x78da0252, FFXII, EU, 0},
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{0xc1274668, FFXII, EU, 0},
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{0xdc2a467e, FFXII, EU, 0},
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{0xca284668, FFXII, EU, 0},
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{0x280AD120, FFXII, JP, 0},
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{0x8BE3D7B2, ShadowHearts, Unknown, 0},
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{0xDEFA4763, ShadowHearts, US, 0},
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{0x21068223, Okami, US, 0},
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{0x891f223f, Okami, FR, 0},
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{0xC5DEFEA0, Okami, JP, 0},
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{0x053D2239, MetalGearSolid3, US, 0},
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{0x086273D2, MetalGearSolid3, FR, 0},
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{0x26A6E286, MetalGearSolid3, EU, 0},
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{0xAA31B5BF, MetalGearSolid3, Unknown, 0},
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{0x9F185CE1, MetalGearSolid3, Unknown, 0},
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{0x98D4BC93, MetalGearSolid3, EU, 0},
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{0x86BC3040, MetalGearSolid3, US, 0}, //Subsistance disc 1
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{0x0481AD8A, MetalGearSolid3, JP, 0},
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{0x79ED26AD, MetalGearSolid3, EU, 0},
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{0x5E31EA42, MetalGearSolid3, EU, 0},
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{0x278722BF, DBZBT2, US, 0},
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{0xFE961D28, DBZBT2, US, 0},
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{0x0393B6BE, DBZBT2, EU, 0},
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{0xE2F289ED, DBZBT2, JP, 0}, // Sparking Neo!
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{0x35AA84D1, DBZBT2, Unknown, 0},
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{0x428113C2, DBZBT3, US, 0},
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{0xA422BB13, DBZBT3, EU, 0},
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{0x983C53D2, DBZBT3, Unknown, 0},
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{0x983C53D3, DBZBT3, Unknown, 0},
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{0x72B3802A, SFEX3, US, 0},
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{0x71521863, SFEX3, US, 0},
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{0x28703748, Bully, US, 0},
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{0xC78A495D, BullyCC, US, 0},
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{0xC19A374E, SoTC, US, 0},
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{0x7D8F539A, SoTC, EU, 0},
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{0x3122B508, OnePieceGrandAdventure, US, 0},
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{0x8DF14A24, OnePieceGrandAdventure, EU, 0},
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{0xB049DD5E, OnePieceGrandBattle, US, 0},
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{0x5D02CC5B, OnePieceGrandBattle, Unknown, 0},
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{0x6F8545DB, ICO, US, 0},
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{0xB01A4C95, ICO, JP, 0},
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{0x5C991F4E, ICO, Unknown, 0},
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{0x7ACF7E03, ICO, Unknown, 0},
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{0xAEAD1CA3, GT4, JP, 0},
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{0x44A61C8F, GT4, Unknown, 0},
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{0x0086E35B, GT4, Unknown, 0},
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{0x77E61C8A, GT4, Unknown, 0},
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{0xC164550A, WildArms5, JPUNDUB, 0},
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{0xC1640D2C, WildArms5, US, 0},
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{0x0FCF8FE4, WildArms5, EU, 0},
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{0x2294D322, WildArms5, JP, 0},
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{0x565B6170, WildArms5, JP, 0},
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{0x8B029334, Manhunt2, Unknown, 0},
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{0x09F49E37, CrashBandicootWoC, Unknown, 0},
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{0x013E349D, ResidentEvil4, US, 0},
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{0x6BA2F6B9, ResidentEvil4, Unknown, 0},
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{0x60FA8C69, ResidentEvil4, JP, 0},
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{0x72E1E60E, Spartan, Unknown, 0},
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{0x5ED8FB53, AceCombat4, JP, 0},
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{0x1B9B7563, AceCombat4, Unknown, 0},
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{0xEC432B24, Drakengard2, Unknown, 0},
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{0xFC46EA61, Tekken5, JP, 0},
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{0x1F88EE37, Tekken5, Unknown, 0},
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{0x652050D2, Tekken5, Unknown, 0},
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{0x9E98B8AE, IkkiTousen, JP, 0},
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{0xD6385328, GodOfWar, US, 0},
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{0xFB0E6D72, GodOfWar, EU, 0},
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{0xEB001875, GodOfWar, EU, 0},
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{0xA61A4C6D, GodOfWar, Unknown, 0},
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{0xE23D532B, GodOfWar, Unknown, 0},
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{0xDF1AF973, GodOfWar, Unknown, 0},
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{0xD6385328, GodOfWar, Unknown, 0},
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{0x2F123FD8, GodOfWar2, RU, 0},
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{0x2F123FD8, GodOfWar2, US, 0},
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{0x44A8A22A, GodOfWar2, EU, 0},
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{0x4340C7C6, GodOfWar2, Unknown, 0},
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{0xF8CD3DF6, GodOfWar2, Unknown, 0},
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{0x0B82BFF7, GodOfWar2, Unknown, 0},
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{0x5D482F18, JackieChanAdv, Unknown, 0},
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{0xf0a6d880, HarvestMoon, US, 0},
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{0x75c01a04, NamcoXCapcom, US, 0},
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{0xBF6F101F, GiTS, US, 0},
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{0xA5768F53, GiTS, JP, 0},
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{0x6BF11378, Onimusha3, US, 0},
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{0xF442260C, MajokkoALaMode2, JP, 0},
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{0x14FE77F7, TalesOfAbyss, US, 0},
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{0x045D77E9, TalesOfAbyss, JPUNDUB, 0},
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{0xAA5EC3A3, TalesOfAbyss, JP, 0},
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{0xFB236A46, SonicUnleashed, US, 0},
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{0x4C7BB3C8, SimpsonsGame, Unknown, 0},
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{0x4C94B32C, SimpsonsGame, Unknown, 0},
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{0xD71B57F4, Genji, Unknown, 0},
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{0x23A97857, StarOcean3, JPUNDUB, 0},
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{0xCC96CE93, ValkyrieProfile2, US, 0},
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{0x774DE8E2, ValkyrieProfile2, JP, 0},
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{0x04CCB600, ValkyrieProfile2, EU, 0},
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{0x47B9B2FD, RadiataStories, US, 0},
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{0xE8FCF8EC, SMTNocturne, US, ZWriteMustNotClear}, // saves/reloads z buffer around shadow drawing, same issue with all the SMT games following
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{0xF0A31EE3, SMTNocturne, EU, ZWriteMustNotClear}, // SMTNocturne (Lucifers Call in EU)
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{0xD60DA6D4, SMTNocturne, JP, ZWriteMustNotClear}, // SMTNocturne
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{0x0e762e8d, SMTNocturne, JP, ZWriteMustNotClear}, // SMTNocturne Maniacs
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{0x47BA9034, SMTNocturne, JP, ZWriteMustNotClear}, // SMTNocturne Maniacs Chronicle
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{0xD7273511, SMTDDS1, US, ZWriteMustNotClear}, // SMT Digital Devil Saga
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{0x1683A6BE, SMTDDS1, EU, ZWriteMustNotClear}, // SMT Digital Devil Saga
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{0x44865CE1, SMTDDS1, JP, ZWriteMustNotClear}, // SMT Digital Devil Saga
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{0xD382C164, SMTDDS2, US, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0xE47C1A9C, SMTDDS2, JP, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0x0B8AB37B, RozenMaidenGebetGarden, JP, 0},
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};
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hash_map<uint32, CRC::Game*> CRC::m_map;
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CRC::Game CRC::Lookup(uint32 crc)
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{
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if(m_map.empty())
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{
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for(int i = 0; i < countof(m_games); i++)
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{
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m_map[m_games[i].crc] = &m_games[i];
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}
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}
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hash_map<uint32, Game*>::iterator i = m_map.find(crc);
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if(i != m_map.end())
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{
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return *i->second;
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}
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return m_games[0];
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}
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