pcsx2/plugins/spu2-x/src/DecodeDPLII.cpp

270 lines
7.1 KiB
C++

/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Originally based on SPU2ghz v1.9 beta, by David Quintana.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "Spu2.h"
#include "DPLII.h"
#include <string.h>
static const u8 sLogTable[256] = {
0x00,0x3C,0x60,0x78,0x8C,0x9C,0xA8,0xB4,0xBE,0xC8,0xD0,0xD8,0xDE,0xE4,0xEA,0xF0,
0xF6,0xFA,0xFE,0x04,0x08,0x0C,0x10,0x14,0x16,0x1A,0x1E,0x20,0x24,0x26,0x2A,0x2C,
0x2E,0x32,0x34,0x36,0x38,0x3A,0x3E,0x40,0x42,0x44,0x46,0x48,0x4A,0x4C,0x4E,0x50,
0x50,0x52,0x54,0x56,0x58,0x5A,0x5A,0x5C,0x5E,0x60,0x60,0x62,0x64,0x66,0x66,0x68,
0x6A,0x6A,0x6C,0x6E,0x6E,0x70,0x70,0x72,0x74,0x74,0x76,0x76,0x78,0x7A,0x7A,0x7C,
0x7C,0x7E,0x7E,0x80,0x80,0x82,0x82,0x84,0x84,0x86,0x86,0x88,0x88,0x8A,0x8A,0x8C,
0x8C,0x8C,0x8E,0x8E,0x90,0x90,0x92,0x92,0x92,0x94,0x94,0x96,0x96,0x96,0x98,0x98,
0x9A,0x9A,0x9A,0x9C,0x9C,0x9C,0x9E,0x9E,0xA0,0xA0,0xA0,0xA2,0xA2,0xA2,0xA4,0xA4,
0xA4,0xA6,0xA6,0xA6,0xA8,0xA8,0xA8,0xAA,0xAA,0xAA,0xAC,0xAC,0xAC,0xAC,0xAE,0xAE,
0xAE,0xB0,0xB0,0xB0,0xB2,0xB2,0xB2,0xB2,0xB4,0xB4,0xB4,0xB6,0xB6,0xB6,0xB6,0xB8,
0xB8,0xB8,0xB8,0xBA,0xBA,0xBA,0xBC,0xBC,0xBC,0xBC,0xBE,0xBE,0xBE,0xBE,0xC0,0xC0,
0xC0,0xC0,0xC2,0xC2,0xC2,0xC2,0xC2,0xC4,0xC4,0xC4,0xC4,0xC6,0xC6,0xC6,0xC6,0xC8,
0xC8,0xC8,0xC8,0xC8,0xCA,0xCA,0xCA,0xCA,0xCC,0xCC,0xCC,0xCC,0xCC,0xCE,0xCE,0xCE,
0xCE,0xCE,0xD0,0xD0,0xD0,0xD0,0xD0,0xD2,0xD2,0xD2,0xD2,0xD2,0xD4,0xD4,0xD4,0xD4,
0xD4,0xD6,0xD6,0xD6,0xD6,0xD6,0xD8,0xD8,0xD8,0xD8,0xD8,0xD8,0xDA,0xDA,0xDA,0xDA,
0xDA,0xDC,0xDC,0xDC,0xDC,0xDC,0xDC,0xDE,0xDE,0xDE,0xDE,0xDE,0xDE,0xE0,0xE0,0xE0,
};
DPLII::DPLII( s32 lowpass_freq, s32 samplerate ) :
LAccum( 0 ),
RAccum( 0 ),
ANum( 0 ),
lpf_l( lowpass_freq, samplerate ),
lpf_r( lowpass_freq, samplerate ),
bufdone( 1 ),
Gfl( 0 ),
Gfr( 0 ),
LMax( 0 ),
RMax( 0 )
{
memset( LBuff, 0, sizeof( LBuff ) );
memset( RBuff, 0, sizeof( RBuff ) );
memset( spdif_data, 0, sizeof( spdif_data ) );
}
// Takes a single stereo input sample and translates it into six output samples
// for 5.1 audio support on non-DPL2 hardware.
void DPLII::Convert( s16 *obuffer, s32 ValL, s32 ValR )
{
ValL >>= 2;
ValR >>= 2;
if(PlayMode&4)
{
spdif_get_samples(spdif_data);
}
else
{
spdif_data[0]=0;
spdif_data[1]=0;
spdif_data[2]=0;
spdif_data[3]=0;
spdif_data[4]=0;
spdif_data[5]=0;
}
//const u8 shift = SndOutVolumeShift;
s32 XL = abs(ValL>>8);
s32 XR = abs(ValR>>8);
if(XL>LMax) LMax = XL;
if(XR>RMax) RMax = XR;
ANum++;
if(ANum>=128)
{
ANum=0;
LAccum = 1+((LAccum * 224 + LMax * 31)>>8);
RAccum = 1+((RAccum * 224 + RMax * 31)>>8);
LMax = 0;
RMax = 0;
s32 Tfl=(RAccum)*255/(LAccum);
s32 Tfr=(LAccum)*255/(RAccum);
int gMax = max(Tfl,Tfr);
Tfl=Tfl*255/gMax;
Tfr=Tfr*255/gMax;
if(Tfl>255) Tfl=255;
if(Tfr>255) Tfr=255;
if(Tfl<1) Tfl=1;
if(Tfr<1) Tfr=1;
Gfl = (Gfl * 200 + Tfl * 56)>>8;
Gfr = (Gfr * 200 + Tfr * 56)>>8;
}
s32 L,R,C,LFE,SL,SR,LL,LR;
extern double pow_2_31;
LL = (s32)(lpf_l.sample((ValL>>4)/pow_2_31)*pow_2_31);
LR = (s32)(lpf_r.sample((ValR>>4)/pow_2_31)*pow_2_31);
LFE = (LL + LR)>>4;
C=(ValL+ValR)>>1; //16.8
ValL-=C;//16.8
ValR-=C;//16.8
L=ValL>>8; //16.0
R=ValR>>8; //16.0
C=C>>8; //16.0
const s32 Cfl = 1 + sLogTable[Gfl];
const s32 Cfr = 1 + sLogTable[Gfr];
const s32 VL = (ValL>>4) * Cfl; //16.12
const s32 VR = (ValR>>4) * Cfr;
const s32 SC = (VL-VR)>>15;
SL = (((VR/148 - VL/209)>>4)*Cfr)>>8;
SR = (((VR/209 - VL/148)>>4)*Cfl)>>8;
int AddCX = (C * Config_DSound51.AddCLR)>>8;
obuffer[0]=spdif_data[0] + (((L * Config_DSound51.GainL ))>>8) + AddCX;
obuffer[1]=spdif_data[1] + (((R * Config_DSound51.GainR ))>>8) + AddCX;
obuffer[2]=spdif_data[2] + (((C * Config_DSound51.GainC ))>>8); // - AddCX;
obuffer[3]=spdif_data[3] + (((LFE * Config_DSound51.GainLFE))>>8);
obuffer[4]=spdif_data[4] + (((SL * Config_DSound51.GainSL ))>>8);
obuffer[5]=spdif_data[5] + (((SR * Config_DSound51.GainSR ))>>8);
#if 0
if( UseAveraging )
{
LAccum+=abs(ValL);
RAccum+=abs(ValR);
ANum++;
if(ANum>=512)
{
LMax=0;RMax=0;
LAccum/=ANum;
RAccum/=ANum;
ANum=0;
for(int i=0;i<127;i++)
{
LMax+=LBuff[i];
RMax+=RBuff[i];
LBuff[i]=LBuff[i+1];
RBuff[i]=RBuff[i+1];
}
LBuff[127]=LAccum;
RBuff[127]=RAccum;
LMax+=LAccum;
RMax+=RAccum;
s32 TL = (LMax>>15)+1;
s32 TR = (RMax>>15)+1;
Gfl=(RMax)/(TL);
Gfr=(LMax)/(TR);
if(Gfl>255) Gfl=255;
if(Gfr>255) Gfr=255;
}
}
else
{
if(ValL>LMax) LMax = ValL;
if(-ValL>LMax) LMax = -ValL;
if(ValR>RMax) RMax = ValR;
if(-ValR>RMax) RMax = -ValR;
ANum++;
if(ANum>=128)
{
// shift into a 21 bit value
const u8 shift = SndOutVolumeShift-5;
ANum=0;
LAccum = ((LAccum * 224) + (LMax>>shift))>>8;
RAccum = ((RAccum * 224) + (RMax>>shift))>>8;
LMax=0;
RMax=0;
if(LAccum<1) LAccum=1;
if(RAccum<1) RAccum=1;
Gfl=(RAccum*256)/LAccum;
Gfr=(LAccum*256)/RAccum;
int gMax = max(Gfl,Gfr);
Gfl=(Gfl*256)/gMax;
Gfr=(Gfr*256)/gMax;
if(Gfl>255) Gfl=255;
if(Gfr>255) Gfr=255;
if(Gfl<1) Gfl=1;
if(Gfr<1) Gfr=1;
}
}
Gfr = 1; Gfl = 1;
extern double pow_2_31;
// shift Values into 12 bits:
u8 shift2 = SndOutVolumeShift + 4;
const s32 LL = (s32)(lpf_l.sample((ValL>>shift2)/pow_2_31)*pow_2_31);
const s32 LR = (s32)(lpf_r.sample((ValR>>shift2)/pow_2_31)*pow_2_31);
const s32 LFE = (LL + LR)>>4;
s32 C = (ValL+ValR)>>1; //16.8
ValL -= C;//16.8
ValR -= C;//16.8
const s32 L = ValL>>SndOutVolumeShift; //16.0
const s32 R = ValR>>SndOutVolumeShift; //16.0
C >>= SndOutVolumeShift; //16.0
const s32 VL = (ValL>>4) * Gfl; //16.12
const s32 VR = (ValR>>4) * Gfr;
s32 SL = (VL/209 - VR/148)>>4; //16.0 (?)
s32 SR = (VL/148 - VR/209)>>4; //16.0 (?)
// increase surround stereo separation
const int SC = (SL+SR)>>1; //16.0
const int SLd = SL - SC; //16.0
const int SRd = SL - SC; //16.0
SL = (SLd * 209 + SC * 148)>>8; //16.0
SR = (SRd * 209 + SC * 148)>>8; //16.0
obuffer[0]=spdif_data[0] + (((L * Config_DSound51.GainL ) + (C * Config_DSound51.AddCLR))>>8);
obuffer[1]=spdif_data[1] + (((R * Config_DSound51.GainR ) + (C * Config_DSound51.AddCLR))>>8);
obuffer[2]=spdif_data[2] + (((C * Config_DSound51.GainC ))>>8);
obuffer[3]=spdif_data[3] + (((LFE * Config_DSound51.GainLFE))>>8);
obuffer[4]=spdif_data[4] + (((SL * Config_DSound51.GainSL ))>>8);
obuffer[5]=spdif_data[5] + (((SR * Config_DSound51.GainSR ))>>8);
#endif
}