.. |
baseclasses
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
res
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GSdx: Even more alpha test voodoo magic, it must be nailed now!
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2009-05-27 05:55:32 +00:00 |
vsprops
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
vtune
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
xbyak
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPU.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPU.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanline.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanline.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanlineCodeGenerator.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawingEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPULocalMemory.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPULocalMemory.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPURenderer.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPURenderer.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPURendererSW.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPURendererSW.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPUScanlineEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUSettingsDlg.cpp
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GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
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2009-05-18 11:08:04 +00:00 |
GPUSettingsDlg.h
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GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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2009-05-11 08:18:00 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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2009-02-20 10:59:10 +00:00 |
GPUState.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPUState.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPUVertex.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GS.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GS.h
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GSAlignedClass.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSBlock.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSBlock.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSCapture.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCapture.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCaptureDlg.cpp
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GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
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2009-05-18 11:08:04 +00:00 |
GSCaptureDlg.h
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GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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2009-05-11 08:18:00 +00:00 |
GSClut.cpp
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GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
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2009-05-23 23:52:53 +00:00 |
GSClut.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCrc.cpp
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GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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2009-05-29 06:26:46 +00:00 |
GSCrc.h
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GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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2009-05-29 06:26:46 +00:00 |
GSDevice.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSDevice.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSDevice7.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSDevice7.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSDevice9.cpp
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GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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2009-05-29 06:26:46 +00:00 |
GSDevice9.h
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSDevice10.cpp
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GSdx: Even more alpha test voodoo magic, it must be nailed now!
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2009-05-27 05:55:32 +00:00 |
GSDevice10.h
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSDeviceNull.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GSDeviceNull.h
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GSDirtyRect.cpp
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GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
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2009-05-20 15:35:31 +00:00 |
GSDirtyRect.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDrawScanline.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDrawScanline.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSDrawingContext.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDrawingEnvironment.h
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSDump.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDump.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSFunctionMap.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSLocalMemory.cpp
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GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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2009-05-29 06:26:46 +00:00 |
GSLocalMemory.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSPerfMon.cpp
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSPerfMon.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSRasterizer.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GSRasterizer.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSRenderer.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSRenderer.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSRendererHW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
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GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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2009-05-29 06:26:46 +00:00 |
GSRendererHW9.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSRendererHW9.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSRendererHW10.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSRendererHW10.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSRendererNull.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GSRendererSW.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSRendererSW.h
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSScanlineEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSSetting.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSSetting.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSSettingsDlg.cpp
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GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
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2009-05-18 11:08:04 +00:00 |
GSSettingsDlg.h
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GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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2009-05-11 08:18:00 +00:00 |
GSSetupPrimCodeGenerator.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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2009-05-26 03:40:31 +00:00 |
GSSetupPrimCodeGenerator.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSState.cpp
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GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
|
2009-05-29 06:26:46 +00:00 |
GSState.h
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GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
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2009-05-20 15:35:31 +00:00 |
GSTables.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSTables.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSTexture.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTexture.h
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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2009-05-28 02:57:01 +00:00 |
GSTexture7.cpp
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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2009-05-28 02:57:01 +00:00 |
GSTexture7.h
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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2009-05-28 02:57:01 +00:00 |
GSTexture9.cpp
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSTexture9.h
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSTexture10.cpp
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSTexture10.h
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSTextureCache.cpp
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GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSTextureCache.h
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GSTextureCache9.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GSTextureCache9.h
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GSTextureCache10.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GSTextureCache10.h
|
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GSTextureCacheSW.cpp
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GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
|
2009-05-20 15:35:31 +00:00 |
GSTextureCacheSW.h
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GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
|
2009-05-20 15:35:31 +00:00 |
GSTextureFX9.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSTextureFX9.h
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSTextureFX10.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSTextureFX10.h
|
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GSTextureNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
|
GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSThread.cpp
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GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSThread.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSUtil.cpp
|
GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
|
2009-05-28 02:57:01 +00:00 |
GSUtil.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVector.cpp
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSVector.h
|
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSVertex.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexHW.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexList.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexList.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexSW.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexSW.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSWnd.cpp
|
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
|
2009-05-18 11:08:04 +00:00 |
GSWnd.h
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
GSdx.cpp
|
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
|
2009-05-18 11:08:04 +00:00 |
GSdx.def
|
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-02-06 19:15:15 +00:00 |
GSdx.h
|
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
|
2009-05-18 11:08:04 +00:00 |
GSdx.rc
|
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
|
2009-04-17 01:06:27 +00:00 |
GSdx_vs2008.vcproj
|
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
resource.h
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GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
|
2009-03-24 09:11:03 +00:00 |
stdafx.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
stdafx.h
|
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |