pcsx2/plugins/GSdx
gabest11 65b90bce83 GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: Even more alpha test voodoo magic, it must be nailed now! 2009-05-27 05:55:32 +00:00
vsprops GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPU.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPU.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPULocalMemory.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURenderer.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURenderer.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURendererSW.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURendererSW.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GPUSettingsDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUState.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GS.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSCapture.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSCaptureDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSClut.cpp GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO... 2009-05-23 23:52:53 +00:00
GSClut.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSCrc.h GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSDevice.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSDevice.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSDevice7.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSDevice7.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSDevice9.cpp GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSDevice9.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSDevice10.cpp GSdx: Even more alpha test voodoo magic, it must be nailed now! 2009-05-27 05:55:32 +00:00
GSDevice10.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSDeviceNull.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSDeviceNull.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSDirtyRect.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSLocalMemory.cpp GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSLocalMemory.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSRasterizer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRenderer.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRenderer.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSRendererHW9.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSRendererHW9.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererHW10.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSRendererHW10.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererSW.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSRendererSW.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSettingsDlg.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSSettingsDlg.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSState.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTables.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTables.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTexture7.cpp GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTexture7.h GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTexture9.cpp GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTexture9.h GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTexture10.cpp GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTexture10.h GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTextureCache.cpp GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTextureCache.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCache9.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCache9.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCache10.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCache10.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCacheSW.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureCacheSW.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureFX9.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSTextureFX9.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSTextureFX10.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSTextureFX10.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSUtil.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVector.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSVector.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSVertex.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexHW.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSWnd.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSWnd.h GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
GSdx.cpp GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... 2009-05-18 11:08:04 +00:00
GSdx.rc GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSdx_vs2008.vcproj GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
resource.h GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled. 2009-03-24 09:11:03 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00