pcsx2/common
Jake.Stine d868edc17c Recompiler Bugfix: for crashes in Ace Combat 4, and likely other games that use COP2 extensively.
Explanation: EBP was being used by mVU macro-mode (COP2), which violated the new EErec aligned stack setup.  ie, register/stack corruption resulted.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2123 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-03 20:35:40 +00:00
..
build Fix some 'o dat Linux thang! 2009-10-25 23:21:46 +00:00
include Recompiler Bugfix: for crashes in Ace Combat 4, and likely other games that use COP2 extensively. 2009-11-03 20:35:40 +00:00
src Cleanups and Linux compilation fixes. :) 2009-11-02 21:04:02 +00:00
vsprops Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :) 2009-10-07 19:20:11 +00:00
svn_readme.txt Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00