pcsx2/plugins/zzogl-pg/opengl
arcum42 cc5414f49e zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3786 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 07:31:55 +00:00
..
Linux zzogl-pg: Lets remove the xf86vm library dependency from the codeblocks project while I'm thinking of it... 2010-09-13 07:58:24 +00:00
Win32 zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZeroGSShaders zzogl-pg: Search and replace on a few things. 2010-09-12 07:15:52 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
CRC.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
GLWin.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
GLWin32.cpp zzogl-pg: Mess around with the Windows code a bit more. 2010-09-17 05:26:50 +00:00
GLWinX11.cpp zzogl-pg: Remove some remanents of negAA. Mess with the aa code a bit. Add a function for a commonly done operation. Increment the version, since I haven't done that in a long time. 2010-09-13 04:57:03 +00:00
GS.h zzogl-pg: Remove some remanents of negAA. Mess with the aa code a bit. Add a function for a commonly done operation. Increment the version, since I haven't done that in a long time. 2010-09-13 04:57:03 +00:00
GSmain.cpp zzogl-pg: 2010-09-14 11:51:26 +00:00
GifTransfer.cpp GSnull: Work on the GifTransfer functions, to bring them up to date, and straighten them out. Now enabled by default. 2010-08-06 09:30:36 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
HostMemory.cpp zzogl-pg: Bring a few of the changes in the GregMiscellaneous branch into the trunk. 2010-09-17 00:40:07 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
Mem.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
Mem_Swizzle.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp zzogl: Get a start on abstracting the memory code a bit. 2010-08-18 08:54:16 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Remove some remanents of negAA. Mess with the aa code a bit. Add a function for a commonly done operation. Increment the version, since I haven't done that in a long time. 2010-09-13 04:57:03 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
Util.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZGl.h ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZKeyboard.cpp zzogl-pg: Having two functions with the same name, one of which is in a namespace, and one of which isn't, strikes me as a bad idea. 2010-09-13 09:33:09 +00:00
ZZLog.cpp zzogl-pg: fix a potential issue when logging is disabled 2010-09-14 11:53:53 +00:00
ZZLog.h zzogl-pg: 2010-09-14 11:51:26 +00:00
ZZoglCRTC.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZoglCRTC.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZoglCreate.cpp zzogl-pg: Search and replace on a few things. 2010-09-12 07:15:52 +00:00
ZZoglFlush.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZoglFlushHack.cpp Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
ZZoglFlushHack.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
ZZoglMath.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZoglSave.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglShaders.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZoglShaders.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
ZZoglShoots.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
targets.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
x86-32.S [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Bring a few of the changes in the GregMiscellaneous branch into the trunk. 2010-09-17 00:40:07 +00:00
x86.h zzogl-pg: Bring a few of the changes in the GregMiscellaneous branch into the trunk. 2010-09-17 00:40:07 +00:00
zerogs.cpp zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
zerogs.h zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.) 2010-09-17 07:31:55 +00:00
zpipe.cpp zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.h zzogl copyright: 2010-08-09 18:57:00 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.