pcsx2/pcsx2/MTVU.h

105 lines
3.2 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "System/SysThreads.h"
#include "Vif.h"
#include "Vif_Dma.h"
#include "VUmicro.h"
#define MTVU_LOG(...) do{} while(0)
//#define MTVU_LOG DevCon.WriteLn
// Notes:
// - This class should only be accessed from the EE thread...
// - buffer_size must be power of 2
// - ring-buffer has no complete pending packets when read_pos==write_pos
class VU_Thread : public pxThread {
static const u32 buffer_size = (_1mb * 16) / sizeof(u32);
static const u32 buffer_mask = buffer_size - 1;
__aligned(4) u32 buffer[buffer_size];
__aligned(4) volatile s32 read_pos; // Only modified by VU thread
__aligned(4) volatile bool isBusy; // Is thread processing data?
__aligned(4) s32 write_pos; // Only modified by EE thread
__aligned(4) s32 write_offset; // Only modified by EE thread
__aligned(4) Mutex mtxBusy;
__aligned(4) Semaphore semaEvent;
__aligned(4) BaseVUmicroCPU*& vuCPU;
__aligned(4) VURegs& vuRegs;
public:
__aligned16 vifStruct vif;
__aligned16 VIFregisters vifRegs;
__aligned(4) Semaphore semaXGkick;
__aligned(4) u32 vuCycles[4]; // Used for VU cycle stealing hack
__aligned(4) u32 vuCycleIdx; // Used for VU cycle stealing hack
VU_Thread(BaseVUmicroCPU*& _vuCPU, VURegs& _vuRegs);
virtual ~VU_Thread() throw();
void Reset();
// Get MTVU to start processing its packets if it isn't already
void KickStart(bool forceKick = false);
// Used for assertions...
bool IsDone();
// Waits till MTVU is done processing
void WaitVU();
void ExecuteVU(u32 vu_addr, u32 vif_top, u32 vif_itop);
void VifUnpack(vifStruct& _vif, VIFregisters& _vifRegs, u8* data, u32 size);
// Writes to VU's Micro Memory (size in bytes)
void WriteMicroMem(u32 vu_micro_addr, void* data, u32 size);
// Writes to VU's Data Memory (size in bytes)
void WriteDataMem(u32 vu_data_addr, void* data, u32 size);
void WriteCol(vifStruct& _vif);
void WriteRow(vifStruct& _vif);
protected:
void ExecuteTaskInThread();
private:
void ExecuteRingBuffer();
void WaitOnSize(s32 size);
void ReserveSpace(s32 size);
volatile s32 GetReadPos();
volatile s32 GetWritePos();
u32* GetWritePtr();
void incReadPos(s32 offset);
void incWritePos();
u32 Read();
void Read(void* dest, u32 size);
void ReadRegs(VIFregisters* dest);
void Write(u32 val);
void Write(void* src, u32 size);
void WriteRegs(VIFregisters* src);
u32 Get_vuCycles();
};
extern __aligned16 VU_Thread vu1Thread;