pcsx2/bin/resources/shaders/dx11
lightningterror edc82d77a5 GS-hw: Improve how we handle blending on 24bit with Ad factor in renderer. 2022-08-31 20:34:51 +02:00
..
convert.fx GS: Manually do bilinear sampling when converting RGBA to depth 2022-08-20 10:12:24 +01:00
interlace.fx GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.fx GS/DX11: Fix MMOD=1 merge background color 2022-04-18 04:29:19 +01:00
present.fx GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.fx GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx.fx GS-hw: Improve how we handle blending on 24bit with Ad factor in renderer. 2022-08-31 20:34:51 +02:00