.. |
baseclasses
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
res
|
GSdx: couple of fixes for the new palletized lookup mode
|
2009-07-07 10:57:04 +00:00 |
vsprops
|
GSdx: everything should be back to normal now
|
2009-06-19 20:43:08 +00:00 |
vtune
|
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
|
2009-02-22 16:28:39 +00:00 |
xbyak
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GPU.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPU.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawScanline.cpp
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GPUDrawScanline.h
|
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
|
2009-07-05 00:18:33 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawScanlineCodeGenerator.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawingEnvironment.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPULocalMemory.cpp
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GPULocalMemory.h
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GPURenderer.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GPURenderer.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPURendererSW.cpp
|
GSdx: more leak cleanup
|
2009-07-04 22:54:57 +00:00 |
GPURendererSW.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPUScanlineEnvironment.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUSettingsDlg.cpp
|
GSdx: ignore this...
|
2009-06-19 20:24:18 +00:00 |
GPUSettingsDlg.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GPUSetupPrimCodeGenerator.cpp
|
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
|
2009-05-22 01:22:52 +00:00 |
GPUSetupPrimCodeGenerator.h
|
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
|
2009-02-20 10:59:10 +00:00 |
GPUState.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GPUState.h
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GPUVertex.h
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GS.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GS.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSAlignedClass.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
|
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
|
2009-07-05 00:18:33 +00:00 |
GSBlock.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSBlock.h
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSCapture.cpp
|
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
|
2009-06-19 13:03:59 +00:00 |
GSCapture.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSCaptureDlg.cpp
|
GSdx: removed the last bit of mfc dependency from cdvdolio
|
2009-06-19 00:11:56 +00:00 |
GSCaptureDlg.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSClut.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSClut.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSCodeBuffer.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSCrc.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSCrc.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDevice.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDevice.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDevice7.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDevice7.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDevice9.cpp
|
GSdx: couple of fixes for the new palletized lookup mode
|
2009-07-07 10:57:04 +00:00 |
GSDevice9.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDevice10.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDevice10.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDevice11.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDevice11.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDeviceNull.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDeviceNull.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDeviceOGL.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDeviceOGL.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDialog.cpp
|
GSdx: removed the last bit of mfc dependency from cdvdolio
|
2009-06-19 00:11:56 +00:00 |
GSDialog.h
|
GSdx: removed the last bit of mfc dependency from cdvdolio
|
2009-06-19 00:11:56 +00:00 |
GSDirtyRect.cpp
|
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
|
2009-06-09 10:13:28 +00:00 |
GSDirtyRect.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSDrawScanline.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDrawScanline.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
|
2009-06-18 01:07:28 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSDrawingContext.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSDrawingEnvironment.h
|
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
|
2009-04-18 09:34:25 +00:00 |
GSDump.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSDump.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSFunctionMap.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSLocalMemory.cpp
|
GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
|
2009-07-07 13:04:56 +00:00 |
GSLocalMemory.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSPerfMon.cpp
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSPerfMon.h
|
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
|
2009-05-15 11:11:26 +00:00 |
GSRasterizer.cpp
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSRasterizer.h
|
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
|
2009-07-05 00:18:33 +00:00 |
GSRenderer.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSRenderer.h
|
GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
|
2009-07-05 12:58:59 +00:00 |
GSRendererDX.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX.h
|
GSdx: couple of fixes for the new palletized lookup mode
|
2009-07-07 10:57:04 +00:00 |
GSRendererDX9.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSRendererDX9.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX10.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX10.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX11.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX11.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererHW.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
|
GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
|
2009-07-05 12:58:59 +00:00 |
GSRendererNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
|
GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GSRendererOGL.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererOGL.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererSW.cpp
|
GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
|
2009-07-05 12:58:59 +00:00 |
GSRendererSW.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSScanlineEnvironment.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSSetting.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSSetting.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSSettingsDlg.cpp
|
GSdx: New default settings, to avoid common mistakes and problems.
|
2009-07-08 16:15:33 +00:00 |
GSSettingsDlg.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSState.cpp
|
GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
|
2009-07-07 13:04:56 +00:00 |
GSState.h
|
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
|
2009-05-20 15:35:31 +00:00 |
GSTables.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTables.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTexture.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTexture.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture7.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSTexture7.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture9.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTexture9.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture10.cpp
|
GSdx: small fixes to the last commit
|
2009-06-23 12:33:30 +00:00 |
GSTexture10.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture11.cpp
|
GSdx: small fixes to the last commit
|
2009-06-23 12:33:30 +00:00 |
GSTexture11.h
|
GSdx: another useless revision...
|
2009-06-19 20:31:36 +00:00 |
GSTextureCache.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache9.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache9.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache10.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache10.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache11.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCache11.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCacheOGL.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCacheOGL.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSTextureCacheSW.h
|
GSdx: dq8 fix
|
2009-07-01 22:29:24 +00:00 |
GSTextureFX.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureFX.h
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureFX9.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureFX9.h
|
GSdx: more leak cleanup
|
2009-07-04 22:54:57 +00:00 |
GSTextureFX10.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureFX10.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureFX11.cpp
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSTextureFX11.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTextureOGL.cpp
|
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
|
2009-06-16 01:42:08 +00:00 |
GSTextureOGL.h
|
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
|
2009-06-16 01:42:08 +00:00 |
GSThread.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSThread.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSUtil.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSUtil.h
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSVector.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSVector.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSVertex.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexHW.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSVertexList.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexList.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexSW.cpp
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexSW.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexTrace.cpp
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexTrace.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSWnd.cpp
|
GSdx: escape/resume fix
|
2009-06-04 00:15:05 +00:00 |
GSWnd.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.def
|
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-02-06 19:15:15 +00:00 |
GSdx.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.rc
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
|
2009-07-06 16:35:06 +00:00 |
GSdx_vs2008.vcproj
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSdx_vs2010.vcxproj
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSdx_vs2010.vcxproj.filters
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
resource.h
|
GSdx: the new option was accidentally linked to vsync, they got the same control id.
|
2009-07-06 18:09:31 +00:00 |
stdafx.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
stdafx.h
|
GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
|
2009-07-07 13:04:56 +00:00 |