mirror of https://github.com/PCSX2/pcsx2.git
277 lines
9.0 KiB
C
277 lines
9.0 KiB
C
#ifndef CRC_H_INCLUDED
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#define CRC_H_INCLUDED
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// don't change these values!
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enum GAME_HACK_OPTIONS
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{
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GAME_TEXTURETARGS = 0x00000001,
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GAME_AUTORESET = 0x00000002,
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GAME_INTERLACE2X = 0x00000004,
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GAME_TEXAHACK = 0x00000008, // apply texa to non textured polys
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GAME_NOTARGETRESOLVE = 0x00000010,
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GAME_EXACTCOLOR = 0x00000020,
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GAME_NOCOLORCLAMP = 0x00000040,
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GAME_FFXHACK = 0x00000080,
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GAME_NOALPHAFAIL = 0x00000100,
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GAME_NODEPTHUPDATE = 0x00000200,
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GAME_QUICKRESOLVE1 = 0x00000400,
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GAME_NOQUICKRESOLVE = 0x00000800,
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GAME_NOTARGETCLUT = 0x00001000, // full 16 bit resolution
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GAME_NOSTENCIL = 0x00002000,
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GAME_VSSHACKOFF = 0x00004000, // vertical stripe syndrome
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GAME_NODEPTHRESOLVE = 0x00008000,
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GAME_FULL16BITRES = 0x00010000,
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GAME_RESOLVEPROMOTED = 0x00020000,
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GAME_FASTUPDATE = 0x00040000,
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GAME_NOALPHATEST = 0x00080000,
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GAME_DISABLEMRTDEPTH = 0x00100000,
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GAME_32BITTARGS = 0x00200000,
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GAME_PATH3HACK = 0x00400000,
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GAME_DOPARALLELCTX = 0x00800000, // tries to parallelize both contexts so that render calls are reduced (xenosaga)
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// makes the game faster, but can be buggy
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GAME_XENOSPECHACK = 0x01000000, // xenosaga specularity hack (ignore any zmask=1 draws)
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GAME_PARTIALPOINTERS = 0x02000000, // whenver the texture or render target are small, tries to look for bigger ones to read from
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GAME_PARTIALDEPTH = 0x04000000, // tries to save depth targets as much as possible across height changes
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GAME_REGETHACK = 0x08000000, // some sort of weirdness in ReGet() code
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GAME_GUSTHACK = 0x10000000, // Needed for Gustgames fast update.
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GAME_NOLOGZ = 0x20000000 // Intended for linux -- not logarithmic Z.
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};
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#define USEALPHATESTING (!(conf.settings().no_alpha_test))
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// CRC Information
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enum Title_Info
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{
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Unknown_Title,
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MetalSlug6,
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TomoyoAfter,
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Clannad,
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Lamune,
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KyuuketsuKitanMoonties,
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PiaCarroteYoukosoGPGakuenPrincess,
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KazokuKeikakuKokoroNoKizuna,
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DuelSaviorDestiny,
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FFX,
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FFX2,
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FFXII,
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ShadowHearts,
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Okami,
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MetalGearSolid3,
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DBZBT2,
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DBZBT3,
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SFEX3,
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Bully,
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BullyCC,
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SoTC,
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OnePieceGrandAdventure,
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OnePieceGrandBattle,
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ICO,
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GT4,
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WildArms5,
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Manhunt2,
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CrashBandicootWoC,
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ResidentEvil4,
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Spartan,
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AceCombat4,
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Drakengard2,
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Tekken5,
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IkkiTousen,
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GodOfWar,
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GodOfWar2,
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JackieChanAdv,
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HarvestMoon,
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NamcoXCapcom,
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GiTS,
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Onimusha3,
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MajokkoALaMode2,
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TalesOfAbyss,
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SonicUnleashed,
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SimpsonsGame,
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Genji,
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StarOcean3,
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ValkyrieProfile2,
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RadiataStories,
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SMTNocturne,
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SMTDDS1,
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SMTDDS2,
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RozenMaidenGebetGarden,
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Xenosaga,
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Espgaluda,
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OkageShadowKing,
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ShadowTheHedgehog,
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AtelierIris1,
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AtelierIris2,
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AtelierIris3,
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AtelierJudie,
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AtelierLilie,
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AtelierViorate,
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ArTonelico1,
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ArTonelico2,
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ManaKhemia1,
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ManaKhemia2,
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DarkCloud1,
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DarkCloud2,
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GhostInTheShell,
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TitleCount,
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Disgaea,
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Disgaea2,
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Gradius,
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KingdomHearts,
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KingdomHeartsFM,
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KingdomHearts2,
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KingdomHearts2FM,
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KingdomHeartsCOM,
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Tekken4,
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Kaena,
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Sims_The_Urbz,
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MarvelxCapcom2,
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NeoPets_Darkest_Faerie,
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CrashnBurn,
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Xenosaga2,
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HauntingGround,
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NightmareBeforeChristmas,
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PowershotPinball,
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BioHazard4
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};
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enum Region_Info
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{
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Unknown_Region,
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US,
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EU,
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JP,
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JPUNDUB,
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RU,
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FR,
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DE,
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IT,
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ES,
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ASIA,
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RegionCount,
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};
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struct Game_Info
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{
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u32 crc;
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Title_Info title;
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Region_Info region;
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u32 flags;
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s32 v_thresh, t_thresh;
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};
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static const Game_Info crc_game_list[] =
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{
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{0xA3D63039, Xenosaga, JP, GAME_DOPARALLELCTX, 64, 32},
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{0x0E7807B2, Xenosaga, US, GAME_DOPARALLELCTX, 64, 32},
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{0x7D2FE035, Espgaluda, JP, 0/*GAME_BIGVALIDATE*/, 24, -1},
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{0x21068223, Okami, US, GAME_XENOSPECHACK, -1, -1},
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{0x891f223f, Okami, FR, GAME_XENOSPECHACK, -1, -1},
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{0xC5DEFEA0, Okami, JP, GAME_XENOSPECHACK, -1, -1},
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{0xe0426fc6, OkageShadowKing, Unknown_Region, GAME_XENOSPECHACK, -1, -1},
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{0xD6385328, GodOfWar, US, GAME_FULL16BITRES, -1, -1},
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{0xFB0E6D72, GodOfWar, EU, GAME_FULL16BITRES, -1, -1},
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{0xEB001875, GodOfWar, EU, GAME_FULL16BITRES, -1, -1},
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{0xA61A4C6D, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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{0xE23D532B, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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{0xDF1AF973, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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{0xD6385328, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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//{0x2F123FD8, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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//{0x44A8A22A, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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//{0x4340C7C6, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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//{0xF8CD3DF6, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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//{0x0B82BFF7, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
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{0xF0A6D880, HarvestMoon, US, GAME_NOSTENCIL, -1, -1},
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//{0x304C115C, HarvestMoon, Unknown, GAME_NOSTENCIL, -1, -1},
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{0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
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{0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
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{0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
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{0xF0457CEF, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
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{0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK, -1, -1},
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{0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK, -1, -1},
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{0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK, -1, -1},
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{0xCA295E61, AtelierIris3, JP, GAME_GUSTHACK, -1, -1},
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//{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK, -1, -1},
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{0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK, -1, -1},
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{0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK, -1, -1},
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{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK , -1, -1},
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{0x433951e7, ManaKhemia2, US, GAME_GUSTHACK, -1, -1},
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//{0xda11c6d4, AtelierJudie, JP, GAME_GUSTHACK, -1, -1},
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//{0x3e72c085, AtelierLilie, JP, GAME_GUSTHACK, -1, -1},
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//{0x6eac076b, AtelierViorate, JP, GAME_GUSTHACK, -1, -1},
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{0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE, -1, -1},
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{0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE, -1, -1},
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//{0x1DF41F33, DarkCloud2, US, 0, -1, -1},
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{0x95cc86ef, GhostInTheShell, Unknown_Region, GAME_NOALPHAFAIL, -1, -1}
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//{0xC164550A, WildArms5, JPUNDUB, 0, -1, -1},
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//{0xC1640D2C, WildArms5, US, 0, -1, -1},
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//{0x0FCF8FE4, WildArms5, EU, 0, -1, -1},
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//{0x2294D322, WildArms5, JP, 0, -1, -1},
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//{0x565B6170, WildArms5, JP, 0, -1, -1},
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//{0xD7273511, SMTDDS1, US, 0, -1, -1}, // SMT Digital Devil Saga
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//{0x1683A6BE, SMTDDS1, EU, 0, -1, -1}, // SMT Digital Devil Saga
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//{0x44865CE1, SMTDDS1, JP, 0, -1, -1}, // SMT Digital Devil Saga
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//{0xD382C164, SMTDDS2, US, 0, -1, -1}, // SMT Digital Devil Saga 2
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//{0xE47C1A9C, SMTDDS2, JP, 0, -1, -1}, // SMT Digital Devil Saga 2
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// Game settings that used to be in the Patches folder. Commented out until I decide what to do with them.
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// {0x951555A0, Disgaea2, US, GAME_NODEPTHRESOLVE, -1, -1},
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// {0x4334E17D, Disgaea2, JP, GAME_NODEPTHRESOLVE, -1, -1},
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//
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// {0x5EB127E7, Gradius, JP, GAME_INTERLACE2X, -1, -1},
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// {0x6ADBC24B, Gradius, EU, GAME_INTERLACE2X, -1, -1},
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// {0xF22CDDAF, Gradius, US, GAME_INTERLACE2X, -1, -1},
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//
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// {0xF52FB2BE, KingdomHearts, EU, GAME_QUICKRESOLVE1, -1, -1},
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// {0xAE3EAA05, KingdomHearts, DE, GAME_QUICKRESOLVE1, -1, -1},
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// {0xF6DC728D, KingdomHearts, FR, GAME_QUICKRESOLVE1, -1, -1},
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// {0x0F6B6315, KingdomHearts, US, GAME_QUICKRESOLVE1, -1, -1},
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// {0x3E68955A, KingdomHeartsFM, JP, GAME_QUICKRESOLVE1, -1, -1},
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//
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// {0xC398F477, KingdomHearts2, EU, GAME_NODEPTHRESOLVE, -1, -1},
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// {0xDA0535FD, KingdomHearts2, US, GAME_NODEPTHRESOLVE, -1, -1},
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// {0x93F8A60B, KingdomHearts2, JP, GAME_NODEPTHRESOLVE, -1, -1},
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// {0xF266B00B, KingdomHearts2FM, JP, GAME_NODEPTHRESOLVE, -1, -1},
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//
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// //The patch claimed to stop characters appearing as wigs on GeForce 8x00 series cards (Disable Alpha Testing)
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// {0x2251E14D, Tekken4, EU, GAME_NOALPHATEST, -1, -1},
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//
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// // This one is supposed to fix a refresh bug.
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// {0x51F91783, Kaena, JP, GAME_NOTARGETRESOLVE, -1, -1},
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//
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// {0xDEFA4763, ShadowHearts, EU, GAME_NODEPTHRESOLVE | GAME_NOQUICKRESOLVE | GAME_NOTARGETRESOLVE | GAME_AUTORESET, -1, -1},
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// {0x8BE3D7B2, ShadowHearts, US, GAME_NODEPTHUPDATE | GAME_AUTORESET | GAME_NOQUICKRESOLVE, -1, -1},
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//
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// {0x015314A2, Sims_The_Urbz, US, GAME_NOQUICKRESOLVE, -1, -1},
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//
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// // "Required fixes to visuals"
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// {0x086273D2, MetalGearSolid3, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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//
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// {0x4D228733, MarvelxCapcom2, US, GAME_QUICKRESOLVE1, -1, -1},
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// {0x934F9081, NeoPets_Darkest_Faerie, US, GAME_RESOLVEPROMOTED | GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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//
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// {0x21068223, Okami, US, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1},
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// {0xC5DEFEA0, Okami, JP, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1},
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//
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// // Speed up
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// {0x6BA2F6B9, ResidentEvil4, EU, GAME_NOTARGETRESOLVE | GAME_32BITTARGS, -1, -1},
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// {0x013E349D, ResidentEvil4, US, GAME_NOTARGETCLUT, -1, -1},
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//
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// {0x2088950A, Xenosaga2, JP, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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// {0x901AAC09, HauntingGround, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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// {0x625AF967, NightmareBeforeChristmas, JP, GAME_TEXAHACK, -1, -1},
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//
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// {0x3CFE3B37, PowershotPinball, EU, GAME_AUTORESET, -1, -1},
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// {0x60FA8C69, BioHazard4, JP, GAME_NOTARGETCLUT, -1, -1}
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// End of game settings from the patch folder.
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};
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#define GAME_INFO_INDEX (sizeof(crc_game_list)/sizeof(Game_Info))
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#endif // CRC_H_INCLUDED
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