mirror of https://github.com/PCSX2/pcsx2.git
179 lines
3.9 KiB
CMake
179 lines
3.9 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif(NOT TOP_CMAKE_WAS_SOURCED)
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# Clear default flags
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set(CMAKE_C_FLAGS "")
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_C_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_C_FLAGS_DEVEL "")
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set(CMAKE_CXX_FLAGS_DEVEL "")
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set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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# Also clear shared library flag to remove fpic option
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# that broke some asm code. The better solution will be to remove
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# the asm or fix it.
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set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
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set(CMAKE_SHARED_LIBRARY_C_FLAGS "")
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# plugin name
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set(zzoglName zzogl)
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set(CommonFlags
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-pthread
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-m32
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-Wno-format
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-Wno-unused-parameter
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-Wno-unused-value
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-Wunused-variable
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-msse2
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-fno-regmove
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-DZEROGS_SSE2
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)
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set(OptimizationFlags
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-O2
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-DNDEBUG
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)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(${CommonFlags} -g -Wall -D_DEBUG)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -W)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# zzogl sources
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set(zzoglSources
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GifTransfer.cpp
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GLWin32.cpp
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GLWinX11.cpp
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GSmain.cpp
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Mem.cpp
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memcpy_amd.cpp
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Mem_Swizzle.cpp
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Mem_Tables.cpp
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Profile.cpp
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rasterfont.cpp
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Regs.cpp
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targets.cpp
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x86.cpp
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zerogs.cpp
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zpipe.cpp
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ZZoglCreate.cpp
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ZZoglCRTC.cpp
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ZZoglFlush.cpp
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ZZoglSave.cpp
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ZZoglShaders.cpp
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ZZoglShoots.cpp
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ZZoglVB.cpp
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ZZLog.cpp)
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# zzogl headers
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set(zzoglHeaders
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common.h
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CRC.h
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GifTransfer.h
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glprocs.h
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GS.h
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Mem.h
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Mem_Swizzle.h
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Mem_Transmit.h
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Profile.h
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rasterfont.h
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Regs.h
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targets.h
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Util.h
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x86.h
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zerogs.h
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zerogsmath.h
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zpipe.h
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ZZoglCRTC.h
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ZZLog.h)
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# zzogl S sources
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set(zzoglSSources
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x86-32.S)
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# zzogl shader sources
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set(zzoglShaderSources
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ctx0/ps2hw_ctx.fx
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ctx1/ps2hw_ctx.fx)
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# zzogl Linux sources
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set(zzoglLinuxSources
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Linux/Conf.cpp
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Linux/Linux.cpp)
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# zzogl Linux headers
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set(zzoglLinuxHeaders
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Linux/Linux.h)
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# change language of .S-files to c++
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set_source_files_properties(${zzoglSSources} PROPERTIES LANGUAGE CXX)
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# add additional include directories
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include_directories(.
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Linux)
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# add library
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add_library(${zzoglName} SHARED
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${zzoglSources}
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${zzoglHeaders}
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${zzoglSSources}
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${zzoglShaderSources}
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${zzoglLinuxSources}
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${zzoglLinuxHeaders})
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# set output directory
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set_target_properties(${zzoglName} PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)
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# WARNING can conflict with zerogs plugin
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# copy ps2hw.dat to plugins folder
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add_custom_command(TARGET ${zzoglName} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat ${PROJECT_SOURCE_DIR}/bin/plugins)
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# link target with project internal libraries
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target_link_libraries(${zzoglName} Utilities)
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# link target with Cg
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target_link_libraries(${zzoglName} ${CG_LIBRARIES})
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# link target with glew
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target_link_libraries(${zzoglName} ${GLEW_LIBRARY})
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# link target with opengl
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target_link_libraries(${zzoglName} ${OPENGL_LIBRARIES})
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# link target with X11
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target_link_libraries(${zzoglName} ${X11_LIBRARIES})
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# link target with X11 videomod
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target_link_libraries(${zzoglName} ${X11_Xxf86vm_LIB})
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# Force the linker into 32 bits mode
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target_link_libraries(${zzoglName} -m32)
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# Linker strip option
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if (CMAKE_BUILD_STRIP)
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target_link_libraries(${zzoglName} -s)
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endif (CMAKE_BUILD_STRIP)
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