pcsx2/bin/resources/shaders/opengl
lightningterror 3c92054a6e GS-hw: Move PABE shader bit to the top of sw blending.
Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
..
common_header.glsl GS/OpenGL: Move some uniform buffers to program uniforms 2021-12-26 13:21:51 +00:00
convert.glsl GS: Rewrite presentation interface and OSD 2022-01-02 15:06:39 +00:00
interlace.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
shadeboost.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
tfx_fs.glsl GS-hw: Move PABE shader bit to the top of sw blending. 2022-01-11 13:15:56 +01:00
tfx_vgs.glsl GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00