mirror of https://github.com/PCSX2/pcsx2.git
![]() * Add Z clamping to GSdx SW mode * Fix spacing * Only clamp when max vertex z is greater than zfmt max * Fix Z format switches * Get rid of needless shuffle * Whoops, missed a case * Replace switches with a shift * Disable triangle clamping for SSE2 * Implement clamping on GS Raster Interpreter * Added SSE2 Triangle Z clamping by KrossX |
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.. | ||
Common | ||
DX11 | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |