mirror of https://github.com/PCSX2/pcsx2.git
c5d35d434c
output 1 strip of 2 triangles instead of 2 strips of 1 triangle. Potentially it would reduce the geometry shader overhead. And it might avoid a middle line in sprite in some AMD GPU/driver/OS bad combination |
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.. | ||
common_header.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |