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SoundTouch
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
asio
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
liba52
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
CHANGELOG.TXT
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
LGPL.txt
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
License.txt
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
PS2Edefs.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
PS2Etypes.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.aps
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.def
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.dsp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.dsw
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.rc
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SPU2Ghz: More improvements and cleanup
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2016-05-24 22:40:24 +02:00 |
SPU2ghz.sln
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz.vcproj
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_intel.icproj
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_intel.sln
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_intel.vcproj
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005.sln
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005.vcproj
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005_64.sln
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005_64.vcproj
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2008.sln
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2008.vcproj
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Hah! Since the last SPU2 update was so great I sent my local project files along the way :p
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2016-05-24 22:40:24 +02:00 |
TODO.txt
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
asioout.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
config.cpp
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SPU2Ghz: More improvements and cleanup
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2016-05-24 22:40:24 +02:00 |
config.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
debug.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
debug.h
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SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
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2016-05-24 22:40:24 +02:00 |
decoder.cpp
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Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
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2016-05-24 22:40:23 +02:00 |
defs.h
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SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
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2016-05-24 22:40:24 +02:00 |
dialogs.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
dma.cpp
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
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2016-05-24 22:40:24 +02:00 |
dma.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
dsound51.cpp
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Last update for today, timestretch needs one more addition, then its perfect. The soundbuffer can (rarely) over/underflow (loop) and throw of the emergency stretch calculations. Will fix that soon :)
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2016-05-24 22:40:23 +02:00 |
dsoundout.cpp
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Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
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2016-05-24 22:40:23 +02:00 |
dsp.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
dsp.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
lowpass.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
lowpass.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
mixer.cpp
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
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2016-05-24 22:40:24 +02:00 |
mixer.h
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Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
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2016-05-24 22:40:23 +02:00 |
mkrelease.cmd
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
regs.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
regtable.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
resource.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
settings.frm
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
settings.frx
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
sndout.cpp
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SPU2Ghz: More improvements and cleanup
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2016-05-24 22:40:24 +02:00 |
sndout.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
spdif.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
spu2.cpp
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
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2016-05-24 22:40:24 +02:00 |
spu2.h
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
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2016-05-24 22:40:24 +02:00 |
spu2replay.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
spu2replay.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
utf8.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
utf8.h
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
wavedump_wav.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |
waveout.cpp
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
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2016-05-24 22:40:24 +02:00 |
xaudio2out.cpp
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Added SPU2Ghz to the repository
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2016-05-24 22:40:23 +02:00 |