mirror of https://github.com/PCSX2/pcsx2.git
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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struct vifStruct;
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typedef void (__fastcall *UNPACKFUNCTYPE)(void* dest, const void* src);
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#define create_unpack_u_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_u##bits)(u32* dest, const u##bits* src);
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#define create_unpack_s_type(bits) typedef void (__fastcall *UNPACKFUNCTYPE_s##bits)(u32* dest, const s##bits* src);
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#define create_some_unpacks(bits) \
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create_unpack_u_type(bits); \
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create_unpack_s_type(bits); \
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create_some_unpacks(32);
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create_some_unpacks(16);
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create_some_unpacks(8);
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extern __aligned16 const u8 nVifT[16];
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// Array sub-dimension order: [vifidx] [mode] (VN * VL * USN * doMask)
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extern __aligned16 const UNPACKFUNCTYPE VIFfuncTable[2][4][(4 * 4 * 2 * 2)];
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_vifT extern int nVifUnpack (const u8* data);
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extern void resetNewVif(int idx);
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template< int idx >
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extern void vifUnpackSetup(const u32* data);
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