mirror of https://github.com/PCSX2/pcsx2.git
323 lines
10 KiB
C
323 lines
10 KiB
C
/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2008 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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//============================================
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//=== Audio XA decoding
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//=== Kazzuya
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//============================================
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//=== Modified by linuzappz
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//============================================
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#include <stdio.h>
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#include "Decode_XA.h"
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#ifdef __WIN32__
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#pragma warning(disable:4244)
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#endif
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typedef unsigned char U8;
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typedef unsigned short U16;
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typedef unsigned long U32;
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#define NOT(_X_) (!(_X_))
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#define CLAMP(_X_,_MI_,_MA_) {if(_X_<_MI_)_X_=_MI_;if(_X_>_MA_)_X_=_MA_;}
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//============================================
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//=== ADPCM DECODING ROUTINES
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//============================================
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static double K0[4] = {
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0.0,
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0.9375,
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1.796875,
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1.53125
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};
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static double K1[4] = {
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0.0,
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0.0,
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-0.8125,
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-0.859375
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};
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#define BLKSIZ 28 /* block size (32 - 4 nibbles) */
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//===========================================
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void ADPCM_InitDecode( ADPCM_Decode_t *decp )
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{
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decp->y0 = 0;
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decp->y1 = 0;
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}
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//===========================================
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#define SH 4
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#define SHC 10
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#define IK0(fid) ((int)((-K0[fid]) * (1<<SHC)))
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#define IK1(fid) ((int)((-K1[fid]) * (1<<SHC)))
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void ADPCM_DecodeBlock16( ADPCM_Decode_t *decp, U8 filter_range, const void *vblockp, short *destp, int inc ) {
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int i;
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int range, filterid;
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long fy0, fy1;
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const U16 *blockp;
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blockp = (const unsigned short *)vblockp;
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filterid = (filter_range >> 4) & 0x0f;
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range = (filter_range >> 0) & 0x0f;
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fy0 = decp->y0;
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fy1 = decp->y1;
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for (i = BLKSIZ/4; i; --i) {
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long y;
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long x0, x1, x2, x3;
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y = *blockp++;
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x3 = (short)( y & 0xf000) >> range; x3 <<= SH;
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x2 = (short)((y << 4) & 0xf000) >> range; x2 <<= SH;
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x1 = (short)((y << 8) & 0xf000) >> range; x1 <<= SH;
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x0 = (short)((y << 12) & 0xf000) >> range; x0 <<= SH;
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x0 -= (IK0(filterid) * fy0 + (IK1(filterid) * fy1)) >> SHC; fy1 = fy0; fy0 = x0;
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x1 -= (IK0(filterid) * fy0 + (IK1(filterid) * fy1)) >> SHC; fy1 = fy0; fy0 = x1;
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x2 -= (IK0(filterid) * fy0 + (IK1(filterid) * fy1)) >> SHC; fy1 = fy0; fy0 = x2;
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x3 -= (IK0(filterid) * fy0 + (IK1(filterid) * fy1)) >> SHC; fy1 = fy0; fy0 = x3;
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CLAMP( x0, -32768<<SH, 32767<<SH ); *destp = x0 >> SH; destp += inc;
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CLAMP( x1, -32768<<SH, 32767<<SH ); *destp = x1 >> SH; destp += inc;
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CLAMP( x2, -32768<<SH, 32767<<SH ); *destp = x2 >> SH; destp += inc;
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CLAMP( x3, -32768<<SH, 32767<<SH ); *destp = x3 >> SH; destp += inc;
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}
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decp->y0 = fy0;
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decp->y1 = fy1;
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}
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static int headtable[4] = {0,2,8,10};
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//===========================================
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static void xa_decode_data( xa_decode_t *xdp, unsigned char *srcp ) {
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const U8 *sound_groupsp;
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const U8 *sound_datap, *sound_datap2;
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int i, j, k, nbits;
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U16 data[4096], *datap;
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short *destp;
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destp = xdp->pcm;
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nbits = xdp->nbits == 4 ? 4 : 2;
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if (xdp->stereo) { // stereo
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for (j=0; j < 18; j++) {
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sound_groupsp = srcp + j * 128; // sound groups header
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sound_datap = sound_groupsp + 16; // sound data just after the header
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for (i=0; i < nbits; i++) {
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datap = data;
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sound_datap2 = sound_datap + i;
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if ((xdp->nbits == 8) && (xdp->freq == 37800)) { // level A
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for (k=0; k < 14; k++, sound_datap2 += 8) {
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*(datap++) = (U16)sound_datap2[0] |
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(U16)(sound_datap2[4] << 8);
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}
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} else { // level B/C
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for (k=0; k < 7; k++, sound_datap2 += 16) {
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*(datap++) = (U16)(sound_datap2[ 0] & 0x0f) |
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((U16)(sound_datap2[ 4] & 0x0f) << 4) |
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((U16)(sound_datap2[ 8] & 0x0f) << 8) |
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((U16)(sound_datap2[12] & 0x0f) << 12);
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}
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}
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ADPCM_DecodeBlock16( &xdp->left, sound_groupsp[headtable[i]+0], data,
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destp+0, 2 );
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datap = data;
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sound_datap2 = sound_datap + i;
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if ((xdp->nbits == 8) && (xdp->freq == 37800)) { // level A
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for (k=0; k < 14; k++, sound_datap2 += 8) {
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*(datap++) = (U16)sound_datap2[0] |
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(U16)(sound_datap2[4] << 8);
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}
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} else { // level B/C
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for (k=0; k < 7; k++, sound_datap2 += 16) {
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*(datap++) = (U16)(sound_datap2[ 0] >> 4) |
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((U16)(sound_datap2[ 4] >> 4) << 4) |
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((U16)(sound_datap2[ 8] >> 4) << 8) |
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((U16)(sound_datap2[12] >> 4) << 12);
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}
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}
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ADPCM_DecodeBlock16( &xdp->right, sound_groupsp[headtable[i]+1], data,
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destp+1, 2 );
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destp += 28*2;
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}
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}
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}
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else { // mono
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for (j=0; j < 18; j++) {
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sound_groupsp = srcp + j * 128; // sound groups header
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sound_datap = sound_groupsp + 16; // sound data just after the header
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for (i=0; i < nbits; i++) {
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datap = data;
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sound_datap2 = sound_datap + i;
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if ((xdp->nbits == 8) && (xdp->freq == 37800)) { // level A
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for (k=0; k < 14; k++, sound_datap2 += 8) {
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*(datap++) = (U16)sound_datap2[0] |
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(U16)(sound_datap2[4] << 8);
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}
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} else { // level B/C
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for (k=0; k < 7; k++, sound_datap2 += 16) {
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*(datap++) = (U16)(sound_datap2[ 0] & 0x0f) |
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((U16)(sound_datap2[ 4] & 0x0f) << 4) |
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((U16)(sound_datap2[ 8] & 0x0f) << 8) |
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((U16)(sound_datap2[12] & 0x0f) << 12);
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}
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}
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ADPCM_DecodeBlock16( &xdp->left, sound_groupsp[headtable[i]+0], data,
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destp, 1 );
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destp += 28;
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datap = data;
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sound_datap2 = sound_datap + i;
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if ((xdp->nbits == 8) && (xdp->freq == 37800)) { // level A
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for (k=0; k < 14; k++, sound_datap2 += 8) {
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*(datap++) = (U16)sound_datap2[0] |
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(U16)(sound_datap2[4] << 8);
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}
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} else { // level B/C
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for (k=0; k < 7; k++, sound_datap2 += 16) {
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*(datap++) = (U16)(sound_datap2[ 0] >> 4) |
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((U16)(sound_datap2[ 4] >> 4) << 4) |
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((U16)(sound_datap2[ 8] >> 4) << 8) |
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((U16)(sound_datap2[12] >> 4) << 12);
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}
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}
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ADPCM_DecodeBlock16( &xdp->left, sound_groupsp[headtable[i]+1], data,
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destp, 1 );
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destp += 28;
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}
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}
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}
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}
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//============================================
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//=== XA SPECIFIC ROUTINES
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//============================================
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typedef struct {
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U8 filenum;
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U8 channum;
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U8 submode;
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U8 coding;
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U8 filenum2;
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U8 channum2;
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U8 submode2;
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U8 coding2;
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} xa_subheader_t;
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#define SUB_SUB_EOF (1<<7) // end of file
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#define SUB_SUB_RT (1<<6) // real-time sector
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#define SUB_SUB_FORM (1<<5) // 0 form1 1 form2
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#define SUB_SUB_TRIGGER (1<<4) // used for interrupt
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#define SUB_SUB_DATA (1<<3) // contains data
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#define SUB_SUB_AUDIO (1<<2) // contains audio
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#define SUB_SUB_VIDEO (1<<1) // contains video
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#define SUB_SUB_EOR (1<<0) // end of record
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#define AUDIO_CODING_GET_STEREO(_X_) ( (_X_) & 3)
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#define AUDIO_CODING_GET_FREQ(_X_) (((_X_) >> 2) & 3)
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#define AUDIO_CODING_GET_BPS(_X_) (((_X_) >> 4) & 3)
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#define AUDIO_CODING_GET_EMPHASIS(_X_) (((_X_) >> 6) & 1)
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#define SUB_UNKNOWN 0
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#define SUB_VIDEO 1
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#define SUB_AUDIO 2
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//============================================
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static int parse_xa_audio_sector( xa_decode_t *xdp,
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xa_subheader_t *subheadp,
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unsigned char *sectorp,
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int is_first_sector ) {
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if ( is_first_sector ) {
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switch ( AUDIO_CODING_GET_FREQ(subheadp->coding) ) {
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case 0: xdp->freq = 37800; break;
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case 1: xdp->freq = 18900; break;
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default: xdp->freq = 0; break;
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}
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switch ( AUDIO_CODING_GET_BPS(subheadp->coding) ) {
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case 0: xdp->nbits = 4; break;
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case 1: xdp->nbits = 8; break;
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default: xdp->nbits = 0; break;
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}
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switch ( AUDIO_CODING_GET_STEREO(subheadp->coding) ) {
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case 0: xdp->stereo = 0; break;
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case 1: xdp->stereo = 1; break;
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default: xdp->stereo = 0; break;
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}
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if ( xdp->freq == 0 )
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return -1;
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ADPCM_InitDecode( &xdp->left );
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ADPCM_InitDecode( &xdp->right );
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xdp->nsamples = 18 * 28 * 8;
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if (xdp->stereo == 1) xdp->nsamples /= 2;
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}
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xa_decode_data( xdp, sectorp );
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return 0;
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}
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//================================================================
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//=== THIS IS WHAT YOU HAVE TO CALL
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//=== xdp - structure were all important data are returned
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//=== sectorp - data in input
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//=== pcmp - data in output
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//=== is_first_sector - 1 if it's the 1st sector of the stream
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//=== - 0 for any other successive sector
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//=== return -1 if error
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//================================================================
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long xa_decode_sector( xa_decode_t *xdp,
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unsigned char *sectorp, int is_first_sector ) {
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if (parse_xa_audio_sector(xdp, (xa_subheader_t *)sectorp, sectorp + sizeof(xa_subheader_t), is_first_sector))
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return -1;
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return 0;
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}
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/* EXAMPLE:
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"nsamples" is the number of 16 bit samples
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every sample is 2 bytes in mono and 4 bytes in stereo
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xa_decode_t xa;
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sectorp = read_first_sector();
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xa_decode_sector( &xa, sectorp, 1 );
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play_wave( xa.pcm, xa.freq, xa.nsamples );
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while ( --n_sectors )
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{
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sectorp = read_next_sector();
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xa_decode_sector( &xa, sectorp, 0 );
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play_wave( xa.pcm, xa.freq, xa.nsamples );
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}
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*/
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