mirror of https://github.com/PCSX2/pcsx2.git
177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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#include "SafeArray.h"
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#include "wxGuiTools.h"
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// --------------------------------------------------------------------------------------
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// RadioPanelItem
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// --------------------------------------------------------------------------------------
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struct RadioPanelItem
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{
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wxString Label;
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wxString SubText;
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wxString ToolTip;
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int SomeInt;
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void *SomePtr;
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RadioPanelItem(const wxString &label, const wxString &subtext = wxEmptyString, const wxString &tooltip = wxEmptyString)
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: Label(label)
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, SubText(subtext)
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, ToolTip(tooltip)
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{
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SomeInt = 0;
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SomePtr = NULL;
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}
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RadioPanelItem &SetToolTip(const wxString &tip)
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{
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ToolTip = tip;
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return *this;
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}
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RadioPanelItem &SetSubText(const wxString &text)
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{
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SubText = text;
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return *this;
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}
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RadioPanelItem &SetInt(int intval)
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{
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SomeInt = intval;
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return *this;
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}
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RadioPanelItem &SetPtr(void *ptrval)
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{
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SomePtr = ptrval;
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return *this;
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}
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};
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// Used as a cache for the "original" labels and subtexts, so that text can be properly
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// wrapped and re-wrapped with multiple calls to OnResize().
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struct RadioPanelObjects
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{
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wxRadioButton *LabelObj;
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pxStaticText *SubTextObj;
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};
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// --------------------------------------------------------------------------------------
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// pxRadioPanel
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// --------------------------------------------------------------------------------------
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//
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// Rationale:
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// Radio buttons work best when they are created consecutively, and then their subtext
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// created in a second sweep (this keeps the radio buttons together in the parent window's
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// child list, and avoids potentially unwanted behavior with radio buttons failing to
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// group expectedly). Because of this, our radio button helper is shaped as a panel of
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// a group of radio buttons only, instead of bothering with the lower level per-button
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// design. This makes a few other things nicer as well, such as binding a single message
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// handler to all radio buttons in the panel.
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//
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class pxRadioPanel : public wxPanelWithHelpers
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{
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protected:
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typedef std::vector<RadioPanelItem> ButtonArray;
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typedef SafeArray<RadioPanelObjects> ButtonObjArray;
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ButtonArray m_buttonStrings;
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ButtonObjArray m_objects;
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bool m_IsRealized;
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wxSize m_padding;
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int m_Indentation;
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int m_DefaultIdx; // index of the default option (gets specific color/font treatment)
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public:
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template <int size>
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pxRadioPanel(wxWindow *parent, const RadioPanelItem (&src)[size])
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: wxPanelWithHelpers(parent, wxVERTICAL)
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{
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Init(src, size);
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}
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pxRadioPanel(wxWindow *parent)
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: wxPanelWithHelpers(parent, wxVERTICAL)
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{
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Init();
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}
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virtual ~pxRadioPanel() = default;
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void Reset();
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void Realize();
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pxStaticText *GetSubText(int idx);
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const pxStaticText *GetSubText(int idx) const;
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pxRadioPanel &Append(const RadioPanelItem &entry);
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pxRadioPanel &SetToolTip(int idx, const wxString &tip);
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pxRadioPanel &SetSelection(int idx);
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pxRadioPanel &SetDefaultItem(int idx);
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pxRadioPanel &EnableItem(int idx, bool enable = true);
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const RadioPanelItem &Item(int idx) const;
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RadioPanelItem &Item(int idx);
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int GetSelection() const;
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wxWindowID GetSelectionId() const;
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bool IsSelected(int idx) const;
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const RadioPanelItem &SelectedItem() const { return Item(GetSelection()); }
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RadioPanelItem &SelectedItem() { return Item(GetSelection()); }
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wxRadioButton *GetButton(int idx);
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const wxRadioButton *GetButton(int idx) const;
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int GetPaddingVert() const { return m_padding.GetHeight(); }
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int GetIndentation() const { return m_Indentation; }
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pxRadioPanel &SetPaddingHoriz(int newpad)
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{
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m_padding.SetHeight(newpad);
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return *this;
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}
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pxRadioPanel &SetIndentation(int newdent)
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{
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m_Indentation = newdent;
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return *this;
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}
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bool HasSubText(int idx) const
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{
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return !m_buttonStrings[idx].SubText.IsEmpty();
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}
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pxRadioPanel &Append(const wxString &label, const wxString &subtext = wxEmptyString, const wxString &tooltip = wxEmptyString)
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{
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return Append(RadioPanelItem(label, subtext, tooltip));
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}
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protected:
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void Init(const RadioPanelItem *srcArray = NULL, int arrsize = 0);
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void _setToolTipImmediate(int idx, const wxString &tip);
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void _RealizeDefaultOption();
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};
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