mirror of https://github.com/PCSX2/pcsx2.git
231 lines
8.5 KiB
C++
231 lines
8.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/filename.h>
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#include "StringHelpers.h"
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#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
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// --------------------------------------------------------------------------------------
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// wxDirName
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// --------------------------------------------------------------------------------------
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class wxDirName : protected wxFileName
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{
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public:
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explicit wxDirName(const wxFileName &src)
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{
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Assign(src.GetPath(), wxEmptyString);
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}
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wxDirName()
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: wxFileName()
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{
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}
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wxDirName(const wxDirName &src)
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: wxFileName(src)
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{
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}
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explicit wxDirName(const char *src) { Assign(fromUTF8(src)); }
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explicit wxDirName(const wxString &src) { Assign(src); }
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// ------------------------------------------------------------------------
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void Assign(const wxString &volume, const wxString &path)
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{
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wxFileName::Assign(volume, path, wxEmptyString);
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}
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void Assign(const wxString &path)
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{
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wxFileName::Assign(path, wxEmptyString);
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}
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void Assign(const wxDirName &path)
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{
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wxFileName::Assign(path);
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}
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void Clear() { wxFileName::Clear(); }
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wxCharBuffer ToUTF8() const { return GetPath().ToUTF8(); }
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wxCharBuffer ToAscii() const { return GetPath().ToAscii(); }
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wxString ToString() const { return GetPath(); }
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// ------------------------------------------------------------------------
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bool IsWritable() const { return IsDirWritable(); }
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bool IsReadable() const { return IsDirReadable(); }
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bool Exists() const { return DirExists(); }
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bool FileExists() const { return wxFileName::FileExists(); }
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bool IsOk() const { return wxFileName::IsOk(); }
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bool IsRelative() const { return wxFileName::IsRelative(); }
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bool IsAbsolute() const { return wxFileName::IsAbsolute(); }
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bool SameAs(const wxDirName &filepath) const
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{
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return wxFileName::SameAs(filepath);
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}
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//Returns true if the file is somewhere inside this directory (and both file and directory are not relative).
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bool IsContains(const wxFileName &file) const
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{
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if (this->IsRelative() || file.IsRelative())
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return false;
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wxFileName f(file);
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while (1) {
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if (this->SameAs(wxDirName(f.GetPath())))
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return true;
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if (f.GetDirCount() == 0)
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return false;
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f.RemoveLastDir();
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}
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return false;
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}
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bool IsContains(const wxDirName &dir) const
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{
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return IsContains((wxFileName)dir);
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}
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//Auto relative works as follows:
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// 1. if either base or subject are relative, return subject (should never be used with relative paths).
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// 2. else if subject is somewhere inside base folder, then result is subject relative to base.
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// 3. (windows only, implicitly) else if subject is on the same driveletter as base, result is absolute path of subject without the driveletter.
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// 4. else, result is absolute path of subject.
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//
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// returns ok if both this and base are absolute paths.
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static wxString MakeAutoRelativeTo(const wxFileName _subject, const wxString &pathbase)
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{
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wxFileName subject(_subject);
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wxDirName base(pathbase);
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if (base.IsRelative() || subject.IsRelative())
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return subject.GetFullPath();
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wxString bv(base.GetVolume());
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bv.MakeUpper();
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wxString sv(subject.GetVolume());
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sv.MakeUpper();
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if (base.IsContains(subject)) {
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subject.MakeRelativeTo(base.GetFullPath());
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} else if (base.HasVolume() && subject.HasVolume() && bv == sv) {
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wxString unusedVolume;
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wxString pathSansVolume;
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subject.SplitVolume(subject.GetFullPath(), &unusedVolume, &pathSansVolume);
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subject = pathSansVolume;
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}
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//implicit else: this stays fully absolute
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return subject.GetFullPath();
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}
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static wxString MakeAutoRelativeTo(const wxDirName subject, const wxString &pathbase)
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{
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return MakeAutoRelativeTo(wxFileName(subject), pathbase);
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}
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// Returns the number of sub folders in this directory path
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size_t GetCount() const { return GetDirCount(); }
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// ------------------------------------------------------------------------
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wxFileName Combine(const wxFileName &right) const;
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wxDirName Combine(const wxDirName &right) const;
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// removes the lastmost directory from the path
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void RemoveLast() { wxFileName::RemoveDir(GetCount() - 1); }
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wxDirName &Normalize(int flags = wxPATH_NORM_ALL, const wxString &cwd = wxEmptyString);
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wxDirName &MakeRelativeTo(const wxString &pathBase = wxEmptyString);
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wxDirName &MakeAbsolute(const wxString &cwd = wxEmptyString);
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// ------------------------------------------------------------------------
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void AssignCwd(const wxString &volume = wxEmptyString) { wxFileName::AssignCwd(volume); }
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bool SetCwd() { return wxFileName::SetCwd(); }
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// wxWidgets is missing the const qualifier for this one! Shame!
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void Rmdir();
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bool Mkdir();
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// ------------------------------------------------------------------------
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wxDirName &operator=(const wxDirName &dirname)
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{
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Assign(dirname);
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return *this;
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}
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wxDirName &operator=(const wxString &dirname)
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{
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Assign(dirname);
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return *this;
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}
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wxDirName &operator=(const char *dirname)
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{
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Assign(fromUTF8(dirname));
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return *this;
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}
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wxFileName operator+(const wxFileName &right) const { return Combine(right); }
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wxDirName operator+(const wxDirName &right) const { return Combine(right); }
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wxFileName operator+(const wxString &right) const { return Combine(wxFileName(right)); }
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wxFileName operator+(const char *right) const { return Combine(wxFileName(fromUTF8(right))); }
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bool operator==(const wxDirName &filename) const { return SameAs(filename); }
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bool operator!=(const wxDirName &filename) const { return !SameAs(filename); }
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bool operator==(const wxFileName &filename) const { return SameAs(wxDirName(filename)); }
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bool operator!=(const wxFileName &filename) const { return !SameAs(wxDirName(filename)); }
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// compare with a filename string interpreted as a native file name
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bool operator==(const wxString &filename) const { return SameAs(wxDirName(filename)); }
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bool operator!=(const wxString &filename) const { return !SameAs(wxDirName(filename)); }
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const wxFileName &GetFilename() const { return *this; }
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wxFileName &GetFilename() { return *this; }
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};
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// --------------------------------------------------------------------------------------
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// Path Namespace
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// --------------------------------------------------------------------------------------
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// Cross-platform utilities for manipulation of paths and filenames. Mostly these fall
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// back on wxWidgets APIs internally, but are still helpful because some of wx's file stuff
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// has minor glitches, or requires sloppy wxFileName typecasting.
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//
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namespace Path
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{
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extern bool IsRelative(const wxString &path);
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extern s64 GetFileSize(const wxString &path);
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extern wxString Normalize(const wxString &srcpath);
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extern wxString Normalize(const wxDirName &srcpath);
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extern wxString MakeAbsolute(const wxString &srcpath);
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extern wxString Combine(const wxString &srcPath, const wxString &srcFile);
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extern wxString Combine(const wxDirName &srcPath, const wxFileName &srcFile);
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extern wxString Combine(const wxString &srcPath, const wxDirName &srcFile);
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extern wxString ReplaceExtension(const wxString &src, const wxString &ext);
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extern wxString ReplaceFilename(const wxString &src, const wxString &newfilename);
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extern wxString GetFilename(const wxString &src);
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extern wxString GetDirectory(const wxString &src);
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extern wxString GetFilenameWithoutExt(const wxString &src);
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extern wxString GetRootDirectory(const wxString &src);
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}
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