mirror of https://github.com/PCSX2/pcsx2.git
147 lines
3.3 KiB
C++
147 lines
3.3 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPUState.h"
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#include "GSRasterizer.h"
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#include "GSAlignedClass.h"
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union GPUScanlineSelector
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{
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struct
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{
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DWORD iip:1; // 0
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DWORD me:1; // 1
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DWORD abe:1; // 2
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DWORD abr:2; // 3
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DWORD tge:1; // 5
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DWORD tme:1; // 6
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DWORD twin:1; // 7
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DWORD tlu:1; // 8
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DWORD dtd:1; // 9
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DWORD ltf:1; // 10
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// DWORD dte:1: // 11
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};
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struct
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{
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DWORD _pad1:1; // 0
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DWORD rfb:2; // 1
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DWORD _pad2:2; // 3
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DWORD tfx:2; // 5
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};
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DWORD key;
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operator DWORD() {return key & 0xff;}
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};
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__declspec(align(16)) struct GPUScanlineEnvironment
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{
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GPUScanlineSelector sel;
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GPULocalMemory* mem;
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const void* tex;
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const WORD* clut;
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GSVector4i u[3];
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GSVector4i v[3];
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GSVector4i a;
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GSVector4i md; // similar to gs fba
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GSVector4i ds, dt, dst8;
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GSVector4i dr, dg, db, dc8;
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};
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__declspec(align(16)) struct GPUScanlineParam
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{
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GPUScanlineSelector sel;
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const void* tex;
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const WORD* clut;
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};
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class GPUDrawScanline : public GSAlignedClass<16>, public IDrawScanline
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{
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GPUScanlineEnvironment m_env;
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//
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class GPUDrawScanlineMap : public GSFunctionMap<DWORD, DrawScanlinePtr>
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{
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DrawScanlinePtr m_default[256];
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public:
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GPUDrawScanlineMap();
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DrawScanlinePtr GetDefaultFunction(DWORD key);
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};
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GPUDrawScanlineMap m_ds;
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//
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class GPUSetupPrimMap : public GSFunctionMap<DWORD, SetupPrimPtr>
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{
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SetupPrimPtr m_default[2][2][2];
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public:
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GPUSetupPrimMap();
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SetupPrimPtr GetDefaultFunction(DWORD key);
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};
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GPUSetupPrimMap m_sp;
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//
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template<DWORD sprite, DWORD tme, DWORD iip>
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void SetupPrim(const GSVertexSW* vertices, const GSVertexSW& dscan);
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//
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__forceinline void SampleTexture(DWORD ltf, DWORD tlu, DWORD twin, GSVector4i& test, const GSVector4i& s, const GSVector4i& t, GSVector4i* c);
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__forceinline void ColorTFX(DWORD tfx, const GSVector4i& r, const GSVector4i& g, const GSVector4i& b, GSVector4i* c);
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__forceinline void AlphaBlend(UINT32 abr, UINT32 tme, const GSVector4i& d, GSVector4i* c);
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__forceinline void WriteFrame(WORD* RESTRICT fb, const GSVector4i& test, const GSVector4i* c, int pixels);
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void DrawScanline(int top, int left, int right, const GSVertexSW& v);
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template<DWORD sel>
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void DrawScanlineEx(int top, int left, int right, const GSVertexSW& v);
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protected:
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GPUState* m_state;
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int m_id;
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public:
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GPUDrawScanline(GPUState* state, int id);
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virtual ~GPUDrawScanline();
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// IDrawScanline
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void BeginDraw(const GSRasterizerData* data, Functions* f);
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void EndDraw(const GSRasterizerStats& stats) {}
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void PrintStats() {}
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};
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