mirror of https://github.com/PCSX2/pcsx2.git
916a091f8a
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader) * Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically * cmake: properly search and set libglesv2.so * don't use dual source blending => HW renderer work (only miss unimportant FBA) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5701 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
BuildParameters.cmake | ||
FindAio.cmake | ||
FindCg.cmake | ||
FindEGL.cmake | ||
FindGLES2.cmake | ||
FindGlew.cmake | ||
FindLibc.cmake | ||
FindPortAudio.cmake | ||
FindSoundTouch.cmake | ||
FindSparseHash.cmake | ||
FindSparseHash_NEW.cmake | ||
Pcsx2Utils.cmake | ||
SearchForStuff.cmake | ||
SelectPcsx2Plugins.cmake | ||
Translation.cmake |