PCSX2 - The Playstation 2 Emulator
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arcum42 c96334ddf2 Linux: All right, this will have to be fixed properly at some point, but hack in a printf so that Linux users can at least see the exact exception games crash on if they crash (Though it won't get logged at the moment).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@833 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 11:01:35 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Linux: All right, this will have to be fixed properly at some point, but hack in a printf so that Linux users can at least see the exact exception games crash on if they crash (Though it won't get logged at the moment). 2009-03-22 11:01:35 +00:00
plugins Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00