mirror of https://github.com/PCSX2/pcsx2.git
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/PrecompiledHeader.h"
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#include "ContextEGLWayland.h"
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#include <wayland-egl.h>
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namespace GL
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{
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ContextEGLWayland::ContextEGLWayland(const WindowInfo& wi)
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: ContextEGL(wi)
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{
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}
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ContextEGLWayland::~ContextEGLWayland()
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{
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if (m_wl_window)
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wl_egl_window_destroy(m_wl_window);
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}
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std::unique_ptr<Context> ContextEGLWayland::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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{
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std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
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if (!context->Initialize(versions_to_try, num_versions_to_try))
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return nullptr;
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return context;
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}
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std::unique_ptr<Context> ContextEGLWayland::CreateSharedContext(const WindowInfo& wi)
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{
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std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
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context->m_display = m_display;
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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return nullptr;
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return context;
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}
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void ContextEGLWayland::ResizeSurface(u32 new_surface_width, u32 new_surface_height)
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{
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if (m_wl_window)
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wl_egl_window_resize(m_wl_window, new_surface_width, new_surface_height, 0, 0);
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ContextEGL::ResizeSurface(new_surface_width, new_surface_height);
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}
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EGLNativeWindowType ContextEGLWayland::GetNativeWindow(EGLConfig config)
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{
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if (m_wl_window)
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{
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wl_egl_window_destroy(m_wl_window);
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m_wl_window = nullptr;
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}
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m_wl_window =
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wl_egl_window_create(static_cast<wl_surface*>(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height);
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if (!m_wl_window)
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return {};
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return reinterpret_cast<EGLNativeWindowType>(m_wl_window);
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}
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} // namespace GL
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