pcsx2/bin/resources/shaders/vulkan
Stenzek fe0e71f586 GS/Vulkan: Drop feedback loop extension
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.

I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
..
cas.glsl GS-vk: Fix initialization shader warnings. 2023-07-16 12:45:42 +02:00
convert.glsl GS/HW: Fix up some RTA behaviour and reduce copies 2024-04-02 21:48:32 +01:00
imgui.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
interlace.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
merge.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
present.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
shadeboost.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
tfx.glsl GS/Vulkan: Drop feedback loop extension 2024-04-23 11:57:05 +10:00