PCSX2 - The Playstation 2 Emulator
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ramapcsx2 c787b00cc7 Tmmk fixed a bug in saveEAX where a vector wasn't saved in some situations. He also optimized some VU functions, so this revision brings about 5% more speed ;)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@631 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
bin updated Playground readme, and added some snapshots taken by bositman which i will add to the main page. 2016-05-24 22:40:37 +02:00
common Removed "noreturn" declspec from the iR5900-32.cpp Dispatcher functions, which simply supressed the generation of an unreachable "ret" at the end of the naked functions. GCC doesn't support the directive anyway. 2016-05-24 22:40:38 +02:00
pcsx2 Tmmk fixed a bug in saveEAX where a vector wasn't saved in some situations. He also optimized some VU functions, so this revision brings about 5% more speed ;) 2016-05-24 22:40:38 +02:00
plugins ZeroSPU2: Update the Windows project file, so it knows about the new files from r629. 2016-05-24 22:40:38 +02:00
build.sh Fix Linux plugin breakages from r540, and make build.sh call fetch.sh so that I am sure to notice the breakages earlier in the future. 2016-05-24 22:40:35 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Fixed a bug in the COP0 TLB / Branch instructions that was causing some games to freeze up or crash (bug was introduced in r572). 2016-05-24 22:40:37 +02:00
pcsx2_suite_2008.sln ZeroGS: Fixed up the Win32 builds for OpenGL, and removed some warnings from the DX version. Removed some of the redundant and unused #defines from the project files (__WIN32__, __MSCW32__, etc). 2016-05-24 22:40:38 +02:00