pcsx2/pcsx2/SPU2/Global.h

96 lines
2.2 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define NOMINMAX
extern bool psxmode;
struct StereoOut16;
struct StereoOut32;
struct StereoOutFloat;
struct V_Core;
namespace soundtouch
{
class SoundTouch;
}
#include <assert.h>
#include <cstdlib>
#include <cstdio>
#include <cstdarg>
#include <cmath>
#include <ctime>
#include <stdexcept>
#include "Utilities/Dependencies.h"
#include "Pcsx2Defs.h"
#include "Pcsx2Types.h"
//////////////////////////////////////////////////////////////////////////
// Override Win32 min/max macros with the STL's type safe and macro
// free varieties (much safer!)
#undef min
#undef max
template <typename T>
static __forceinline void Clampify(T& src, T min, T max)
{
src = std::min(std::max(src, min), max);
}
template <typename T>
static __forceinline T GetClamped(T src, T min, T max)
{
return std::min(std::max(src, min), max);
}
extern void SysMessage(const char* fmt, ...);
extern void SysMessage(const wchar_t* fmt, ...);
//////////////////////////////////////////////////////////////
// Dev / Debug conditionals --
// Consts for using if() statements instead of uglier #ifdef macros.
// Abbreviated macros for dev/debug only consoles and msgboxes.
#ifdef PCSX2_DEVBUILD
#define DevMsg MsgBox
#else
#define DevMsg
#endif
#ifdef PCSX2_DEVBUILD
#define SPU2_LOG
#endif
// Uncomment to enable debug keys on numpad (0 to 5)
//#define DEBUG_KEYS
#include "Utilities/Exceptions.h"
#include "Utilities/SafeArray.h"
#include "defs.h"
#include "regs.h"
#include "Config.h"
#include "Debug.h"
#include "Mixer.h"
#include "SndOut.h"