pcsx2/plugins
sudonim1@gmail.com c755435eeb GSDX: Do not interpret TEXA while filling the gsdx internal temporary CLUT buffer used in texture creation and updating (I didn't realise this was happening and it's incompatible with my approach). Probably generally fixes stuff in combination with the other changes in palette handling, at the very least I know it fixes lines in sprites in Ar Tonelico 2 (currently needs the "sprite hack"), a bug which I spent a long time trying to fix after it was pointed out to me before.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5309 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:12:35 +00:00
..
CDVDiso More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
CDVDisoEFP Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CDVDlinuz pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
CDVDnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
CDVDolio - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
CDVDpeops Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
FWnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
GSdx GSDX: Do not interpret TEXA while filling the gsdx internal temporary CLUT buffer used in texture creation and updating (I didn't realise this was happening and it's incompatible with my approach). Probably generally fixes stuff in combination with the other changes in palette handling, at the very least I know it fixes lines in sprites in Ar Tonelico 2 (currently needs the "sprite hack"), a bug which I spent a long time trying to fix after it was pointed out to me before. 2012-06-19 00:12:35 +00:00
GSnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
LilyPad Not sure if it was just me who had this issue but Lilypad didn't have the Directx SDK lib/include paths in the VC Directories, causing it not to build. Now it has :P 2012-06-01 18:18:14 +00:00
PadNull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
PeopsSPU2 PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection). 2010-05-31 13:13:22 +00:00
SPU2null copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
SSSPSXPAD Missed some SPU2-X and all zzogl code in the last commit. 2011-03-25 01:09:18 +00:00
USBnull Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
USBqemu USBqemu: Some small changes to init & savestates. The savestates are still incomplete though. 2011-09-04 16:10:00 +00:00
cdvdGigaherz/src Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
dev9null Null Plugins: Now report an SVN revision as well as a version. 2012-06-18 21:16:25 +00:00
onepad copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
spu2-x SPU-2X Project too for VS2010 2012-06-01 18:24:37 +00:00
xpad - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
zerogs Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed. 2011-05-24 21:47:52 +00:00
zerospu2 More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
zzogl-pg/opengl zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen 2012-06-18 22:13:22 +00:00
zzogl-pg-cg/opengl zzogl replayer: 2012-06-05 06:46:52 +00:00
CMakeLists.txt cmake: add a bunch of Micove patch. Thanks. 2012-05-01 10:54:52 +00:00