mirror of https://github.com/PCSX2/pcsx2.git
89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_input.h
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*
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* Include file for lowlevel SDL input device handling.
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*
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* This talks about individual devices, and not the system cursor. If you
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* just want to know when the user moves the pointer somewhere in your
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* window, this is NOT the API you want. This one handles things like
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* multi-touch, drawing tablets, and multiple, separate mice.
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*
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* The other API is in SDL_mouse.h
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*/
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#ifndef _SDL_input_h
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#define _SDL_input_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* Function prototypes */
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/* !!! FIXME: real documentation
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* - Redetect devices
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* - This invalidates all existing device information from previous queries!
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* - There is an implicit (re)detect upon SDL_Init().
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*/
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extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
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/**
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* \brief Get the number of mouse input devices available.
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
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/**
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* \brief Gets the name of a device with the given index.
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*
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* \param index is the index of the device, whose name is to be returned.
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*
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* \return the name of the device with the specified index
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
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extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_mouse_h */
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/* vi: set ts=4 sw=4 expandtab: */
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