mirror of https://github.com/PCSX2/pcsx2.git
736 lines
20 KiB
C++
736 lines
20 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __ZEROGS_TARGETS_H__
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#define __ZEROGS_TARGETS_H__
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#define TARGET_VIRTUAL_KEY 0x80000000
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#include "PS2Edefs.h"
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#include <list>
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#include <map>
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#include "GS.h"
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#include "ZZGl.h"
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_NV
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#endif
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#define VB_BUFFERSIZE 0x400
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// all textures have this width
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extern int GPU_TEXWIDTH;
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extern float g_fiGPU_TEXWIDTH;
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#define MASKDIVISOR 0 // Used for decrement bitwise mask texture size if 1024 is too big
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#define GPU_TEXMASKWIDTH (1024 >> MASKDIVISOR) // bitwise mask width for region repeat mode
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// managers render-to-texture targets
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class CRenderTarget
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{
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public:
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CRenderTarget();
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virtual ~CRenderTarget();
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virtual bool Create(const frameInfo& frame);
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virtual void Destroy();
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// set the GPU_POSXY variable, scissor rect, and current render target
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void SetTarget(int fbplocal, const Rect2& scissor, int context);
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void SetViewport();
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// copies/creates the feedback contents
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inline void CreateFeedback()
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{
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if (ptexFeedback == 0 || !(status&TS_FeedbackReady))
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_CreateFeedback();
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}
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virtual void Resolve();
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virtual void Resolve(int startrange, int endrange); // resolves only in the allowed range
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virtual void Update(int context, CRenderTarget* pdepth);
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virtual void ConvertTo32(); // converts a psm==2 target, to a psm==0
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virtual void ConvertTo16(); // converts a psm==0 target, to a psm==2
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virtual bool IsDepth() { return false; }
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void SetRenderTarget(int targ);
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void* psys; // system data used for comparison
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u32 ptex;
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int fbp, fbw, fbh, fbhCalc; // if fbp is negative, virtual target (not mapped to any real addr)
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int start, end; // in bytes
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u32 lastused; // time stamp since last used
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float4 vposxy;
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u32 fbm;
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u16 status;
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u8 psm;
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u8 resv0;
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Rect scissorrect;
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u8 created; // Check for object destruction/creating for r201.
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//int startresolve, endresolve;
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u32 nUpdateTarg; // use this target to update the texture if non 0 (one time only)
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// this is optionally used when feedback effects are used (render target is used as a texture when rendering to itself)
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u32 ptexFeedback;
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enum TargetStatus
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{
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TS_Resolved = 1,
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TS_NeedUpdate = 2,
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TS_Virtual = 4, // currently not mapped to memory
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TS_FeedbackReady = 8, // feedback effect is ready and doesn't need to be updated
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TS_NeedConvert32 = 16,
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TS_NeedConvert16 = 32,
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};
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inline float4 DefaultBitBltPos();
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inline float4 DefaultBitBltTex();
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private:
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void _CreateFeedback();
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inline bool InitialiseDefaultTexture(u32 *p_ptr, int fbw, int fbh) ;
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};
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// manages zbuffers
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class CDepthTarget : public CRenderTarget
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{
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public:
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CDepthTarget();
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virtual ~CDepthTarget();
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virtual bool Create(const frameInfo& frame);
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virtual void Destroy();
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virtual void Resolve();
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virtual void Resolve(int startrange, int endrange); // resolves only in the allowed range
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virtual void Update(int context, CRenderTarget* prndr);
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virtual bool IsDepth() { return true; }
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void SetDepthStencilSurface();
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u32 pdepth; // 24 bit, will contain the stencil buffer if possible
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u32 pstencil; // if not 0, contains the stencil buffer
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int icount; // internal counter
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};
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// manages contiguous chunks of memory (width is always 1024)
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class CMemoryTarget
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{
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public:
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struct TEXTURE
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{
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inline TEXTURE() : tex(0), memptr(NULL), ref(0) {}
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inline ~TEXTURE() { glDeleteTextures(1, &tex); _aligned_free(memptr); }
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u32 tex;
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u8* memptr; // GPU memory used for comparison
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int ref;
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};
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inline CMemoryTarget() : ptex(NULL), starty(0), height(0), realy(0), realheight(0), usedstamp(0), psm(0), cpsm(0), channels(0), clearminy(0), clearmaxy(0), validatecount(0), clutsize(0), clut(NULL) {}
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inline CMemoryTarget(const CMemoryTarget& r)
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{
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ptex = r.ptex;
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if (ptex != NULL) ptex->ref++;
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starty = r.starty;
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height = r.height;
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realy = r.realy;
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realheight = r.realheight;
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usedstamp = r.usedstamp;
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psm = r.psm;
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cpsm = r.cpsm;
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clut = r.clut;
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clearminy = r.clearminy;
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clearmaxy = r.clearmaxy;
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widthmult = r.widthmult;
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texH = r.texH;
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texW = r.texW;
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channels = r.channels;
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validatecount = r.validatecount;
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fmt = r.fmt;
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}
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~CMemoryTarget() { Destroy(); }
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inline void Destroy()
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{
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if (ptex != NULL && ptex->ref > 0)
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{
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if (--ptex->ref <= 0) delete ptex;
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}
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ptex = NULL;
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_aligned_free(clut);
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clut = NULL;
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clutsize = 0;
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}
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// returns true if clut data is synced
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bool ValidateClut(const tex0Info& tex0);
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// returns true if tex data is synced
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bool ValidateTex(const tex0Info& tex0, int starttex, int endtex, bool bDeleteBadTex);
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// realy is offset in pixels from start of valid region
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// so texture in memory is [realy,starty+height]
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// valid texture is [starty,starty+height]
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// offset in mem [starty-realy, height]
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TEXTURE* ptex; // can be 16bit
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int starty, height; // assert(starty >= realy)
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int realy, realheight; // this is never touched once allocated
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// realy is start pointer of data in 4M data block (start) and size (end-start).
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u32 usedstamp;
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u8 psm, cpsm; // texture and clut format. For psm, only 16bit/32bit differentiation matters
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u32 fmt;
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int widthmult; // Either 1 or 2.
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int channels; // The number of pixels per PSM format word. channels == PIXELS_PER_WORD(psm)
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// This is the real drawing size in pixels of the texture in renderbuffer.
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int texW; // (realheight + widthmult - 1)/widthmult == realheight or [(realheight+1)/2]
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int texH; // GPU_TEXWIDTH *widthmult * channels;
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int clearminy, clearmaxy; // when maxy > 0, need to check for clearing
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int validatecount; // count how many times has been validated, if too many, destroy
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u8* clut; // Clut texture data. Null otherwise
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int clutsize; // size of the clut array. 0 otherwise
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};
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extern const GLenum primtype[8];
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struct VB
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{
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VB();
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~VB();
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void Destroy();
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inline bool CheckPrim()
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{
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static const int PRIMMASK = 0x0e; // for now ignore 0x10 (AA)
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if ((PRIMMASK & prim->_val) != (PRIMMASK & curprim._val) || primtype[prim->prim] != primtype[curprim.prim])
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return nCount > 0;
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return false;
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}
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void CheckFrame(int tbp);
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// context specific state
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Point offset;
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Rect2 scissor;
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tex0Info tex0;
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tex1Info tex1;
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miptbpInfo miptbp0;
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miptbpInfo miptbp1;
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alphaInfo alpha;
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fbaInfo fba;
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clampInfo clamp;
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pixTest test;
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u32 ptexClamp[2]; // textures for x and y dir region clamping
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public:
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void FlushTexData();
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inline int CheckFrameAddConstraints(int tbp);
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inline void CheckScissors(int maxpos);
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inline void CheckFrame32bitRes(int maxpos);
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inline int FindMinimalMemoryConstrain(int tbp, int maxpos);
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inline int FindZbufferMemoryConstrain(int tbp, int maxpos);
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inline int FindMinimalHeightConstrain(int maxpos);
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inline int CheckFrameResolveRender(int tbp);
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inline void CheckFrame16vs32Conversion();
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inline int CheckFrameResolveDepth(int tbp);
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inline void FlushTexUnchangedClutDontUpdate() ;
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inline void FlushTexClutDontUpdate() ;
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inline void FlushTexClutting() ;
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inline void FlushTexSetNewVars(u32 psm) ;
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// notify VB that nVerts need to be written to pbuf
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inline void NotifyWrite(int nVerts)
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{
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assert(pBufferData != NULL && nCount <= nNumVertices && nVerts > 0);
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if (nCount + nVerts > nNumVertices)
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{
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// recreate except with a bigger count
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VertexGPU* ptemp = (VertexGPU*)_aligned_malloc(sizeof(VertexGPU) * nNumVertices * 2, 256);
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memcpy_amd(ptemp, pBufferData, sizeof(VertexGPU) * nCount);
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nNumVertices *= 2;
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assert(nCount + nVerts <= nNumVertices);
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_aligned_free(pBufferData);
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pBufferData = ptemp;
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}
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}
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void Init(int nVerts)
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{
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if (pBufferData == NULL && nVerts > 0)
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{
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pBufferData = (VertexGPU*)_aligned_malloc(sizeof(VertexGPU) * nVerts, 256);
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nNumVertices = nVerts;
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}
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nCount = 0;
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}
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u8 bNeedFrameCheck;
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u8 bNeedZCheck;
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u8 bNeedTexCheck;
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u8 dummy0;
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union
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{
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struct
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{
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u8 bTexConstsSync; // only pixel shader constants that context owns
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u8 bVarsTexSync; // texture info
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u8 bVarsSetTarg;
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u8 dummy1;
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};
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u32 bSyncVars;
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};
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int ictx;
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VertexGPU* pBufferData; // current allocated data
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int nNumVertices; // size of pBufferData in terms of VertexGPU objects
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int nCount;
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primInfo curprim; // the previous prim the current buffers are set to
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zbufInfo zbuf;
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frameInfo gsfb; // the real info set by FRAME cmd
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frameInfo frame;
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int zprimmask; // zmask for incoming points
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union
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{
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u32 uCurTex0Data[2]; // current tex0 data
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GIFRegTEX0 uCurTex0;
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};
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u32 uNextTex0Data[2]; // tex0 data that has to be applied if bNeedTexCheck is 1
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//int nFrameHeights[8]; // frame heights for the past frame changes
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int nNextFrameHeight;
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CMemoryTarget* pmemtarg; // the current mem target set
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CRenderTarget* prndr;
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CDepthTarget* pdepth;
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};
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inline u32 GetFrameKey(int fbp, int fbw, VB& curvb);
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// manages render targets
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class CRenderTargetMngr
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{
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public:
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typedef map<u32, CRenderTarget*> MAPTARGETS;
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enum TargetOptions
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{
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TO_DepthBuffer = 1,
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TO_StrictHeight = 2, // height returned has to be the same as requested
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TO_Virtual = 4
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};
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~CRenderTargetMngr() { Destroy(); }
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void Destroy();
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static MAPTARGETS::iterator GetOldestTarg(MAPTARGETS& m);
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bool isFound(const frameInfo& frame, MAPTARGETS::iterator& it, u32 opts, u32 key, int maxposheight);
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CRenderTarget* GetTarg(const frameInfo& frame, u32 Options, int maxposheight);
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inline CRenderTarget* GetTarg(int fbp, int fbw, VB& curvb)
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{
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MAPTARGETS::iterator it = mapTargets.find(GetFrameKey(fbp, fbw, curvb));
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/* if (fbp == 0x3600 && fbw == 0x100 && it == mapTargets.end())
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{
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ZZLog::Debug_Log("%x", GetFrameKey(fbp, fbw, curvb)) ;
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ZZLog::Debug_Log("%x %x", fbp, fbw);
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for(MAPTARGETS::iterator it1 = mapTargets.begin(); it1 != mapTargets.end(); ++it1)
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ZZLog::Debug_Log("\t %x %x %x %x", it1->second->fbw, it1->second->fbh, it1->second->psm, it1->second->fbp);
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}*/
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return it != mapTargets.end() ? it->second : NULL;
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}
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// gets all targets with a range
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void GetTargs(int start, int end, list<CRenderTarget*>& listTargets) const;
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// resolves all targets within a range
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__forceinline void Resolve(int start, int end);
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__forceinline void ResolveAll()
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{
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for (MAPTARGETS::iterator it = mapTargets.begin(); it != mapTargets.end(); ++it)
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it->second->Resolve();
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}
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void DestroyAllTargs(int start, int end, int fbw);
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void DestroyIntersecting(CRenderTarget* prndr);
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// promotes a target from virtual to real
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inline CRenderTarget* Promote(u32 key)
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{
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assert(!(key & TARGET_VIRTUAL_KEY));
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// promote to regular targ
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CRenderTargetMngr::MAPTARGETS::iterator it = mapTargets.find(key | TARGET_VIRTUAL_KEY);
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assert(it != mapTargets.end());
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CRenderTarget* ptarg = it->second;
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mapTargets.erase(it);
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DestroyIntersecting(ptarg);
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it = mapTargets.find(key);
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if (it != mapTargets.end())
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{
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DestroyTarg(it->second);
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it->second = ptarg;
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}
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else
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mapTargets[key] = ptarg;
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if (conf.settings().resolve_promoted)
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ptarg->status = CRenderTarget::TS_Resolved;
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else
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ptarg->status = CRenderTarget::TS_NeedUpdate;
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return ptarg;
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}
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static void DestroyTarg(CRenderTarget* ptarg);
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void PrintTargets();
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MAPTARGETS mapTargets, mapDummyTargs;
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};
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class CMemoryTargetMngr
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{
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public:
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CMemoryTargetMngr() : curstamp(0) {}
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CMemoryTarget* GetMemoryTarget(const tex0Info& tex0, int forcevalidate); // pcbp is pointer to start of clut
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CMemoryTarget* SearchExistTarget(int start, int end, int clutsize, const tex0Info& tex0, int forcevalidate);
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CMemoryTarget* ClearedTargetsSearch(int fmt, int widthmult, int channels, int height);
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int CompareTarget(list<CMemoryTarget>::iterator& it, const tex0Info& tex0, int clutsize);
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void Destroy(); // destroy all targs
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void ClearRange(int starty, int endy); // set all targets to cleared
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void DestroyCleared(); // flush all cleared targes
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void DestroyOldest();
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list<CMemoryTarget> listTargets, listClearedTargets;
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u32 curstamp;
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private:
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list<CMemoryTarget>::iterator DestroyTargetIter(list<CMemoryTarget>::iterator& it);
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void GetClutVariables(int& clutsize, const tex0Info& tex0);
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void GetMemAddress(int& start, int& end, const tex0Info& tex0);
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};
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class CBitwiseTextureMngr
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{
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public:
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~CBitwiseTextureMngr() { Destroy(); }
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void Destroy();
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// since GetTex can delete textures to free up mem, it is dangerous if using that texture, so specify at least one other tex to save
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__forceinline u32 GetTex(u32 bitvalue, u32 ptexDoNotDelete)
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{
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map<u32, u32>::iterator it = mapTextures.find(bitvalue);
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if (it != mapTextures.end()) return it->second;
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return GetTexInt(bitvalue, ptexDoNotDelete);
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}
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private:
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u32 GetTexInt(u32 bitvalue, u32 ptexDoNotDelete);
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map<u32, u32> mapTextures;
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};
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// manages
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class CRangeManager
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{
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public:
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CRangeManager()
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{
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ranges.reserve(16);
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}
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// [start, end)
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struct RANGE
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{
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RANGE() {}
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inline RANGE(int start, int end) : start(start), end(end) {}
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int start, end;
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};
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// works in semi logN
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void Insert(int start, int end);
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void RangeSanityCheck();
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inline void Clear()
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{
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ranges.resize(0);
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}
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vector<RANGE> ranges; // organized in ascending order, non-intersecting
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};
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extern CRenderTargetMngr s_RTs, s_DepthRTs;
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extern CBitwiseTextureMngr s_BitwiseTextures;
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extern CMemoryTargetMngr g_MemTargs;
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extern CRangeManager s_RangeMngr; // manages overwritten memory
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//extern u8 s_AAx, s_AAy;
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extern Point AA;
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// Real rendered width, depends on AA.
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inline int RW(int tbw)
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{
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return (tbw << AA.x);
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}
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// Real rendered height, depends on AA.
|
|
inline int RH(int tbh)
|
|
{
|
|
return (tbh << AA.y);
|
|
}
|
|
|
|
/* inline void CreateTargetsList(int start, int end, list<CRenderTarget*>& listTargs) {
|
|
s_DepthRTs.GetTargs(start, end, listTargs);
|
|
s_RTs.GetTargs(start, end, listTargs);
|
|
}*/
|
|
|
|
// This pattern of functions is called 3 times, so I add creating Targets list into one.
|
|
inline list<CRenderTarget*> CreateTargetsList(int start, int end)
|
|
{
|
|
list<CRenderTarget*> listTargs;
|
|
s_DepthRTs.GetTargs(start, end, listTargs);
|
|
s_RTs.GetTargs(start, end, listTargs);
|
|
return listTargs;
|
|
}
|
|
|
|
extern int icurctx;
|
|
extern GLuint vboRect;
|
|
|
|
// Unworking
|
|
#define PSMPOSITION 28
|
|
|
|
// Code width and height of frame into key, that used in targetmanager
|
|
// This is 3 variants of one function, Key dependant on fbp and fbw.
|
|
inline u32 GetFrameKey(const frameInfo& frame)
|
|
{
|
|
return (((frame.fbw) << 16) | (frame.fbp));
|
|
}
|
|
|
|
inline u32 GetFrameKey(CRenderTarget* frame)
|
|
{
|
|
return (((frame->fbw) << 16) | (frame->fbp));
|
|
}
|
|
|
|
inline u32 GetFrameKey(int fbp, int fbw, VB& curvb)
|
|
{
|
|
return (((fbw) << 16) | (fbp));
|
|
}
|
|
|
|
inline u16 ShiftHeight(int fbh, int fbp, int fbhCalc)
|
|
{
|
|
return fbh;
|
|
}
|
|
|
|
//#define FRAME_KEY_BY_FBH
|
|
|
|
//FIXME: this code is for P4 and KH1. It should not be so strange!
|
|
//Dummy targets was deleted from mapTargets, but not erased.
|
|
inline u32 GetFrameKeyDummy(int fbp, int fbw, int fbh, int psm)
|
|
{
|
|
// if (fbp > 0x2000 && ZZOgl_fbh_Calc(fbp, fbw, psm) < 0x400 && ZZOgl_fbh_Calc(fbp, fbw, psm) != fbh)
|
|
// ZZLog::Debug_Log("Z %x %x %x %x\n", fbh, fbhCalc, fbp, ZZOgl_fbh_Calc(fbp, fbw, psm));
|
|
// height over 1024 would shrink to 1024, so dummy targets with calculated size more than 0x400 should be
|
|
// distinct by real height. But in FFX there is 3e0 height target, so I put 0x300 as limit.
|
|
|
|
#ifndef FRAME_KEY_BY_FBH
|
|
int calc = ZZOgl_fbh_Calc(fbp, fbw, psm);
|
|
if (/*fbp > 0x2000 && */calc < /*0x300*/0x2E0)
|
|
return ((fbw << 16) | calc);
|
|
else
|
|
#endif
|
|
return ((fbw << 16) | fbh);
|
|
}
|
|
|
|
inline u32 GetFrameKeyDummy(const frameInfo& frame)
|
|
{
|
|
return GetFrameKeyDummy(frame.fbp, frame.fbw, frame.fbh, frame.psm);
|
|
}
|
|
|
|
inline u32 GetFrameKeyDummy(CRenderTarget* frame)
|
|
{
|
|
return GetFrameKeyDummy(frame->fbp, frame->fbw, frame->fbh, frame->psm);
|
|
}
|
|
|
|
#include "Mem.h"
|
|
|
|
static __forceinline void DrawTriangleArray()
|
|
{
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
static __forceinline void DrawBuffers(GLenum *buffer)
|
|
{
|
|
if (glDrawBuffers != NULL)
|
|
{
|
|
glDrawBuffers(1, buffer);
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
static __forceinline void FBTexture(int attach, int id = 0)
|
|
{
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + attach, GL_TEXTURE_RECTANGLE_NV, id, 0);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
static __forceinline void ResetRenderTarget(int index)
|
|
{
|
|
FBTexture(index);
|
|
}
|
|
|
|
static __forceinline void Texture2D(GLint iFormat, GLint width, GLint height, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
glTexImage2D(GL_TEXTURE_2D, 0, iFormat, width, height, 0, format, type, pixels);
|
|
}
|
|
|
|
static __forceinline void Texture2D(GLint iFormat, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
glTexImage2D(GL_TEXTURE_2D, 0, iFormat, BLOCK_TEXWIDTH, BLOCK_TEXHEIGHT, 0, format, type, pixels);
|
|
}
|
|
|
|
static __forceinline void Texture3D(GLint iFormat, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
glTexImage3D(GL_TEXTURE_3D, 0, iFormat, width, height, depth, 0, format, type, pixels);
|
|
}
|
|
|
|
static __forceinline void TextureRect(GLint iFormat, GLint width, GLint height, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, iFormat, width, height, 0, format, type, pixels);
|
|
}
|
|
|
|
static __forceinline void TextureRect2(GLint iFormat, GLint width, GLint height, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, iFormat, width, height, 0, format, type, pixels);
|
|
}
|
|
|
|
static __forceinline void TextureRect(GLenum attach, GLuint id = 0)
|
|
{
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attach, GL_RENDERBUFFER_EXT, id);
|
|
}
|
|
|
|
static __forceinline void setTex2DFilters(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, type);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, type);
|
|
}
|
|
|
|
static __forceinline void setTex2DWrap(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, type);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, type);
|
|
}
|
|
|
|
static __forceinline void setTex3DFilters(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, type);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, type);
|
|
}
|
|
|
|
static __forceinline void setTex3DWrap(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, type);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, type);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, type);
|
|
}
|
|
|
|
static __forceinline void setRectFilters(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, type);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, type);
|
|
}
|
|
|
|
static __forceinline void setRectWrap(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, type);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, type);
|
|
}
|
|
|
|
static __forceinline void setRectWrap2(GLint type)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, type);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, type);
|
|
}
|
|
|
|
// VB variables
|
|
extern VB vb[2];
|
|
|
|
//------------------------ Inlines -------------------------
|
|
|
|
// Calculate maximum height for target
|
|
inline int get_maxheight(int fbp, int fbw, int psm)
|
|
{
|
|
int ret;
|
|
|
|
if (fbw == 0) return 0;
|
|
|
|
ret = (((0x00100000 - 64 * fbp) / fbw) & ~0x1f);
|
|
if (PSMT_ISHALF(psm)) ret *= 2;
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endif
|