mirror of https://github.com/PCSX2/pcsx2.git
394 lines
10 KiB
C++
394 lines
10 KiB
C++
/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSWndWGL.h"
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#ifdef _WIN32
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static void win_error(const wchar_t* msg, bool fatal = true)
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{
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DWORD errorID = ::GetLastError();
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if (errorID)
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fprintf(stderr, "WIN API ERROR:%ld\t", errorID);
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if (fatal) {
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MessageBox(NULL, msg, L"ERROR", MB_OK | MB_ICONEXCLAMATION);
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throw GSDXRecoverableError();
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} else {
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fprintf(stderr, "ERROR:%s\n", msg);
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}
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}
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GSWndWGL::GSWndWGL()
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: m_NativeWindow(nullptr), m_NativeDisplay(nullptr), m_context(nullptr), m_has_late_vsync(false)
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{
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}
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// Used by GSReplay. Perhaps the stuff used by GSReplay can be moved out? That way all
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// the GSOpen 1 stuff can be removed. But that'll take a bit of thinking.
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LRESULT CALLBACK GSWndWGL::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_CLOSE:
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// This takes place before GSClose, so don't destroy the Window so we can clean up.
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ShowWindow(hWnd, SW_HIDE);
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// DestroyWindow(hWnd);
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return 0;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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void GSWndWGL::CreateContext(int major, int minor)
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{
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if (!m_NativeDisplay || !m_NativeWindow)
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{
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win_error(L"Wrong display/window", false);
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exit(1);
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}
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ASSERT(major >= 3);
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// GL2 context are quite easy but we need GL3 which is another painful story...
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m_context = wglCreateContext(m_NativeDisplay);
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if (!m_context)
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win_error(L"Failed to create a 2.0 context");
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// FIXME test it
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// Note: albeit every tutorial said that we need an opengl context to use the GL function wglCreateContextAttribsARB
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// On linux it works without the extra temporary context, not sure the limitation still applied
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AttachContext();
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// Create a context
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int context_attribs[] =
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{
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WGL_CONTEXT_MAJOR_VERSION_ARB, major,
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WGL_CONTEXT_MINOR_VERSION_ARB, minor,
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// FIXME : Request a debug context to ease opengl development
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// Note: don't support deprecated feature (pre openg 3.1)
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
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#ifdef ENABLE_OGL_DEBUG
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| WGL_CONTEXT_DEBUG_BIT_ARB
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#else
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| GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
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#endif
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,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0
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};
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB)
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win_error(L"Failed to init wglCreateContextAttribsARB function pointer");
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HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
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if (!context30) {
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win_error(L"Failed to create a 3.x context with standard flags", false);
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// retry with more compatible option for (Mesa on Windows, OpenGL on WINE)
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context_attribs[2*2+1] = 0;
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context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
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}
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DetachContext();
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wglDeleteContext(m_context);
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if (!context30)
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win_error(L"Failed to create a 3.x context with compatible flags");
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m_context = context30;
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fprintf(stdout, "3.x GL context successfully created\n");
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}
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void GSWndWGL::AttachContext()
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{
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if (!IsContextAttached()) {
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wglMakeCurrent(m_NativeDisplay, m_context);
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m_ctx_attached = true;
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}
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}
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void GSWndWGL::DetachContext()
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{
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if (IsContextAttached()) {
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wglMakeCurrent(NULL, NULL);
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m_ctx_attached = false;
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}
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}
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void GSWndWGL::PopulateWndGlFunction()
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{
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m_swapinterval = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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// To ease the process, extension management is itself an extension. Clever isn't it!
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetExtensionsStringARB) {
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const char* ext = wglGetExtensionsStringARB(m_NativeDisplay);
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m_has_late_vsync = m_swapinterval && ext && strstr(ext, "WGL_EXT_swap_control_tear");
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} else {
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m_has_late_vsync = false;
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}
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}
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bool GSWndWGL::Attach(void* handle, bool managed)
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{
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m_NativeWindow = (HWND)handle;
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m_managed = managed;
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OpenWGLDisplay();
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FullContextInit();
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UpdateWindow(m_NativeWindow);
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return true;
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}
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void GSWndWGL::Detach()
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{
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// Actually the destructor is not called when there is only a GSclose/GSshutdown
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// The window still need to be closed
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DetachContext();
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if (m_context) wglDeleteContext(m_context);
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m_context = NULL;
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CloseWGLDisplay();
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// Used by GSReplay.
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if (m_NativeWindow && m_managed)
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{
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DestroyWindow(m_NativeWindow);
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m_NativeWindow = NULL;
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}
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}
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void GSWndWGL::OpenWGLDisplay()
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{
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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0, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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m_NativeDisplay = GetDC(m_NativeWindow);
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if (!m_NativeDisplay)
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win_error(L"(1) Can't Create A GL Device Context.");
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PixelFormat = ChoosePixelFormat(m_NativeDisplay, &pfd);
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if (!PixelFormat)
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win_error(L"(2) Can't Find A Suitable PixelFormat.");
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if (!SetPixelFormat(m_NativeDisplay, PixelFormat, &pfd))
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win_error(L"(3) Can't Set The PixelFormat.", false);
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}
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void GSWndWGL::CloseWGLDisplay()
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{
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if (m_NativeDisplay && !ReleaseDC(m_NativeWindow, m_NativeDisplay))
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win_error(L"Release Device Context Failed.");
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m_NativeDisplay = NULL;
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}
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//TODO: GSopen 1 => Drop?
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// Used by GSReplay. At least for now.
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// More or less copy pasted from GSWndDX::Create and GSWndWGL::Attach with a few
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// modifications
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bool GSWndWGL::Create(const std::string& title, int w, int h)
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{
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if(m_NativeWindow) return false;
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m_managed = true;
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WNDCLASS wc;
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memset(&wc, 0, sizeof(wc));
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
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wc.lpfnWndProc = WndProc;
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wc.hInstance = theApp.GetModuleHandle();
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszClassName = L"GSWndOGL";
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if (!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
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{
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if (!RegisterClass(&wc))
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{
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return false;
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}
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}
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DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
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GSVector4i r;
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GetWindowRect(GetDesktopWindow(), r);
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// Old GSOpen ModeWidth and ModeHeight are not necessary with this.
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bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
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if (w <= 0 || h <= 0 || remote)
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{
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w = r.width() / 3;
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h = r.width() / 4;
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if (!remote)
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{
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w *= 2;
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h *= 2;
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}
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}
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r.left = (r.left + r.right - w) / 2;
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r.top = (r.top + r.bottom - h) / 2;
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r.right = r.left + w;
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r.bottom = r.top + h;
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AdjustWindowRect(r, style, FALSE);
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std::wstring tmp = std::wstring(title.begin(), title.end());
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m_NativeWindow = CreateWindow(wc.lpszClassName, tmp.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
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if (m_NativeWindow == NULL) return false;
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OpenWGLDisplay();
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FullContextInit();
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return true;
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}
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//Same as DX
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GSVector4i GSWndWGL::GetClientRect()
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{
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GSVector4i r;
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::GetClientRect(m_NativeWindow, r);
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return r;
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}
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void* GSWndWGL::GetProcAddress(const char* name, bool opt)
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{
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void* ptr = (void*)wglGetProcAddress(name);
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// In order to get function pointer of GL1.0 and GL1.1 you need to get from
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// opengl32.dll directly
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// Here an example from https://www.khronos.org/opengl/wiki/Load_OpenGL_Functions
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// Note: so far we use direct linking but it could become handy for the migration
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// to the new gl header (glcorearb.h)
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#if 0
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if(ptr == 0 || (ptr == (void*)0x1) || (ptr == (void*)0x2) || (ptr == (void*)0x3) || (ptr == (void*)-1) )
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{
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HMODULE module = LoadLibraryA("opengl32.dll");
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ptr = (void *)GetProcAddress(module, name);
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}
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#endif
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if (ptr == NULL) {
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if (theApp.GetConfigB("debug_opengl"))
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fprintf(stderr, "Failed to find %s\n", name);
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if (!opt)
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throw GSDXRecoverableError();
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}
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return ptr;
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}
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//TODO: check extensions supported or not
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//FIXME : extension allocation
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void GSWndWGL::SetSwapInterval()
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{
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// m_swapinterval uses an integer as parameter
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// 0 -> disable vsync
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// n -> wait n frame
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if (m_swapinterval) m_swapinterval(m_vsync);
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}
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void GSWndWGL::Flip()
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{
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if (m_vsync_change_requested.exchange(false))
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SetSwapInterval();
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SwapBuffers(m_NativeDisplay);
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}
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void GSWndWGL::Show()
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{
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if (!m_managed) return;
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// Used by GSReplay
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SetForegroundWindow(m_NativeWindow);
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ShowWindow(m_NativeWindow, SW_SHOWNORMAL);
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UpdateWindow(m_NativeWindow);
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}
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void GSWndWGL::Hide()
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{
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}
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void GSWndWGL::HideFrame()
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{
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWndWGL::SetWindowText(const char* title)
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{
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if (!m_managed) return false;
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const size_t tmp_size = strlen(title) + 1;
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std::wstring tmp(tmp_size, L'#');
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mbstowcs(&tmp[0], title, tmp_size);
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// Used by GSReplay.
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::SetWindowText(m_NativeWindow, tmp.c_str());
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return true;
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}
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#endif
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