pcsx2/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts

12168 lines
584 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ko_KR" sourcelanguage="en">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation>PCSX2 정보</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>SCM 버전</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2는 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능을 사용할 수 있는 등의 이점이 있습니다.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.&lt;/p&gt;한글화 : Hack茶ん (&lt;a href=&quot;https://blog.naver.com/jhacker&quot;&gt;https://blog.naver.com/jhacker&lt;/a&gt;)&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="42"/>
<source>Website</source>
<translation>웹사이트</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="44"/>
<source>Support Forums</source>
<translation>지원 포럼</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="46"/>
<source>GitHub Repository</source>
<translation>Github 저장소</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="48"/>
<source>License</source>
<translation>라이선스</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>레트로어치브먼트 로그인</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>레트로어치브먼트 로그인</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>아래에 retroachievements.org의 사용자 이름과 비밀번호를 입력하세요. 비밀번호는 PCSX2에 저장되지 않으며, 대신 액세스 토큰이 생성되어 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
<source>User Name:</source>
<translation>사용자 이름 :</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
<source>Password:</source>
<translation>패스워드 :</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
<source>Ready...</source>
<translation>준비...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="32"/>
<source>&amp;Login</source>
<translation>로그인(&amp;L)</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="45"/>
<source>Logging in...</source>
<translation>로그인 중...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="63"/>
<source>Login Error</source>
<translation>로그인 오류</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="64"/>
<source>Login failed. Please check your username and password, and try again.</source>
<translation>로그인 실패. 사용자 이름과 비밀번호를 확인하고 다시 시도하십시오.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="65"/>
<source>Login failed.</source>
<translation>로그인 실패.</translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="32"/>
<source>Global Settings</source>
<translation>전역 설정</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="38"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
<source>Enable Achievements</source>
<translation>도전 과제 활성화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="70"/>
<source>Show Challenge Indicators</source>
<translation>도전 과제 표시</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="52"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<source>Enable RA&apos;s Rich Presence</source>
<extracomment>This &quot;Rich Presence&quot; is not Discord&apos;s, but rather RetroAchivements own system.</extracomment>
<translation>레트로어치브먼트 활동 상태 활성화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Enable Hardcore Mode</source>
<translation>하드코어 모드 활성화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
<source>Enable Leaderboards</source>
<translation>순위표 활성화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<source>Test Unofficial Achievements</source>
<translation>비공식 도전 과제 테스트</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="80"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<source>Enable Test Mode</source>
<translation>테스트 모드 활성화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="87"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<source>Enable Sound Effects</source>
<translation>음향 효과 활성화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="94"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<source>Show Notifications</source>
<translation>알림 표시</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="104"/>
<source>Account</source>
<translation>계정</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="119"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
<source>Login...</source>
<translation>로그인...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="126"/>
<source>View Profile...</source>
<translation>프로필 보기...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="144"/>
<source>Game Info</source>
<translation>게임 정보</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="160"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2는 도전 과제 데이터베이스와 진행 상황 추적을 위해 레트로어치브먼트를 사용합니다. 도전 과제를 이용하려면 &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;에 계정을 등록하세요.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;게임 내에서 도전 과제 목록을 보려면 &lt;span style=&quot; font-weight:600;&quot;&gt;일시 정지 메뉴 열기&lt;/span&gt; 단축키를 누르고 메뉴에서 &lt;span style=&quot; font-weight:600;&quot;&gt;도전 과제&lt;/span&gt;를 선택하세요.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Unchecked</source>
<translation>선택 안 함</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on game load.</source>
<translation>이 기능을 활성화하고 로그인하면 PCSX2가 게임 로딩 시, 도전 과제를 검색합니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>이 옵션을 활성화하면 PCSX2는 비공식 세트의 도전 과제를 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않으므로 매번 잠금 해제됩니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
<source>When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.</source>
<translation>활성화하면 풍부한 현재 상태 정보가 수집되어 지원가능한 레트로어치브먼트 서버로 전송됩니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>순위표 추적을 포함한 도전 과제를 위한 &quot;도전&quot; 모드. 상태 저장, 치트, 속도 저하 기능을 비활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="70"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
<source>Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.</source>
<translation>지원되는 게임에서 순위표를 추적하고 제출할 수 있습니다. 순위표가 비활성화되어 있어도 순위표와 점수는 계속 볼 수 있지만 점수는 업로드되지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="67"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation>도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="69"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation>도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="71"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>도전 과제/프라임 도전 과제가 활성화되어 있으면 화면 오른쪽 하단에 아이콘이 표시됩니다.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="133"/>
<source>Reset System</source>
<translation>시스템 초기화</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까?</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="153"/>
<source>Username: %1
Login token generated on %2.</source>
<extracomment>Variable %1 is an username, variable %2 is a timestamp.</extracomment>
<translation>사용자 이름 : %1
로그인 토큰이 생성된 %2.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="156"/>
<source>Logout</source>
<translation>로그아웃</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="160"/>
<source>Not Logged In.</source>
<translation>로그인하지 않음.</translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1056"/>
<source> (Hardcore Mode)</source>
<translation> (하드코어 모드)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1061"/>
<source>You have earned {0} of {1} achievements, and {2} of {3} points.</source>
<translation>{1}개의 도전 과제 중 {0}개를 달성했으며, {3} 포인트 중 {2}개를 획득했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1066"/>
<source>This game has no achievements.</source>
<translation>이 게임에는 도전 과제가 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1072"/>
<source>Leaderboard submission is enabled.</source>
<translation>순위표 제출이 활성화되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1469"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation>디스크에서 실행 파일을 읽지 못했습니다. 도전 과제가 비활성화 되었습니다.</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="52"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="53"/>
<source>Use Global Setting [%1]</source>
<translation>전역 설정 사용 [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Rounding Mode</source>
<translation>라운딩 모드</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Chop / Zero (Default)</source>
<translation>잘라내기/제로(기본값)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<source>Clamping Mode</source>
<translation>클램핑 모드</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>Normal (Default)</source>
<translation>일반(기본값)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<source>Enable Recompiler</source>
<translation>리컴파일러 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation>64비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation>지연 루프 감지</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>알려진 부작용 없이 일부 게임의 속도가 살짝 향상됩니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Enable Cache (Slow)</source>
<translation>캐시 활성화(느림)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Unchecked</source>
<translation>선택 안 함</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation>통역사 전용, 진단용으로 제공됩니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation>INTC 회전 감지</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>별다른 호환성 문제 없이 일부 게임의 속도가 크게 향상되었습니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<source>Enable Fast Memory Access</source>
<translation>고속 메모리 액세스 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation>백패칭을 통해 모든 메모리 액세스에서 레지스터 플러싱을 방지합니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Pause On TLB Miss</source>
<translation>TLB 실패 시, 일시정지</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation>TLB 누락 발생 시, 이를 무시하고 계속 진행하는 대신 가상 머신을 일시 중지합니다. 가상 머신은 예외를 발생시킨 명령이 아니라 블록이 종료된 후에 일시 중지됩니다. 잘못된 액세스가 발생한 주소를 확인하려면 콘솔을 참조하세요.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<source>VU0 Rounding Mode</source>
<translation>VU0 라운드 모드</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU1 Rounding Mode</source>
<translation>VU1 라운드 모드</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU0 Clamping Mode</source>
<translation>VU0 클램핑 모드</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>VU1 Clamping Mode</source>
<translation>VU1 클램핑 모드</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation>VU0 리컴파일러 활성화(마이크로 모드)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enables VU0 Recompiler.</source>
<translation>VU0 리컴파일러를 활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation>VU1 리컴파일러 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU1 Recompiler.</source>
<translation>VU1 리컴파일러 활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation>mVU 플래그 핵</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation>속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수도 있습니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation>32비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Game Fixes</source>
<translation>게임 픽스 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation>게임 시작 시, 문제가 있는 것으로 알려진 게임에 대한 수정 사항을 자동으로 불러오고 적용합니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Compatibility Patches</source>
<translation>호환성 패치 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation>문제가 있는 것으로 알려진 게임에 호환성 패치를 자동으로 불러오고 적용합니다.</translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="56"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>이러한 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="66"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation>이모션엔진(MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="72"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>라운딩 모드 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="80"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="291"/>
<source>Nearest</source>
<translation>근접</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="85"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="202"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="296"/>
<source>Negative</source>
<translation>부정</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="207"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="301"/>
<source>Positive</source>
<translation>긍정</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="95"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="212"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="306"/>
<source>Chop / Zero (Default)</source>
<translation>잘라내기/제로(기본값)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="103"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation>클램핑 모드 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="246"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="315"/>
<source>None</source>
<translation>없음</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="251"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="320"/>
<source>Normal (Default)</source>
<translation>일반(기본값)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="111"/>
<source>None</source>
<comment>ClampMode</comment>
<translation>없음</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="261"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="330"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation>추가 + 보존 기호</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="126"/>
<source>Full</source>
<translation>전체</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="136"/>
<source>Wait Loop Detection</source>
<translation>지연 루프 감지</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="143"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
<source>Enable Recompiler</source>
<translation>리컴파일러 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="150"/>
<source>Enable Fast Memory Access</source>
<translation>고속 메모리 액세스 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="157"/>
<source>Enable Cache (Slow)</source>
<translation>캐시 활성화(느림)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>INTC Spin Detection</source>
<translation>INTC 회전 감지</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<source>Pause On TLB Miss</source>
<translation>TLB 실패 시, 일시정지</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="183"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation>벡터 단위(VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="189"/>
<source>VU1 Rounding Mode:</source>
<translation>VU1 라운딩 모드 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="222"/>
<source>mVU Flag Hack</source>
<translation>mVU 플래그 핵</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="229"/>
<source>Enable VU1 Recompiler</source>
<translation>VU1 리컴파일러 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="236"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation>VU0 리컴파일러 활성화(마이크로 모드)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="256"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>Extra</source>
<translation>기타</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
<source>VU0 Clamping Mode:</source>
<translation>VU0 클램핑 모드 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="276"/>
<source>VU0 Rounding Mode:</source>
<translation>VU0 라운딩 모드 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="283"/>
<source>VU1 Clamping Mode:</source>
<translation>VU1 클램핑 모드 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="341"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation>입출력 프로세서(IOP, MIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>Game Settings</source>
<translation>게임 설정</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="363"/>
<source>Enable Game Fixes</source>
<translation>게임 픽스 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="370"/>
<source>Enable Compatibility Patches</source>
<translation>호환성 패치 활성화</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="380"/>
<source>Frame Rate Control</source>
<translation>프레임 속도 설정</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="386"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="396"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation> 헤르츠</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="406"/>
<source>PAL Frame Rate:</source>
<translation>PAL 프레임 속도 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
<source>NTSC Frame Rate:</source>
<translation>NTSC 프레임 속도 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="423"/>
<source>PINE Settings</source>
<translation>PINE 설정</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="445"/>
<source>Slot:</source>
<translation>슬롯 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="452"/>
<source>Enable</source>
<translation>활성화</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="32"/>
<source>Timestretch Settings</source>
<translation>시간 연장 설정</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="38"/>
<source>Sequence Length:</source>
<translation>시퀀스 길이 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="69"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="78"/>
<source>Seekwindow Size:</source>
<translation>탐색 창 크기 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="109"/>
<source>20</source>
<translation>20</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
<source>Overlap:</source>
<translation>중첩 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="149"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="179"/>
<source>Restore Defaults</source>
<translation>기본값 복구</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="193"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<source>Volume</source>
<translation>음량</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="236"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="277"/>
<source>Mixing Settings</source>
<translation>혼합 설정</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="283"/>
<source>Synchronization:</source>
<translation>동기화 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="291"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
<source>TimeStretch (Recommended)</source>
<translation>시간 연장(권장)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="296"/>
<source>Async Mix (Breaks some games!)</source>
<translation>비동기 혼합(일부 게임 중단!)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="301"/>
<source>None (Audio can skip.)</source>
<translation>없음(음향 건너뛰기 가능)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="309"/>
<source>Expansion:</source>
<translation>확장 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="317"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
<source>Stereo (None, Default)</source>
<translation>스테레오(없음, 기본값)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="322"/>
<source>Quadrafonic</source>
<translation>쿼드러포닉</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
<source>Surround 5.1</source>
<translation>서라운드 5.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
<source>Surround 7.1</source>
<translation>서라운드 7.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="340"/>
<source>ProLogic Level:</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>프로로직 레벨 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="348"/>
<source>None (Default)</source>
<translation>없음(기본값)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="353"/>
<source>ProLogic Decoding (basic)</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>프로로직 디코딩(기본)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="358"/>
<source>ProLogic II Decoding (gigaherz)</source>
<extracomment>ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2&apos;s developers. Leave as-is.</extracomment>
<translation>프로로직 II 디코딩(기가헤르츠)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="366"/>
<source>Target Latency:</source>
<translation>목표 지연 시간 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="397"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
<source>60 ms</source>
<translation>60 밀리초</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="409"/>
<source>Output Settings</source>
<translation>출력 설정</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="415"/>
<source>Output Module:</source>
<translation>출력 모듈 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="425"/>
<source>Output Latency:</source>
<translation>출력 지연 시간 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="456"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="129"/>
<source>20 ms</source>
<translation>20 밀리초</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="463"/>
<source>Minimal</source>
<translation>최소</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="472"/>
<source>Output Backend:</source>
<translation>백엔드 출력 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="482"/>
<source>Maximum Latency:</source>
<translation>최대 지연 시간 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="492"/>
<source>Output Device:</source>
<translation>출력 장치 :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
<source>Cubeb (Cross-platform)</source>
<translation>Cubeb(크로스 플랫폼)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="62"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="64"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="89"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="92"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="94"/>
<source> ms</source>
<extracomment>Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language&apos;s rules.</extracomment>
<translation> 밀리초</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
<source>Synchronization</source>
<translation>동기화</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation>100% 속도를 벗어나 실행할 때 프레임을 떨어뜨리는 대신 오디오 템포를 조정합니다. 훨씬 더 멋진 빨리 감기/느리게 감기 오디오를 생성합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
<source>Expansion</source>
<translation>확장</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
<source>Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.</source>
<translation>에뮬레이트된 시스템의 스테레오 출력이 더 많은 수의 출력 스피커로 업믹스되는 방식을 결정합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
<source>Output Module</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>출력 모듈</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
<source>Selects the library to be used for audio output.</source>
<translation>음향 출력에 사용할 라이브러리를 선택합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<source>Output Backend</source>
<translation>백엔드 출력</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="164"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="168"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="220"/>
<source>Default</source>
<translation>기본값</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.</source>
<translation>음향 출력 모듈이 여러 오디오 백엔드를 지원하는 경우 시스템에 대한 오디오 출력에 사용할 API를 결정합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<source>Output Device</source>
<translation>출력 장치</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>Determines which audio device to output the sound to.</source>
<translation>사운드를 출력할 오디오 장치를 결정합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
<source>Target Latency</source>
<translation>목표 지연 시간</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation>타임 스트레처가 계속 채우려고 시도하는 버퍼 크기를 결정합니다. 버퍼 크기를 유지하기 위해 오디오가 늘어나거나 줄어들기 때문에 평균 지연 시간을 효과적으로 선택합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<source>Output Latency</source>
<translation>출력 지연 시간</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation>버퍼에서 호스트 오디오 출력까지의 지연 시간을 결정합니다. 오디오 지연을 줄이기 위해 목표 지연 시간보다 낮게 설정할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
<source>Sequence Length</source>
<translation>시퀀스 길이</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
<source>30 ms</source>
<translation>30 밀리초</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="129"/>
<source>Seek Window Size</source>
<extracomment>Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.</extracomment>
<translation>탐색 창 크기</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
<source>Overlap</source>
<translation>중첩</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
<source>10 ms</source>
<translation>10 밀리초</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="134"/>
<source>Pre-applies a volume modifier to the game&apos;s audio output before forwarding it to your computer.</source>
<translation>게임 오디오 출력을 컴퓨터로 전달하기 전에 음량 조절기를 미리 적용합니다.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="164"/>
<source>Use Global Setting [%1]</source>
<translation>전역 설정 사용 [%1]</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="308"/>
<source>%1%</source>
<extracomment>Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language&apos;s ruleset.</extracomment>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="327"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation>해당 없음</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="327"/>
<source>%1 ms</source>
<translation>%1 밀리초</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="334"/>
<source>Average Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation>평균 지연 시간 : %1 밀리초 (%2 밀리초 버퍼 + %3 밀리초 출력)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="341"/>
<source>Average Latency: %1 ms (minimum output latency unknown)</source>
<translation>평균 지연 시간: %1 밀리초(최소 출력 지연 시간 알 수 없음)</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="438"/>
<location filename="../AutoUpdaterDialog.cpp" line="501"/>
<source>Automatic Updater</source>
<translation>자동 업데이터</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation>업데이트 가능</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation>현재 버전 : </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation>새 버전 : </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="103"/>
<source>Download and Install...</source>
<translation>바로 설치...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
<source>Skip This Update</source>
<translation>이 업데이트 건너뛰기</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
<source>Remind Me Later</source>
<translation>나중에 알림</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="172"/>
<source>Updater Error</source>
<translation>업데이트 오류</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="346"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;변경 사항 :&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="380"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&lt;저장 상태 경고&lt;/h2&lt;&lt;p&gt;이 업데이트를 설치하면 저장 상태가 호환되지 않게 됩니다&lt;b&gt;/b&amp;gt. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="390"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;설정 경고&lt;/h2&gt;&lt;p&gt;이 업데이트를 설치하면 프로그램 구성이 초기화됩니다. 이 업데이트 후에는 설정을 다시 구성해야 한다는 점에 유의하세요.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="416"/>
<source>Savestate Warning</source>
<translation>저장소 경고</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="417"/>
<source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
<translation>&lt;h1&gt;경고&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;이 업데이트를 설치하면 &lt;b&gt;상태 저장이 호환되지 않습니다&lt;/b&gt;, &lt;i&gt;진행 상황을 메모리 카드에 저장한 후 계속 진행하세요&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;계속하시겠습니까?&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="437"/>
<source>Downloading %1...</source>
<translation>%1 내려받기 중...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="437"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="502"/>
<source>No updates are currently available. Please try again later.</source>
<translation>현재 사용 가능한 업데이트가 없습니다. 나중에 다시 시도해 보세요.</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="520"/>
<source>Current Version: %1 (%2)</source>
<translation>현재 버전 : %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="521"/>
<source>New Version: %1 (%2)</source>
<translation>새 버전 : %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="522"/>
<source>Loading...</source>
<translation>불러오는 중…</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="32"/>
<source>BIOS Directory</source>
<translation>바이오스 디렉토리</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="38"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation>PCSX2는 이 디렉토리에서 바이오스 이미지를 찾습니다.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="53"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="60"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="72"/>
<source>BIOS Selection</source>
<translation>바이오스 선택</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="93"/>
<source>Open in Explorer...</source>
<translation>탐색기에서 열기...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="100"/>
<source>Refresh List</source>
<translation>목록 새로고침</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="119"/>
<source>Filename</source>
<translation>파일 이름</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="124"/>
<source>Version</source>
<translation>버전</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="135"/>
<source>Options and Patches</source>
<translation>옵션 및 패치</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="143"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Fast Boot</source>
<translation>고속 부팅</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="150"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Fast Forward Boot</source>
<translation>빨리 감기 부팅</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="45"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation>콘솔의 부트 애니메이션을 건너뛰도록 BIOS를 패치합니다.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation>선택 안 함</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="48"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation>게임이 시작될 때까지 에뮬레이션 속도 스로틀을 제거하여 시작 시간을 줄입니다.</translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation>중단점 생성/수정</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation>유형</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<location filename="../Debugger/BreakpointDialog.ui" line="236"/>
<source>Execute</source>
<translation>실행</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation>메모리</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation>주소</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation>읽기</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation>쓰기</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation>변경</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation>크기</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation>1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="242"/>
<source>Condition</source>
<translation>조건</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="270"/>
<source>Log</source>
<translation>기록</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="280"/>
<source>Enable</source>
<translation>활성화</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<source>Invalid address &quot;%1&quot;</source>
<translation>잘못된 주소 &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation>유효하지 않은 조건 &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Invalid size &quot;%1&quot;</source>
<translation>잘못된 크기 &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<source>Execute</source>
<translation>실행</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="66"/>
<source>No Condition</source>
<translation>조건 없음</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="68"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="91"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="93"/>
<source>--</source>
<translation>--</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Enabled</source>
<translation>활성화</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Disabled</source>
<translation>비활성화</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<source>Read</source>
<translation>읽기</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation>쓰기(C)</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write</source>
<translation>쓰기</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="174"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>유형</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="177"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>오프셋</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="180"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>크기/라벨</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="183"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>지침</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="186"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>조건</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="189"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>주회수</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="192"/>
<source>ENABLED</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>활성화</translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="288"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation>게임 디스크 위치가 이동식 드라이브에 있는 경우 지터링 및 멈춤과 같은 성능 문제가 발생할 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="398"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation>CDVD 블록 덤프 저장 위치 &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="42"/>
<source>Audio</source>
<translation>음향</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="44"/>
<source>Mode 1</source>
<translation>모드1</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="46"/>
<source>Mode 2</source>
<translation>모드2</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="48"/>
<source>Unknown</source>
<translation>알 수 없음</translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="55"/>
<source>Select LED Color</source>
<translation>LED 색상 선택</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="32"/>
<source>Virtual Controller Type</source>
<translation>가상 컨트롤러 유형</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="43"/>
<source>Bindings</source>
<translation>할당</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="63"/>
<source>Settings</source>
<translation>설정</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="83"/>
<source>Macros</source>
<translation>매크로</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="120"/>
<source>Automatic Mapping</source>
<translation>자동 매핑</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="134"/>
<source>Clear Mapping</source>
<translation>매핑 지우기</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="50"/>
<source>Controller Port %1</source>
<translation>컨트롤러 포트 %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="200"/>
<source>No devices available</source>
<translation>사용 가능한 장치 없음</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="210"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>할당 지우기</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="212"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>이 컨트롤러에 대한 모든 할당을 삭제하시겠습니까? 이 작업은 취소할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="241"/>
<source>Automatic Binding</source>
<translation>자동 할당</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="242"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>장치 &apos;%1&apos;에 대한 일반 연동이 생성되지 않았습니다. 컨트롤러/소스가 자동 매핑을 지원하지 않을 수 있습니다.</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="46"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>십자 버튼</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="52"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="221"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="864"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="92"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="261"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="824"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="132"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="301"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="944"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="172"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="341"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="904"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="215"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>좌측 아날로그</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="384"/>
<source>Large Motor</source>
<translation>대형 모터</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="441"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="475"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="509"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="543"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="577"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>시작</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="611"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="649"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>페이스 버튼</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="655"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="695"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="735"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="775"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="818"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>우측 아날로그</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="987"/>
<source>Small Motor</source>
<translation>소형 모터</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1112"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1152"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1192"/>
<source>Pressure Modifier</source>
<translation>압력 조절기</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1226"/>
<source>Analog</source>
<translation>아날로그</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Guitar</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="14"/>
<source>Form</source>
<translation>양식</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="86"/>
<source>Yellow</source>
<translation>노랑</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="98"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="118"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="138"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="158"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="178"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="198"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="218"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="238"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="258"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="278"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="298"/>
<source>PushButton</source>
<translation>푸시 버튼</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="106"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="126"/>
<source>Red</source>
<translation>빨강</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="146"/>
<source>Green</source>
<translation>초록</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="166"/>
<source>Orange</source>
<translation>주황</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="186"/>
<source>Select</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="206"/>
<source>Strum Up</source>
<translation>스트럼 업</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="226"/>
<source>Strum Down</source>
<translation>스트럼 다운</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="246"/>
<source>Blue</source>
<translation>파랑</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="266"/>
<source>Whammy Bar</source>
<translation>와미바</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="286"/>
<source>Tilt</source>
<translation>기울기</translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="709"/>
<source>Restore Default Settings</source>
<translation>기본 설정 복구</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="681"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="685"/>
<source>Select File</source>
<translation>파일 선택</translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="58"/>
<source>SDL Input Source</source>
<translation>SDL 입력 소스</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="71"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation>SDL 입력 소스는 대부분의 컨트롤러를 지원하며 블루투스 모드에서 듀얼쇼크 4/듀얼센스 패드를 위한 고급 기능(진동/LED 제어)을 지원합니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="64"/>
<source>Enable SDL Input Source</source>
<translation>SDL 입력 소스 활성화</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="83"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation>듀얼 쇼크 4/듀얼 센스 강화 모드</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
<source>XInput Source</source>
<translation>XInput 소스</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
<source>Enable XInput Input Source</source>
<translation>XInput 소스 활성화</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="210"/>
<source>DInput Source</source>
<translation>DInput 소스</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="216"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation>DInput 소스는 XInput을 지원하지 않는 레거시 컨트롤러에 대한 지원을 제공합니다. 대신 SDL을 통해 이러한 컨트롤러에 액세스하는 것이 좋지만, SDL과 호환되지 않는 경우 DirectInput을 사용할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="226"/>
<source>Enable DInput Input Source</source>
<translation>DInput 입력 소스 활성화</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="32"/>
<source>Profile Settings</source>
<translation>프로필 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="38"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation>이 옵션을 활성화하면 이 입력 프로필에 단축키를 설정할 수 있으며, 전역 단축키 대신 이 단축키가 사용됩니다. 기본적으로 단축키는 항상 모든 프로필 간에 공유됩니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Use Per-Profile Hotkeys</source>
<translation>프로필별 단축키 사용</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="90"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="261"/>
<source>Controller LED Settings</source>
<translation>컨트롤러 LED 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="103"/>
<source>Enable SDL Raw Input</source>
<translation>SDL Raw 입력 활성화</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="132"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation>XInput 소스는 Xbox 360/Xbox One/Xbox 시리즈 컨트롤러 및 XInput 프로토콜을 구현하는 타사 컨트롤러를 지원합니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>Controller Multitap</source>
<translation>컨트롤러 멀티탭</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="158"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation>멀티탭을 사용하면 최대 8대의 컨트롤러를 콘솔에 연결할 수 있습니다. 각 멀티탭은 4개의 포트를 제공합니다. 멀티탭은 일부 게임에서 지원되지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="168"/>
<source>Multitap on Console Port 1</source>
<translation>콘솔 포트 1의 멀티탭</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="175"/>
<source>Multitap on Console Port 2</source>
<translation>콘솔 포트 2의 멀티탭</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>Mouse/Pointer Source</source>
<translation>마우스/포인터 소스</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation>PCSX2를 사용하면 마우스로 아날로그 스틱의 움직임을 시뮬레이션할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="264"/>
<source>Settings...</source>
<translation>설정...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="254"/>
<source>Enable Mouse Mapping</source>
<translation>마우스 매핑 활성화</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="185"/>
<source>Detected Devices</source>
<translation>감지된 장치</translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation>컨트롤러 LED 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation>SDL-0 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-1 LED</source>
<translation>SDL-1 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation>SDL-2 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-3 LED</source>
<translation>SDL-3 LED</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="32"/>
<source>Binds/Buttons</source>
<translation>연동/버튼</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="41"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation>이 매크로로 트리거할 버튼을 선택합니다. 모든 버튼이 동시에 활성화됩니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="54"/>
<source>Pressure</source>
<translation>압력</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="60"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation>압력에 민감한 버튼의 경우 이 슬라이더는 매크로가 활성화될 때 시뮬레이션할 출력을 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="94"/>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="163"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="106"/>
<source>Trigger</source>
<translation>트리거</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="112"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation>이 매크로를 활성화할 트리거를 선택합니다. 단일 버튼 또는 버튼의 조합(코드)일 수 있습니다. 여러 트리거를 사용하려면 Shift 키를 클릭합니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="134"/>
<source>Deadzone:</source>
<translation>데드존 :</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="175"/>
<source>Frequency</source>
<translation>주사율</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
<source>Macro will toggle every N frames.</source>
<translation>매크로는 N 프레임마다 토글됩니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="190"/>
<source>Set...</source>
<translation>설정...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="390"/>
<source>Not Configured</source>
<translation>구성되지 않음</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="395"/>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="400"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="407"/>
<source>Set Frequency</source>
<translation>주사율 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="407"/>
<source>Frequency: </source>
<translation>주사율 : </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="434"/>
<source>Macro will not repeat.</source>
<translation>매크로는 반복되지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="436"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation>매크로는 %1 프레임마다 버튼을 토글합니다.</translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="280"/>
<source>Controller Port %1 Macros</source>
<translation>컨트롤러 포트 %1 매크로</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="289"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation>매크로 %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation>마우스 매핑 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation>Y 속도</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation>X 속도</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;이 설정은 마우스를 에뮬레이션 컨트롤러에 매핑할 때 동작을 미세 조정합니다.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation>관성</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation>X 데드존</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation>Y 데드존</translation>
</message>
</context>
<context>
<name>ControllerSettingsDialog</name>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="23"/>
<source>PCSX2 Controller Settings</source>
<translation>PCSX2 컨트롤러 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="71"/>
<source>Editing Profile:</source>
<translation>프로필 편집 :</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="94"/>
<source>New Profile</source>
<translation>새 프로필</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="105"/>
<source>Load Profile</source>
<translation>프로필 불러오기</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="116"/>
<source>Delete Profile</source>
<translation>프로필 삭제</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="127"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="205"/>
<source>Restore Defaults</source>
<translation>기본값 복구</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="104"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="118"/>
<source>Create Input Profile</source>
<translation>입력 프로필 생성</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="105"/>
<source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</source>
<translation>사용자 지정 입력 프로필은 특정 게임에 대한 공유 입력 프로필을 재정의하는 데 사용됩니다.
게임에 사용자 지정 입력 프로필을 적용하려면 게임 속성으로 이동한 다음 요약 탭에서 &apos;입력 프로필&apos;을 변경합니다.
새 입력 프로필의 이름을 입력합니다:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="114"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="149"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="194"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="522"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="114"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation>&apos;%1&apos;이라는 이름의 프로필이 이미 존재합니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="119"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation>현재 선택한 프로필의 모든 할당을 새 프로필로 복사하시겠습니까? 아니요를 선택하면 완전히 빈 프로필이 생성됩니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="149"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation>새 프로필을 &apos;%1&apos;에 저장하지 못했습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="159"/>
<source>Load Input Profile</source>
<translation>입력 프로필 불러오기</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="160"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation>&apos;%1&apos;(이)라는 입력 프로필을 불러오시겠습니까?
현재 모든 전역 할당이 제거되고 프로필 할당을 불러옵니다.
이 작업은 실행 취소할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="183"/>
<source>Delete Input Profile</source>
<translation>입력 프로필 제거</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="184"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation>&apos;%1&apos;(이)라는 입력 프로필을 삭제하시겠습니까?
이 작업은 실행 취소할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="194"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation>&apos;%1&apos; 삭제 실패.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="206"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation>기본 컨트롤러 구성을 복원하시겠습니까?
모든 공유 연동 및 구성은 손실되지만 입력 프로필은 그대로 유지됩니다.
이 작업은 실행 취소할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="378"/>
<source>Global Settings</source>
<translation>전역 설정</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="411"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="466"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>컨트롤러 포트 %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="413"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="468"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>컨트롤러 포트 %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="429"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="486"/>
<source>USB Port %1
%2</source>
<translation>USB 포트 %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="439"/>
<source>Hotkeys</source>
<translation>단축키</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="500"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation>공유</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="522"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation>&apos;%1&apos;(이)라는 입력 프로필을 찾을 수 없습니다.</translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation>표지 내려받기</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation>PCSX2는 현재 표지 세트가 없는 게임의 표지를 자동으로 내려받기할 수 있습니다. 저희는 어떠한 표지 이미지도 호스팅하지 않으며, 사용자가 직접 이미지 소스를 제공해야 합니다.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;아래 상자에 표지를 내려받기할 URL을 한 줄당 하나의 템플릿 URL로 지정합니다. 다음 변수를 사용할 수 있습니다. &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; 게임 제목.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; 이름 요소의 파일명.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; 게임의 시리얼.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;예 -&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation>기본적으로 내려받기한 표지는 게임 제목과 함께 저장됩니다. 이를 원하지 않는 경우 아래의 &quot;시리얼 파일 이름 사용&quot; 확인란을 선택하면 됩니다. 게임 제목 대신 시리얼을 사용하면 동일한 게임의 여러 지역을 사용할 때 충돌을 방지할 수 있습니다.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation>시리얼 파일 이름 사용</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation>시작 대기 중...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation>닫기</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="78"/>
<source>Download complete.</source>
<translation>내려받기 완료.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Stop</source>
<translation>중지</translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation>등록</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation>함수</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="130"/>
<source>Refresh</source>
<translation>새로 고침</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Filter</source>
<translation>필터</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Memory Search</source>
<translation>메모리 검색</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="155"/>
<source>End</source>
<translation>종료</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="169"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="179"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="193"/>
<source>Type</source>
<translation>유형</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="201"/>
<source>1 Byte (8 bits)</source>
<translation>1바이트(8비트)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="206"/>
<source>2 Bytes (16 bits)</source>
<translation>2바이트(16비트)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="211"/>
<source>4 Bytes (32 bits)</source>
<translation>4바이트(32비트)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="216"/>
<source>8 Bytes (64 bits)</source>
<translation>8바이트(64비트)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="221"/>
<source>Float</source>
<translation>부동 소수점</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="226"/>
<source>Double</source>
<translation>더블</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="231"/>
<source>String</source>
<translation>문자열</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="236"/>
<source>Array of byte</source>
<translation>바이트 배열</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="244"/>
<source>Hex</source>
<translation>16진수(Hex)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="261"/>
<source>Search</source>
<translation>찾기</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="340"/>
<source>Memory</source>
<translation>메모리</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="395"/>
<source>Breakpoints</source>
<translation>중단점</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="427"/>
<source>Threads</source>
<translation>스레드</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="465"/>
<source>Active Call Stack</source>
<translation>활성 통화 스택</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="256"/>
<source>Breakpoint List Context Menu</source>
<translation>중단점 목록 컨텍스트 메뉴</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="258"/>
<source>New</source>
<translation>새로</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="266"/>
<source>Edit</source>
<translation>편집</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="272"/>
<location filename="../Debugger/CpuWidget.cpp" line="385"/>
<location filename="../Debugger/CpuWidget.cpp" line="488"/>
<source>Copy</source>
<translation>복사</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="277"/>
<source>Delete</source>
<translation>삭제</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="383"/>
<source>Thread List Context Menu</source>
<translation>스레드 목록 컨텍스트 메뉴</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="421"/>
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation>분할 해제 기호</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="432"/>
<source>Copy Function Name</source>
<translation>함수 이름 복사</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="443"/>
<source>Copy Function Address</source>
<translation>함수 주소 복사</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="453"/>
<source>Go to in Disassembly</source>
<translation>디스어셈블리로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="460"/>
<source>Go to in Memory View</source>
<translation>메모리 보기로 이동</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="486"/>
<source>Stack List Context Menu</source>
<translation>스택 목록 컨텍스트 메뉴</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="649"/>
<location filename="../Debugger/CpuWidget.cpp" line="657"/>
<location filename="../Debugger/CpuWidget.cpp" line="663"/>
<location filename="../Debugger/CpuWidget.cpp" line="693"/>
<location filename="../Debugger/CpuWidget.cpp" line="717"/>
<source>Debugger</source>
<translation>디버거</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="649"/>
<source>Invalid start address</source>
<translation>잘못된 시작 주소</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="657"/>
<source>Invalid end address</source>
<translation>잘못된 종료 주소</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="663"/>
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation>시작 주소는 끝 주소보다 크거나 같을 수 없음</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="693"/>
<source>Invalid search value</source>
<translation>잘못된 검색 값</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="717"/>
<source>Value is larger than type</source>
<translation>값이 유형보다 큰 경우</translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation>네트워크 DNS 호스트 가져오기/내보내기</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation>호스트 선택</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation>확인</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="45"/>
<source>Selected</source>
<translation>선택됨</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="46"/>
<source>Name</source>
<translation>이름</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="47"/>
<source>Url</source>
<translation>URL</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="48"/>
<source>Address</source>
<translation>주소</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="49"/>
<source>Enabled</source>
<translation>활성화</translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="32"/>
<source>Ethernet</source>
<translation>이더넷</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="41"/>
<source>Ethernet Device:</source>
<translation>이더넷 장치 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
<source>Ethernet Device Type:</source>
<translation>이더넷 장치 유형 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="62"/>
<source>Intercept DHCP</source>
<translation>DHCP 인터셉트</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="233"/>
<source>Enabled</source>
<translation>활성화</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="71"/>
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation>활성화</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="88"/>
<source>Subnet Mask:</source>
<translation>서브넷 마스크 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="95"/>
<source>Gateway Address:</source>
<translation>게이트웨이 주소 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="102"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="123"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="54"/>
<source>Auto</source>
<translation>자동</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="109"/>
<source>Intercept DHCP:</source>
<translation>DHCP 인터셉트 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="130"/>
<source>PS2 Address:</source>
<translation>PS2 주소 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="144"/>
<source>DNS1 Address:</source>
<translation>DNS1 주소 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="158"/>
<source>DNS2 Address:</source>
<translation>DNS2 주소 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
<source>Internal DNS</source>
<translation>내부 DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="184"/>
<source>Add</source>
<translation>추가</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="191"/>
<source>Delete</source>
<translation>삭제</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="198"/>
<source>Export</source>
<translation>내보내기</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
<source>Import</source>
<translation>가져오기</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
<source>Per game</source>
<translation>게임별</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="234"/>
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation>내부 DNS는 DNS1/2 드롭다운을 사용하거나 192.0.2.1로 설정하여 선택할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="264"/>
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation>활성화</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="277"/>
<source>Hard Disk Drive</source>
<translation>하드 디스크 드라이브</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="283"/>
<source>HDD File:</source>
<translation>HDD 파일 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
<source>40</source>
<translation>40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="321"/>
<source>120</source>
<translation>120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
<source>HDD Size (GiB):</source>
<translation>HDD 크기(GB) :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="347"/>
<source>Enabled</source>
<comment>HDD</comment>
<translation>활성화</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="357"/>
<source>Browse</source>
<translation>찾아보기</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="367"/>
<source>Create Image</source>
<translation>이미지 생성</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="44"/>
<source> </source>
<translation type="unfinished"> </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="45"/>
<source>PCAP Bridged</source>
<translation>PCAP 연결</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="46"/>
<source>PCAP Switched</source>
<translation>PCAP 전환</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="47"/>
<source>TAP</source>
<translation>TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="48"/>
<source>Sockets</source>
<translation>소켓</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="53"/>
<source>Manual</source>
<translation>수동</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="55"/>
<source>Internal</source>
<translation>내부</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="137"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="342"/>
<source>Use Global Setting [%1]</source>
<translation>전역 설정 사용 [%1]</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="230"/>
<source>Name</source>
<translation>이름</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="231"/>
<source>Url</source>
<translation>URL</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="232"/>
<source>Address</source>
<translation>주소</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="525"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="559"/>
<source>Hosts File</source>
<translation>호스트 파일</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="526"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="560"/>
<source>ini (*.ini)</source>
<translation>ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="549"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="569"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="598"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="619"/>
<source>DNS Hosts</source>
<translation>DNS 호스트</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="550"/>
<source>Exported Successfully</source>
<translation>내보내기 완료</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="570"/>
<source>Failed to open file</source>
<translation>파일 열기 실패</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="599"/>
<source>No Hosts in file</source>
<translation>파일에 호스트 없음</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="620"/>
<source>Imported Successfully</source>
<translation>가져오기 성공</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="629"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="657"/>
<source>Per Game Host list</source>
<translation>게임별 호스트 목록</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="630"/>
<source>Copy global settings?</source>
<translation>전역 설정을 복사하시겠습니까?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="658"/>
<source>Delete per game host list?</source>
<translation>게임별 호스트 목록을 삭제하시겠습니까?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="714"/>
<source>HDD Image File</source>
<translation>HDD 이미지 파일</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="716"/>
<source>HDD (*.raw)</source>
<translation>HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="827"/>
<source>Overwrite File?</source>
<translation>파일을 덮어 쓰시겠습니까?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="828"/>
<source>HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</source>
<translation>HDD 이미지 &quot;%1&quot;이(가) 이미 있습니까?
덮어쓰시겠습니까?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="845"/>
<source>HDD Creator</source>
<translation>HDD 크리에이터</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="846"/>
<source>HDD image created</source>
<translation>HDD 이미지 생성됨</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
<source>Use Global</source>
<translation>전역 사용</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
<source>Override</source>
<translation>오버라이드</translation>
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="39"/>
<source>GS</source>
<translation>GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="45"/>
<source>Draw Dumping</source>
<translation>덤핑 그리기</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="53"/>
<source>Dump GS Draws</source>
<translation>GS 드로우 덤프</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="60"/>
<source>Save RT</source>
<translation>RT 저장</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="67"/>
<source>Save Frame</source>
<translation>프레임 저장하기</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="74"/>
<source>Save Texture</source>
<translation>텍스처 저장</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="81"/>
<source>Save Depth</source>
<translation>깊이 저장</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="90"/>
<source>Start Draw Number:</source>
<translation>추첨 번호 시작 :</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="104"/>
<source>Draw Dump Count:</source>
<translation>덤프 횟수 그리기 :</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="121"/>
<source>Hardware Dump Directory:</source>
<translation>하드웨어 덤프 디렉토리 :</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="128"/>
<source>Software Dump Directory:</source>
<translation>소프트웨어 덤프 디렉토리 :</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="140"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="161"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="147"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="168"/>
<source>Open...</source>
<translation>열기...</translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation>PCSX2 디버거</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="35"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="39"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="87"/>
<source>Run</source>
<translation>실행</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="40"/>
<source>Step Into</source>
<translation>시작하기</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="41"/>
<source>Step Over</source>
<translation>다음 단계로</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="42"/>
<source>Step Out</source>
<translation>나가기</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="79"/>
<source>Pause</source>
<translation>일시 중지</translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation>디스어셈블리</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="53"/>
<source>Copy Address</source>
<translation>주소 복사</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="55"/>
<source>Copy Instruction Hex</source>
<translation>16진수(Hex) 명령어 복사</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="57"/>
<source>Copy Instruction Text</source>
<translation>지침문 복사</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="61"/>
<source>Assemble new Instruction(s)</source>
<translation>새 인스트럭션 조립</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="63"/>
<source>NOP Instruction(s)</source>
<translation>NOP 명령어</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="66"/>
<source>Run to Cursor</source>
<translation>커서로 실행</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="68"/>
<source>Jump to Cursor</source>
<translation>커서로 이동</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
<source>Toggle Breakpoint</source>
<translation>중단점 전환</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="72"/>
<source>Follow Branch</source>
<translation>분기 팔로우</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="75"/>
<source>Go to Address</source>
<translation>주소로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="77"/>
<source>Go to in Memory View</source>
<translation>메모리 보기로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="80"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="237"/>
<source>Add Function</source>
<translation>함수 추가</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="82"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="289"/>
<source>Rename Function</source>
<translation>함수 이름 바꾸기</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="84"/>
<source>Remove Function</source>
<translation>함수 제거</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="126"/>
<source>Assemble Error</source>
<translation>어셈블리 오류</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<source>Unable to change assembly while core is running</source>
<translation>코어가 실행 중인 동안 어셈블리를 변경할 수 없음</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="114"/>
<source>Assemble Instruction</source>
<translation>어셈블리 인스트럭션</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="201"/>
<source>Go to address</source>
<translation>주소로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="211"/>
<source>Go to address error</source>
<translation>주소 오류로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="211"/>
<source>Invalid address</source>
<translation>잘못된 주소</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="229"/>
<source>Add Function Error</source>
<translation>함수 오류 추가</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="229"/>
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation>여기에 함수 진입점이 이미 존재합니다. 대신 이름을 바꾸는 것을 고려하세요.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="238"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="253"/>
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation>함수는 (0x%1) 명령어 길이입니다.
함수 이름 입력</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="289"/>
<source>Function name</source>
<translation>함수 이름</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="295"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="307"/>
<source>Rename Function Error</source>
<translation>함수 오류 이름 바꾸기</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="295"/>
<source>Function name cannot be nothing.</source>
<translation>함수 이름은 아무 것도 될 수 없습니다.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="307"/>
<source>No function / symbol is currently selected.</source>
<translation>현재 선택된 함수/기호가 없습니다.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="630"/>
<source>%1 NOT VALID ADDRESS</source>
<translation>%1 올바르지 않은 주소</translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="33"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;지원되는 형식의 게임을 찾지 못했습니다.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;시작하려면 게임이 있는 디렉토리를 추가하세요.&lt;/p&gt;&lt;p&gt;다음 형식의 게임 덤프가 검색되어 나열 :&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="68"/>
<source>Add Game Directory...</source>
<translation>게임 디렉토리 추가...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="105"/>
<source>Scan For New Games</source>
<translation>새 게임 검색</translation>
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1038"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1046"/>
<source>Game: %1 FPS</source>
<translation>게임 : %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1053"/>
<source>Video: %1 FPS (%2%)</source>
<translation>영상 : %1 FPS(%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1096"/>
<source>Game ID: %1
Game Title: %2
Achievements: %5 (%6)
</source>
<translation>게임 ID : %1
게임명 : %2
도전 과제 : %5 (%6)
</translation>
</message>
<message numerus="yes">
<location filename="../QtHost.cpp" line="1102"/>
<source>%n points</source>
<translation>
<numerusform>%n 포인트</numerusform>
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1108"/>
<source>Rich presence inactive or unsupported.</source>
<translation>리치 프레즌스가 비활성 상태이거나 지원되지 않습니다.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1112"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>게임이 로드되지 않아 레트로어테치먼트를 이용할 수 없습니다.</translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="32"/>
<source>Speed Control</source>
<translation>속도 제어</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="47"/>
<source>Normal Speed:</source>
<translation>일반 속도 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>Enable Speed Limiter</source>
<translation>속도 제한 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="78"/>
<source>System Settings</source>
<translation>시스템 설정</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="86"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Enable Instant VU1</source>
<translation>인스턴트 VU1 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="93"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<source>Enable Cheats</source>
<translation>치트 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="54"/>
<source>Slow-Motion Speed:</source>
<translation>슬로 모션 속도 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="61"/>
<source>Fast-Forward Speed:</source>
<translation>빨리 감기 속도 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation>멀티스레드 VU1(MTVU) 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="107"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<source>Enable Host Filesystem</source>
<translation>호스트 파일시스템 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Enable Fast CDVD</source>
<translation>고속 CDVD 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="123"/>
<source>EE Cycle Skipping:</source>
<translation>EE 사이클 건너뛰기 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="131"/>
<location filename="../Settings/EmulationSettingsWidget.ui" line="208"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Disabled</source>
<translation>비활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
<source>Mild Underclock</source>
<translation>가벼운 언더클럭</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="141"/>
<source>Moderate Underclock</source>
<translation>적당한 언더클럭</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
<source>Maximum Underclock</source>
<translation>최대 언더클럭</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="154"/>
<source>EE Cycle Rate:</source>
<translation>EE 주기율 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="162"/>
<source>50% (Underclock)</source>
<translation>50%(언더클럭)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
<source>60% (Underclock)</source>
<translation>60%(언더클럭)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="172"/>
<source>75% (Underclock)</source>
<translation>75%(언더클럭)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="177"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>100% (Normal Speed)</source>
<translation>100%(일반 속도)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="182"/>
<source>130% (Overclock)</source>
<translation>130%(오버클럭)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="187"/>
<source>180% (Overclock)</source>
<translation>180%(오버클럭)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="192"/>
<source>300% (Overclock)</source>
<translation>300%(오버클럭)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
<source>Affinity Control:</source>
<translation>선호도 제어 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="213"/>
<source>EE &gt; VU &gt; GS</source>
<translation>EE &gt; VU &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="218"/>
<source>EE &gt; GS &gt; VU</source>
<translation>EE &gt; GS &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="223"/>
<source>VU &gt; EE &gt; GS</source>
<translation>VU &gt; EE &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
<source>VU &gt; GS &gt; EE</source>
<translation>VU &gt; GS &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="233"/>
<source>GS &gt; EE &gt; VU</source>
<translation>GS &gt; EE &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="238"/>
<source>GS &gt; VU &gt; EE</source>
<translation>GS &gt; VU &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
<source>Frame Pacing / Latency Control</source>
<translation>프레임 속도/지연 시간 제어</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation> 프레임</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="268"/>
<source>Maximum Frame Latency:</source>
<translation>최대 프레임 지연 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="277"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<source>Optimal Frame Pacing</source>
<translation>최적의 프레임 속도</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="284"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Scale To Host Refresh Rate</source>
<translation>호스트 새로 고침 빈도에 맞게 조정</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="63"/>
<source>Use Global Setting [%1]</source>
<translation>전역 설정 사용 [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Normal Speed</source>
<translation>일반 속도</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>목표 에뮬레이션 속도를 설정합니다. 이 속도에 도달할 수 있다는 보장은 없으며, 도달하지 못할 경우 에뮬레이터는 관리할 수 있는 최대 속도로 실행됩니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>User Preference</source>
<translation>이용자 선호도</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<source>Speed Limiter</source>
<translation>속도 제한</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Limits the emulation to the appropriate framerate for the currently running game.</source>
<translation>현재 실행 중인 게임에 적합한 프레임 속도로 에뮬레이션을 제한합니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation>값이 높을수록 게임의 내부 프레임 속도가 향상될 수 있지만 CPU 요구 사항이 크게 증가합니다. 값을 낮게 설정하면 CPU 부하가 줄어들어 가벼운 게임도 저사양 CPU에서 최고 속도로 실행할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation>에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Affinity Control</source>
<translation>선호도 제어</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation>VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Unchecked</source>
<translation>선택 안 함</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation>빠른 디스크 액세스, 짧은 로딩 시간. 이 문제가 있는 것으로 알려진 게임은 HDLoader 호환성 목록에서 확인하세요.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation>게임 시작 시 자동으로 치트를 불러와 적용합니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation>게임과 홈브루가 호스트 컴퓨터의 파일/폴더에 직접 액세스할 수 있도록 허용합니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>빨리 감기 속도</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation>빨리 감기 속도를 설정합니다. 이 속도는 빨리 감기 핫키를 누르거나 토글할 때 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>슬로 모션 속도</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation>슬로우 모션 속도를 설정합니다. 이 속도는 슬로우 모션 핫키를 누르거나 토글할 때 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>EE Cycle Rate</source>
<translation>EE 주기율 :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>EE Cycle Skip</source>
<translation>EE 주기 건너뛰기</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation>시스템 스케줄러를 무시하고 특정 순서로 특정 스레드에 대한 우선 순위를 설정합니다. 빅(P), 리틀(E) 코어가 있는 CPU(인텔 12세대 이상)에 도움이 될 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation>멀티스레드 VU1(MTVU1) 활성화</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation>일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation>수직 동기화 대기열 크기를 0으로 설정하여 입력이 폴링되고 다음 프레임이 시작되기 전에 모든 프레임이 완료되어 GS에 표시되도록 합니다. 이 설정을 사용하면 CPU 및 GPU 요구 사항이 상당히 높아지는 대신 입력 지연을 줄일 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>Maximum Frame Latency</source>
<translation>최대 프레임 지연</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>2 Frames</source>
<translation>2 프레임</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="149"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation>CPU 스레드가 한 프레임이 완료될 때까지 기다렸다가 계속 진행하기 전에 GS에 대기할 수 있는 최대 프레임 수를 설정합니다. 값이 클수록 불규칙한 프레임 시간을 부드럽게 하는 데 도움이 될 수 있지만 입력 지연이 추가됩니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>수직 동기화 및 오디오 리샘플링 설정이 모두 활성화된 경우 콘솔의 재생률이 호스트의 재생률과 일치하도록 에뮬레이션 속도를 조정합니다. 이렇게 하면 에뮬레이션 속도가 1% 미만으로 증가하지만 가능한 한 가장 부드러운 애니메이션을 얻을 수 있습니다. 콘솔의 새로 고침 빈도가 호스트의 새로 고침 빈도와 너무 차이가 나면 호스트 새로 고침 빈도에 맞춰 스케일링이 적용되지 않습니다. 가변 주사율 디스플레이를 사용하는 사용자는 이 옵션을 비활성화해야 합니다.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
<source>Use Global Setting [%1%]</source>
<translation>전역 설정 사용 [%1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="180"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="188"/>
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>제한 없음</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="192"/>
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>커스텀</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="200"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="236"/>
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>커스텀 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Custom Speed</source>
<translation>커스텀 속도</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Enter Custom Speed</source>
<translation>커스텀 속도 입력</translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="32"/>
<source>Cache Directory</source>
<translation>캐시 디렉터리</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="41"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="81"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="121"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="161"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="201"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="48"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="88"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="128"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
<source>Open...</source>
<translation>열기...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="55"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="95"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="135"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="175"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="215"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="62"/>
<source>Used for storing shaders, game list, and achievement data.</source>
<translation>셰이더, 게임 목록, 도전 과제 데이터를 저장하는데 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
<source>Cheats Directory</source>
<translation>치트 디렉토리</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="102"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation>게임 치트가 포함된 .pnach 파일 저장에 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="112"/>
<source>Covers Directory</source>
<translation>표지 디렉토리</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="142"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation>게임 그리드/빅픽처 UI에 표지를 저장하는데 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
<source>Snapshots Directory</source>
<translation>스냅샷 디렉토리</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="182"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation>스크린샷 및 GS 덤프 저장에 사용됩니다.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="192"/>
<source>Save States Directory</source>
<translation>상태 디렉토리 저장하기</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="222"/>
<source>Used for storing save states.</source>
<translation>상태 저장을 저장하는데 사용됩니다.</translation>
</message>
</context>
<context>
<name>GS</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="281"/>
<source>Failed to reopen, restoring old configuration.</source>
<translation>다시 열지 못해 이전 구성을 복원했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="992"/>
<source>Upscale multiplier set to {}x.</source>
<translation>업스케일 배율을 {}배로 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="435"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation>&apos;{}&apos;에 스크린샷을 저장합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="447"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation>&apos;{}&apos;에 스크린샷을 저장했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="454"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation>&apos;{}&apos;에 스크린샷을 저장하지 못했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="525"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation>호스트 GPU 장치에 오류가 발생하여 복구되었습니다. 이로 인해 렌더링이 중단되었을 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="627"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation>CAS를 사용할 수 없는 경우 그래픽 드라이버가 필요한 기능을 지원하지 않습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="702"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation>{0} GS 덤프 {1}을(를) &apos;{2}&apos;에 저장합니다;</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="723"/>
<source>Failed to render/download screenshot.</source>
<translation>스크린샷 렌더링/내려받기에 실패했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation>GS 덤프를 &apos;{}&apos;에 저장했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="151"/>
<source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
<translation>해시 캐시가 {:.2f}MB의 VRAM을 사용하여 비활성화합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="669"/>
<source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
<translation>하나 이상의 압축된 대체 텍스처에서 자동 생성된 밉맵을 비활성화합니다. 텍스처를 압축할 때 밉맵을 생성하세요.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2701"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation>스텐실 버퍼와 텍스처 장벽을 모두 사용할 수 없으므로 일부 그래픽 효과가 손상될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="4989"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation>읽기 중 GPU 회전이 활성화되어 있지만 보정된 타임스탬프는 사용할 수 없습니다. 속도가 매우 느려질 수 있습니다.</translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation>치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. 치트는 본인 책임 하에 사용하시기 바라며, PCSX2 팀은 치트를 활성화한 사용자에 대해 어떠한 지원도 제공하지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="39"/>
<source>Enable Cheats</source>
<translation>치트 활성화</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="56"/>
<source>Name</source>
<translation>이름</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="61"/>
<source>Author</source>
<translation>작성자</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="66"/>
<source>Description</source>
<translation>설명</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="76"/>
<source>Enable All</source>
<translation>전체 선택</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="83"/>
<source>Disable All</source>
<translation>전체 해제</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="103"/>
<source>Reload Cheats</source>
<translation>치트 다시 불러오기</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="185"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation>라벨이 지정되지 않은 %1 패치 코드가 자동으로 활성화됩니다.</translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="864"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation>{0} 현재 혼합 세밀도는 {1}입니다.
이 게임의 권장 혼합 세밀도는 {2}입니다.
게임 속성에서 혼합 레벨을 조정하여 그래픽 품질을 향상시킬 수 있지만
시스템 요구 사항이 증가합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="908"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation>수동 GS 하드웨어 렌더러 수정이 활성화되어 자동 수정 미적용 :</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1146"/>
<source>No tracks provided.</source>
<translation>제공되는 트랙이 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1155"/>
<source>Hash {} is not in database.</source>
<translation>해시 {}가 데이터베이스에 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1164"/>
<source>Data track number does not match data track in database.</source>
<translation>데이터 트랙 번호가 데이터베이스의 데이터 트랙과 일치하지 않습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1181"/>
<source>Track {} with hash {} is not found in database.
</source>
<translation>해시 {}가 포함된 {} 트랙을 데이터베이스에서 찾을 수 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1192"/>
<source>Track {} with hash {} is for a different game ({}).
</source>
<translation>해시 {}가 포함된 {} 트랙은 다른 게임({})을 위한 것입니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1203"/>
<source>Track {} with hash {} does not match database track..
</source>
<translation>해시 {}가 포함된 {} 트랙이 데이터베이스 트랙과 일치하지 않습니다...</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="59"/>
<source>Game Fixes (NOT recommended to change globally)</source>
<translation>게임 수정(전역 변경 권장하지 않음)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
<source>FPU Negative Divide Hack (For Gundam Games)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.</extracomment>
<translation>FPU 네거티브 분할 핵(건담 게임용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
<source>FPU Multiply Hack (For Tales of Destiny)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>FPU 멀티플라이 핵(테일즈 오브 데스티니용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation>FMV용 소프트웨어 렌더러 사용</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
<source>Skip MPEG Hack (Skips Videos/FMVs)</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation>MPEG 핵 건너뛰기(영상/FMV 건너뛰기)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
<source>Preload TLB Hack (For Goemon)</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation>TLB 핵 프리로드(고에몽용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
<source>EE Timing Hack (General Purpose Timing Hack)</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation>EE 타이밍 핵(범용 타이밍 해킹)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
<source>Instant DMA Hack (Good for cache emulation problems)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>인스턴트 DMA 핵(캐시 에뮬레이션 문제에 적합)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
<source>OPH Flag Hack (For Bleach Blade Battlers)</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>OPH 플래그 핵(블리치 블레이드 배틀러용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
<source>Emulate GIF FIFO (Correct But Slower)</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation>GIF FIFO 에뮬레이트(정확하지만 느림)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
<source>DMA Busy Hack (Deny Writes When Busy)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>DMA 비지 핵(사용 중일 때 쓰기 거부)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
<source>Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation>VIF1 중단 지연(SOCOM 2 HUD/스파이 헌터용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
<source>Emulate VIF FIFO (Correct But Slower)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation>VIF FIFO 에뮬레이트(정확하지만 느림)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="149"/>
<source>Full VU0 Synchronization (Correct But Slower)</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation>전체 VU0 동기화(정확하지만 느림)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="156"/>
<source>VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation>VU I 비트 핵(스카페이스/크래쉬 밴디쿳 모여라 월드용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="163"/>
<source>VU Add Hack (For Tri-Ace Games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation>VU 애드 핵(tri-Ace 게임용)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="170"/>
<source>VU Overflow Hack (Superman Returns)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>VU 오버플로 핵(슈퍼맨 리턴즈)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="177"/>
<source>VU Sync (Run Behind, M-Bit games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation>VU 동기화(런 비하인드, M-Bit 게임)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="184"/>
<source>VU XGKick Sync (Correct But Slower)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation>VU XGKick 동기화(정확하지만 느림)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="191"/>
<source>Force Blit Internal FPS Detection (When auto-detection fails)</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation>강제 블릿 내부 FPS 감지(자동 감지에 실패한 경우)</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="583"/>
<source>Type</source>
<translation>유형</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="584"/>
<source>Code</source>
<translation>코드</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="585"/>
<source>Title</source>
<translation>제목</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="586"/>
<source>File Title</source>
<translation>파일 제목</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="587"/>
<source>CRC</source>
<translation>CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="588"/>
<source>Time Played</source>
<translation>플레이 시간</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="589"/>
<source>Last Played</source>
<translation>최근 실행</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="590"/>
<source>Size</source>
<translation>크기</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="591"/>
<source>Region</source>
<translation>지역</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="592"/>
<source>Compatibility</source>
<translation>호환성</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="34"/>
<source>Search Directories (will be scanned for games)</source>
<translation>디렉토리 검색(게임 검색)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="60"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="132"/>
<source>Add</source>
<translation>추가</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="77"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="149"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="173"/>
<source>Remove</source>
<translation>삭제</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="91"/>
<source>Search Directory</source>
<translation>디렉토리 검색</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="96"/>
<source>Scan Recursively</source>
<translation>반복 스캔</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="106"/>
<source>Excluded Paths (will not be scanned)</source>
<translation>제외된 경로(스캔하지 않음)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="186"/>
<source>Scan For New Games</source>
<translation>새 게임 검색</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="203"/>
<source>Rescan All Games</source>
<translation>모든 게임 재검색</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="175"/>
<source>Open Directory...</source>
<translation>디렉토리 열기...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
<source>Select Search Directory</source>
<translation>디렉토리 검색 선택</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="190"/>
<source>Scan Recursively?</source>
<translation>연속 검색?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="191"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>&quot;%1&quot; 디렉터리를 재귀적으로 스캔하시겠습니까?
재귀적으로 스캔하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일을 식별할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="221"/>
<source>Select Path</source>
<translation>경로 선택</translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="60"/>
<source>Game List</source>
<translation>게임 목록</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="83"/>
<source>Game Grid</source>
<translation>게임 그리드</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="106"/>
<source>Show Titles</source>
<translation>타이틀 보기</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="169"/>
<source>All Types</source>
<translation>모든 유형</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="182"/>
<source>All Regions</source>
<translation>모든 지역</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="200"/>
<source>Search...</source>
<translation>찾기...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="31"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
<source>Patch Title</source>
<translation>패치 타이틀</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="53"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
<source>Enabled</source>
<translation>활성화</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="64"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;작성자 : &lt;/span&gt;패치 작성자&lt;/p&gt;&lt;p&gt;설명은 여기에 표시&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="39"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation>&lt;strong&gt;작성자 : &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="40"/>
<source>Unknown</source>
<translation>알 수 없음</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="41"/>
<source>No description provided.</source>
<translation>제공된 설명이 없습니다.</translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation>게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. 패치는 사용자 책임 하에 사용해야 하며, PCSX2 팀은 게임 패치를 활성화한 사용자에 대해 어떠한 지원도 제공하지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
<source>Reload Patches</source>
<translation>패치 다시 불러오기</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="123"/>
<source>There are no patches available for this game.</source>
<translation>이 게임에 사용할 수 있는 패치가 없습니다.</translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation>타이틀 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="46"/>
<source>Path:</source>
<translation>경로 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Serial:</source>
<translation>일련번호 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>CRC:</source>
<translation>CRC :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>Type:</source>
<translation>유형 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="108"/>
<source>PS2 Disc</source>
<translation>PS2 디스크</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="117"/>
<source>PS1 Disc</source>
<translation>PS1 디스크</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="126"/>
<source>ELF (PS2 Executable)</source>
<translation>ELF(PS2 실행 파일)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="138"/>
<source>Region:</source>
<translation>지역 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="158"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-B(브라질)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="163"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-C(중국)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="168"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-HK(홍콩)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="173"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-J(한국/일본)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="178"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-K(한국)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="183"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-T(대만)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="188"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-U(미국)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="193"/>
<source>Other</source>
<translation>기타</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="198"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-A(호주)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="203"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AF(남아프리카공화국)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="208"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AU(오스트리아)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="213"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-BE(벨기에)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="218"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-E(유럽/호주)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="223"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-F(프랑스)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="228"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-FI(필란드)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="233"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-G(독일)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="238"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-GR(그리스)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="243"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-I(이탈리아)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="248"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-IN(인도)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="253"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-M(유럽/호주)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="258"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NL(네덜란드)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="263"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NO(노르웨이)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="268"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-P(포르투갈)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="273"/>
<source>PAL-PL (Poland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-PL(폴란드)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="278"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-R(러시아)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="283"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-S(스페인)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="288"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SC(스칸디나비아)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="293"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SW(스웨덴)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="298"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SWI(스위스)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="303"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-UK(영국)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="311"/>
<source>Compatibility:</source>
<translation>호환성 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="331"/>
<source>Unknown</source>
<translation>알 수 없음</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="336"/>
<source>Not Bootable</source>
<translation>부팅 불가</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="341"/>
<source>Reaches Intro</source>
<translation>인트로에 도달</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="346"/>
<source>Reaches Menu</source>
<translation>메뉴에 도달</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="351"/>
<source>In-Game</source>
<translation>인게임</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="356"/>
<source>Playable</source>
<translation>플레이 가능</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="361"/>
<source>Perfect</source>
<translation>완벽</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="369"/>
<source>Input Profile:</source>
<translation>입력 프로필 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="383"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation>공유</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="391"/>
<source>Disc Path:</source>
<translation>디스크 경로 :</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="403"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="410"/>
<source>Clear</source>
<translation>지우기</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="462"/>
<source>Verify</source>
<translation>검증</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="502"/>
<source>Search on Redump.org...</source>
<translation>Redump.org에서 검색...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="143"/>
<source>Select Disc Path</source>
<translation>디스크 경로 선택</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="156"/>
<source>Game is not a CD/DVD.</source>
<translation>게임 CD/DVD가 아닙니다.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="163"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation>가상 머신이 실행되는 동안 트랙 목록을 사용할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="188"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="191"/>
<source>Mode</source>
<translation>모드</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="192"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="200"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="193"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="201"/>
<source>Sectors</source>
<translation>섹터</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="194"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="202"/>
<source>Size</source>
<translation>용량</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="195"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="203"/>
<source>MD5</source>
<translation>MD5</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="196"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="204"/>
<source>Status</source>
<translation>상태</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="212"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="217"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="219"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="228"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;미산정&gt;</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="244"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="244"/>
<source>Cannot verify image while a game is running.</source>
<translation>게임이 실행 중인 동안에는 이미지를 확인할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="274"/>
<source>One or more tracks is missing.</source>
<translation>하나 이상의 트랙이 누락됐습니다.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="311"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation>%1 [%2](버전 %3)으로 확인되었습니다.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="318"/>
<source>Verified as %1 [%2].</source>
<translation>%1 [%2]로 확인되었습니다.</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="38"/>
<source>Renderer:</source>
<translation>렌더러 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="48"/>
<source>Adapter:</source>
<translation>어댑터 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="68"/>
<source>Display</source>
<translation>디스플레이</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="74"/>
<source>Fullscreen Mode:</source>
<translation>전체 화면 모드 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="84"/>
<source>Aspect Ratio:</source>
<translation>종횡비 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="92"/>
<source>Fit to Window / Fullscreen</source>
<translation>창/전체 화면에 맞추기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="97"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="128"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation>자동 표준(4:3 인터레이스 / 3:2 프로그레시브)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="102"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="133"/>
<source>Standard (4:3)</source>
<translation>표준(4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="107"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="138"/>
<source>Widescreen (16:9)</source>
<translation>와이드스크린(16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="115"/>
<source>FMV Aspect Ratio:</source>
<translation>FMV 종횡비 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="123"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1125"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1156"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="61"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
<source>Off (Default)</source>
<translation>끔(기본값)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="154"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="794"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1253"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2126"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2161"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
<source>Automatic (Default)</source>
<translation>자동(기본값)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="159"/>
<source>None (Interlaced, also used by Progressive)</source>
<translation>없음(인터레이스드, 프로그레시브에서도 사용)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="164"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation>직조(상단 필드 우선, 톱니)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="169"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation>직조(하단 필드 우선, 톱니)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="174"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>밥(상단 필드 우선, 전체 프레임)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="179"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>밥(하단 필드 우선, 전체 프레임)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="184"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation>블렌드(상단 필드 우선, 2개 필드 병합)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="189"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation>블렌드(하단 필드 우선, 2개 필드 병합)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="194"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation>적응형(상단 필드 우선, 밥+위브와 유사)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="199"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation>적응형(하단 필드 우선, 밥+위브와 유사)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="207"/>
<source>Bilinear Filtering:</source>
<translation>쌍선형 필터링 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="215"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="654"/>
<source>None</source>
<translation>없음</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="220"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation>쌍선형(부드럽게)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="225"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation>쌍선형(선명하게)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="233"/>
<source>Vertical Stretch:</source>
<translation>수직 스트레치 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="444"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1432"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1627"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation>%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="253"/>
<source>Crop:</source>
<translation>자르기 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="262"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>좌 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="286"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="303"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="320"/>
<source>px</source>
<translation>px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="279"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>상 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="296"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>우 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="313"/>
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>하 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="334"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<source>Screen Offsets</source>
<translation>화면 오프셋</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="348"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="403"/>
<source>VSync</source>
<translation>수직 동기화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<source>Show Overscan</source>
<translation>오버스캔 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<source>Enable Widescreen Patches</source>
<translation>와이드스크린 패치 활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="369"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<source>Enable No-Interlacing Patches</source>
<translation>비인터레이스 패치 활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="400"/>
<source>Anti-Blur</source>
<translation>흐림 방지</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<source>Ctrl+S</source>
<translation>Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="386"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="382"/>
<source>Disable Interlace Offset</source>
<translation>인터레이스 오프셋 사용 안 함</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="395"/>
<source>Screenshot Size:</source>
<translation>스크린샷 크기 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="405"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="417"/>
<source>Screen Resolution</source>
<translation>화면 해상도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Internal Resolution</source>
<translation>내부 해상도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="415"/>
<source>Internal Resolution (Aspect Uncorrected)</source>
<translation>내부 해상도(무보정 화면비)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
<source>PNG</source>
<translation>PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="429"/>
<source>JPEG</source>
<translation>JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="437"/>
<source>Quality:</source>
<translation>품질 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="460"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="698"/>
<source>Rendering</source>
<translation>랜더링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="466"/>
<source>Internal Resolution:</source>
<translation>내부 해상도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="476"/>
<source>Mipmapping:</source>
<translation>밉매핑 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="587"/>
<source>Off</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
<source>Basic (Generated Mipmaps)</source>
<translation>기본(밉맵 생성)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="499"/>
<source>Full (PS2 Mipmaps)</source>
<translation>전체(PS2 밉맵)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="704"/>
<source>Texture Filtering:</source>
<translation>텍스처 필터링 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="515"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="724"/>
<source>Nearest</source>
<translation>근접</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="729"/>
<source>Bilinear (Forced)</source>
<translation>쌍선형(강제)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="734"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Bilinear (PS2)</source>
<translation>쌍선형(PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="530"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="739"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation>쌍선형(스프라이트를 제외한 강제)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="538"/>
<source>Trilinear Filtering:</source>
<translation>삼선형 필터링 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="551"/>
<source>Off (None)</source>
<translation>끔(없음)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="556"/>
<source>Trilinear (PS2)</source>
<translation>삼선형(PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<source>Trilinear (Forced)</source>
<translation>삼선형(강제)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="569"/>
<source>Anisotropic Filtering:</source>
<translation>이방성 필터링 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="579"/>
<source>Dithering:</source>
<translation>디더링 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Scaled</source>
<translation>스케일</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Unscaled (Default)</source>
<translation>언스케일(기본값)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="605"/>
<source>Blending Accuracy:</source>
<translation>혼합 세밀도 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="613"/>
<source>Minimum</source>
<translation>매우 낮음</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="618"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Basic (Recommended)</source>
<translation>낮음(권장)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="623"/>
<source>Medium</source>
<translation>보통</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="628"/>
<source>High</source>
<translation>높음</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="633"/>
<source>Full (Slow)</source>
<translation>매우 높음(느림)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="638"/>
<source>Maximum (Very Slow)</source>
<translation>최고 높음(매우 느림)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="646"/>
<source>Texture Preloading:</source>
<translation>텍스처 미리 불러오는 중 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="659"/>
<source>Partial</source>
<translation>일부</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
<source>Full (Hash Cache)</source>
<translation>전체(해시 캐시)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1080"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>GPU Palette Conversion</source>
<translation>GPU 팔레트 변환</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="681"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<source>Manual Hardware Renderer Fixes</source>
<translation>수동 하드웨어 렌더러 수정</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="674"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<source>Spin GPU During Readbacks</source>
<translation>리드백 중 GPU 회전</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<source>Spin CPU During Readbacks</source>
<translation>리드백 중 CPU 회전</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="747"/>
<source>Extra Rendering Threads:</source>
<translation>추가 렌더링 스레드 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="754"/>
<source> threads</source>
<translation> 스레드</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="763"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Mipmapping</source>
<translation>밉매핑</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="770"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<source>Auto Flush</source>
<translation>자동 플러시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="780"/>
<source>Hardware Fixes</source>
<translation>하드웨어 수정</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="786"/>
<source>Half Screen Fix:</source>
<translation>하프스크린 수정 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="799"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2166"/>
<source>Force Disabled</source>
<translation>강제 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="804"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2171"/>
<source>Force Enabled</source>
<translation>강제 활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="812"/>
<source>CPU Sprite Render Size:</source>
<translation>CPU 스프라이트 렌더 크기:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="822"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="908"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="915"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>0 (Disabled)</source>
<extracomment>0 (Disabled)</extracomment>
<translation> 0(비활성화)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="827"/>
<source>1 (64 Max Width)</source>
<translation>1(최대 너비 64)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="832"/>
<source>2 (128 Max Width)</source>
<translation>2(최대 너비 128)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="837"/>
<source>3 (192 Max Width)</source>
<translation>3(최대 너비 192)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="842"/>
<source>4 (256 Max Width)</source>
<translation>4(최대 너비 256)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="847"/>
<source>5 (320 Max Width)</source>
<translation>5(최대 너비 320)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="852"/>
<source>6 (384 Max Width)</source>
<translation>6(최대 너비 384)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="857"/>
<source>7 (448 Max Width)</source>
<translation>7(최대 너비 448)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="862"/>
<source>8 (512 Max Width)</source>
<translation>8(최대 너비 512)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="867"/>
<source>9 (576 Max Width)</source>
<translation>9(최대 너비 576)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="872"/>
<source>10 (640 Max Width)</source>
<translation>10(최대 너비 640)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1011"/>
<source>Skipdraw Range:</source>
<translation>건너뛰기 범위 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1087"/>
<source>Frame Buffer Conversion</source>
<translation>프레임 버퍼 변환</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
<source>Disable Depth Emulation</source>
<translation>깊이 에뮬레이션 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1052"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<source>Disable Safe Features</source>
<translation>안전 기능 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1073"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<source>Preload Frame Data</source>
<translation>프레임 데이터 미리 불러오기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
<source>Texture Inside RT</source>
<translation>텍스처 내부 RT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="920"/>
<source>1 (Normal)</source>
<translation>1(일반)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="925"/>
<source>2 (Aggressive)</source>
<translation>2(어그레시브)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="901"/>
<source>Software CLUT Render:</source>
<translation>소프트웨어 CLUT 렌더 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="933"/>
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation>GPU 타깃 CLUT :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="941"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="967"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="993"/>
<source>Disabled (Default)</source>
<translation>비활성화(기본값)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="946"/>
<source>Enabled (Exact Match)</source>
<translation>활성화(정확히 일치)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="951"/>
<source>Enabled (Check Inside Target)</source>
<translation>활성화(내부 대상 확인)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1111"/>
<source>Upscaling Fixes</source>
<translation>업스케일링 수정</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1117"/>
<source>Half Pixel Offset:</source>
<translation>하프 픽셀 오프셋 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1130"/>
<source>Normal (Vertex)</source>
<translation>일반(버텍스)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1135"/>
<source>Special (Texture)</source>
<translation>특수(텍스처)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1140"/>
<source>Special (Texture - Aggressive)</source>
<translation>특수(텍스처-어그레시브)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1148"/>
<source>Round Sprite:</source>
<translation>라운드 스프라이트 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1161"/>
<source>Half</source>
<translation>하프</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1166"/>
<source>Full</source>
<translation>전체</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1174"/>
<source>Texture Offsets:</source>
<translation>텍스쳐 오프셋 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1183"/>
<source>X:</source>
<translation>X :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1197"/>
<source>Y:</source>
<translation>Y :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1236"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="606"/>
<source>Merge Sprite</source>
<translation>스프라이트 병합</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1215"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
<source>Align Sprite</source>
<translation>스프라이트 정렬</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="146"/>
<source>Deinterlacing:</source>
<translation>인터레이스 제거 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="881"/>
<source>Sprites Only</source>
<translation>스프라이트 전용</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="886"/>
<source>Sprites/Triangles</source>
<translation>스프라이트/트라이앵글</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="891"/>
<source>Blended Sprites/Triangles</source>
<translation>혼합 스프라이트/트라이앵글</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="959"/>
<source>Auto Flush:</source>
<translation>자동 플러시 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="972"/>
<source>Enabled (Sprites Only)</source>
<translation>활성화(스프라이트만)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="977"/>
<source>Enabled (All Primitives)</source>
<translation>활성화(모든 프리미티브)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="985"/>
<source>Texture Inside RT:</source>
<translation>텍스처 내부 RT :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="998"/>
<source>Inside Target</source>
<translation>대상 내부</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1003"/>
<source>Merge Targets</source>
<translation>대상 병합</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1045"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<source>Disable Partial Source Invalidation</source>
<translation>부분 소스 무효화 사용 안 함</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1059"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
<source>Target Partial Invalidation</source>
<translation>대상 부분 무효화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1066"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
<source>Read Targets When Closing</source>
<translation>닫을 때 대상 읽기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1094"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="570"/>
<source>Estimate Texture Region</source>
<translation>텍스처 영역 추정</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1101"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>Disable Render Fixes</source>
<translation>렌더링 수정 사용 안 함</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
<source>Unscaled Palette Texture Draws</source>
<translation>배율 조정되지 않은 팔레트 텍스처 그리기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1229"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<source>Wild Arms Hack</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation>와일드 암즈 핵</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1245"/>
<source>Bilinear Dirty Upscale:</source>
<translation>쌍선형 더티 업스케일 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1258"/>
<source>Force Bilinear</source>
<translation>강제 쌍선형</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1263"/>
<source>Force Nearest</source>
<translation>강제 근접</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1272"/>
<source>Texture Replacement</source>
<translation>텍스처 대체</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1278"/>
<source>Search Directory</source>
<translation>디렉토리 검색</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1287"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1762"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1294"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1769"/>
<source>Open...</source>
<translation>열기...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1301"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1776"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1308"/>
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation>PCSX2는 이 디렉터리에서 텍스처 대체품을 덤프하고 불러옵니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1318"/>
<source>Options</source>
<translation>옵션</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1324"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
<source>Dump Textures</source>
<translation>텍스처 덤프</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1331"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
<source>Dump Mipmaps</source>
<translation>밉맵 덤프</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1338"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="616"/>
<source>Dump FMV Textures</source>
<translation>FMV 텍스처 덤프</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1345"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
<source>Async Texture Loading</source>
<translation>비동기 텍스처 불러오기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1352"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
<source>Load Textures</source>
<translation>텍스처 불러오기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1359"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
<source>Precache Textures</source>
<translation>프리캐시 텍스처</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1383"/>
<source>Post-Processing</source>
<translation>후 처리</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1389"/>
<source>Sharpening/Anti-Aliasing</source>
<translation>선명도/앤티 앨리어싱</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1395"/>
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation>대비 적응형 선명도 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1405"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1473"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
<source>None (Default)</source>
<translation>없음(기본값)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1410"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation>선명도만(내부 해상도)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1415"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation>선명도 및 크기 조정(디스플레이 해상도)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1425"/>
<source>Sharpness:</source>
<translation>선명도 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1449"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1459"/>
<source>Filters</source>
<translation>필터</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1465"/>
<source>TV Shader:</source>
<translation>TV 셰이더 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1478"/>
<source>Scanline Filter</source>
<translation>스캔라인 필터</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1483"/>
<source>Diagonal Filter</source>
<translation>대각선 필터</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1488"/>
<source>Triangular Filter</source>
<translation>삼각 필터</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1493"/>
<source>Wave Filter</source>
<translation>웨이브 필터</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1498"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation>Lottes CRT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1503"/>
<source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
<translation>4xRGSS 다운샘플링(4x 회전 그리드 슈퍼샘플링)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1508"/>
<source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
<translation>NxAGSS 다운샘플링(Nx 자동 그리드 슈퍼샘플링)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1516"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
<source>Shade Boost</source>
<translation>셰이드 부스트</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1538"/>
<source>Brightness:</source>
<translation>밝기 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1555"/>
<source>Contrast:</source>
<translation>대비 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1572"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="643"/>
<source>Saturation</source>
<translation>채도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1608"/>
<source>OSD</source>
<translation>OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1614"/>
<source>On-Screen Display</source>
<translation>온스크린 디스플레이</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1620"/>
<source>OSD Scale:</source>
<translation>OSD 배율 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1642"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
<source>Show Indicators</source>
<translation>표시기 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1649"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<source>Show Resolution</source>
<translation>해상도 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1656"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
<source>Show Inputs</source>
<translation>입력 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1663"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="668"/>
<source>Show GPU Usage</source>
<translation>GPU 사용량 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1670"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
<source>Show Settings</source>
<translation>설정 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1677"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<source>Show FPS</source>
<translation>FPS 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2195"/>
<source>Disable Shader Cache</source>
<translation>셰이더 캐시 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2209"/>
<source>Disable Vertex Shader Expand</source>
<translation>버텍스 셰이더 확장 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1691"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
<source>Show Statistics</source>
<translation>통계 보기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1698"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<source>Show CPU Usage</source>
<translation>CPU 사용량 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1712"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
<source>Warn About Unsafe Settings</source>
<translation>안전하지 않은 설정에 대해 경고</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1719"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
<source>Show Frame Times</source>
<translation>프레임 시간 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1745"/>
<source>Recording</source>
<translation>녹화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1751"/>
<source>Video Dumping Directory</source>
<translation>영상 덤핑 디렉토리</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1788"/>
<source>Capture Setup</source>
<translation>캡쳐 설정</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1794"/>
<source>Container:</source>
<translation>컨테이너 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1827"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1895"/>
<source>Codec:</source>
<translation>코덱 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1860"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1985"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
<source>Extra Arguments</source>
<translation>추가 인수</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1873"/>
<source>Capture Audio</source>
<translation>음향 캡쳐</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1928"/>
<source>Resolution:</source>
<translation>해상도 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1953"/>
<source>x</source>
<translation>x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1976"/>
<source>Auto</source>
<translation>자동</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1998"/>
<source>Capture Video</source>
<translation>영상 캡처</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2024"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation>고급</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2030"/>
<source>Advanced Options</source>
<translation>고급 옵션</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2036"/>
<source>Hardware Download Mode:</source>
<translation>하드웨어 내려받기 모드 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2044"/>
<source>Accurate (Recommended)</source>
<translation>정밀(권장)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2049"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation>리드백 비활성화(GS 스레드 동기화)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2054"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation>비동기화(비결정적)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2059"/>
<source>Disabled (Ignore Transfers)</source>
<translation>비활성화(전송 무시)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2067"/>
<source>GS Dump Compression:</source>
<translation>GS 덤프 압축 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2075"/>
<source>Uncompressed</source>
<translation>압축되지 않음</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2080"/>
<source>LZMA (xz)</source>
<translation>LZMA(xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2085"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
<source>Zstandard (zst)</source>
<translation>Z스탠다드(zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2095"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Skip Presenting Duplicate Frames</source>
<translation>중복 프레임 표시 건너뛰기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2102"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation>블릿 스왑 체인 사용</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2109"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
<source>Disable Threaded Presentation</source>
<translation>스레드 프레젠테이션 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1837"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1905"/>
<source>Bitrate:</source>
<translation>비트레이트 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1844"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1912"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation> kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2118"/>
<source>Allow Exclusive Fullscreen:</source>
<translation>전체 화면 전용 허용 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2131"/>
<source>Disallowed</source>
<translation>불허</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2136"/>
<source>Allowed</source>
<translation>허용</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2147"/>
<source>Debugging Options</source>
<translation>디버깅 옵션</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2153"/>
<source>Override Texture Barriers:</source>
<translation>텍스처 배리어 오버라이드 :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2202"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<source>Use Debug Device</source>
<translation>디버그 장치 사용</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2188"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
<source>Disable Dual Source Blending</source>
<translation>듀얼 소스 혼합 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1705"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
<source>Show Speed Percentages</source>
<translation>속도 비율 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2181"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>Disable Framebuffer Fetch</source>
<translation>프레임버퍼 가져오기 비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="41"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="53"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="56"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation>소프트웨어</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="58"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation>없음</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>2x</source>
<translation>2배</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>4x</source>
<translation>4배</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>8x</source>
<translation>8배</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>16x</source>
<translation>16배</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="288"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="983"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1012"/>
<source>Use Global Setting [%1]</source>
<translation>전역 설정 사용 [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="382"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="403"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="407"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="570"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="606"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="616"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="668"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="707"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
<source>Unchecked</source>
<translation>선택 안 함</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="377"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation>게임 시작 시, 와이드스크린 패치를 자동으로 로드하고 적용합니다. 문제를 일으킬 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="380"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation>게임 시작 시, 자동으로 노인터레이싱 패치를 로드하고 적용합니다. 문제를 일으킬 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation>일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프셋을 비활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Bilinear Filtering</source>
<translation>쌍선형 필터링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="386"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation>쌍선형 포스트 프로세싱 필터를 활성화합니다. 화면에 표시되는 전체 사진을 부드럽게 처리합니다. 픽셀 간 위치를 보정합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="391"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation>게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프셋을 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="395"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation>화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>FMV Aspect Ratio</source>
<translation>FMV 종횡비</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation>풀모션 영상(FMV) 종횡비를 재정의합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation>에뮬레이션의 텍스처 및 삼선형 필터링을 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation>GS 혼합 유닛 에뮬레이션의 정확도 수준을 제어합니다.&lt;br&gt; 설정이 높을수록 셰이더에서 더 많은 블렌딩이 정확하게 에뮬레이션되며 속도 페널티가 높아집니다.&lt;br&gt; Direct3D의 블렌딩은 OpenGL/Vulkan에 비해 기능이 저하된다는 점에 유의하세요.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Software CLUT Render</source>
<translation>소프트웨어 CLUT 렌더</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>This option disables game-specific render fixes.</source>
<translation>이 옵션은 게임별 렌더링 수정을 비활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation>기본적으로 텍스처 캐시는 부분 무효화를 처리합니다. 안타깝게도 이 작업은 CPU 연산 비용이 매우 많이 듭니다. 이 핵은 부분 무효화를 텍스처의 완전한 삭제로 대체하여 CPU 부하를 줄입니다. 스노우블라인드 엔진 게임에 도움이 됩니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
<source>Framebuffer Conversion</source>
<translation>프레임버퍼 변환</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation>GPU가 아닌 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. 해리포터와 스턴트맨 게임에 도움이 됩니다. 성능에 큰 영향을 미칩니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately. </source>
<translation>새 프레임을 렌더링할 때 GS 데이터를 업로드하여 일부 효과를 정확하게 재현합니다. </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
<source>Disabled</source>
<translation>비활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>텍스처 캐시가 이전 프레임버퍼의 내부 부분을 입력 텍스처로 재사용할 수 있도록 합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation>종료 시, 텍스처 캐시의 모든 타깃을 로컬 메모리로 다시 플러시합니다. 상태를 저장하거나 렌더러를 전환할 때 시각적 손실을 방지할 수 있지만 그래픽 손상이 발생할 수도 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
<source>Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.</source>
<translation>Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation>게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 - 스노우블라인드 게임)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation>에이스 컴뱃, 철권, 소울 칼리버 등의 남코 게임에서 업스케일링(세로줄) 문제를 수정했습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="651"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation>OSD 배율을 50%에서 500%까지 조절할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation>일시 정지, 터보, 빨리 감기, 슬로우 모션과 같은 에뮬레이션 상태에 대한 OSD 아이콘 표시기를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation>디버깅에 유용한 다양한 설정과 해당 설정의 현재 값을 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Shows the current controller state of the system in the bottom left corner of the display.</source>
<translation>디스플레이 왼쪽 하단에 시스템의 현재 컨트롤러 상태를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
<source>Displays a graph showing the average frametimes.</source>
<translation>평균 프레임 시간을 보여주는 그래프를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
<source>Allow Exclusive Fullscreen</source>
<translation>전체 화면 전용 허용</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation>전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위한 드라이버의 휴리스틱을 재정의합니다.&lt;br&gt;전용 전체 화면을 허용하지 않으면 작업 전환 및 오버레이가 더 원활해질 수 있지만 입력 대기 시간이 늘어날 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="400"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation>내부 흐림 방지 핵을 적용합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="404"/>
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation>이 옵션을 활성화하면 현재 모니터 또는 화면과 PCSX2의 재생률을 일치시킬 수 있습니다. 수직 동기화가 불가능한 경우(100%가 아닌 속도로 실행되는 경우) 자동으로 비활성화됩니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="341"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="407"/>
<source>Integer Scaling</source>
<translation>정수 스케일링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="408"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 디스플레이 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Aspect Ratio</source>
<translation>종횡비</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation>자동 표준(4:3/3:2 프로그레시브)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="412"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation>콘솔의 출력을 화면에 표시하는 데 사용되는 화면 비율을 변경합니다. 기본값은 자동 표준(4:3/3:2 프로그레시브)으로, 당시의 일반적인 TV에서 게임이 표시되는 방식에 맞게 화면비를 자동으로 조정합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<source>Deinterlacing</source>
<translation>인터레이스 제거</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="417"/>
<source>Screenshot Size</source>
<translation>스크린샷 크기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation>스크린샷을 저장할 해상도를 결정합니다. 내부 해상도는 파일 크기를 희생하면서 더 많은 디테일을 보존합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
<source>Screenshot Format</source>
<translation>스크린샷 형식</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation>스크린샷을 저장하는 데 사용할 형식을 선택합니다. JPEG는 더 작은 파일을 생성하지만 디테일이 손실됩니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<source>Screenshot Quality</source>
<translation>스크린샷 품질</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>50%</source>
<translation>50%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation>스크린샷을 압축할 품질을 선택합니다. 값이 클수록 JPEG의 경우 더 많은 디테일을 보존하고 PNG의 경우 파일 크기를 줄입니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="651"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<source>Vertical Stretch</source>
<translation>수직 스트레치</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation>디스플레이의 세로 구성 요소를 늘리거나(&amp;lt; 100%) 찌그러뜨립니다(&amp;gt; 100%).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<source>Fullscreen Mode</source>
<translation>전체 화면 모드</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1006"/>
<source>Borderless Fullscreen</source>
<translation>경계선 없는 전체 화면</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation>전체 화면 해상도 및 주사율을 선택합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>0px</source>
<translation>0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation>디스플레이 왼쪽에서 잘라낸 픽셀 수를 변경합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Top</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation>디스플레이 상단에서 잘린 픽셀 수를 변경합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation>디스플레이 오른쪽에서 잘린 픽셀 수를 변경합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Bottom</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation>디스플레이 하단에서 잘린 픽셀 수를 변경합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Native (PS2) (Default)</source>
<translation>PS2 원본(기본값)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="452"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation>게임이 렌더링되는 해상도를 제어합니다. 고해상도는 구형 또는 저사양 GPU의 성능에 영향을 줄 수 있습니다.&lt;br&gt;기본 해상도가 아닌 경우 일부 게임에서 사소한 그래픽 문제가 발생할 수 있습니다.&lt;br&gt;영상 파일이 사전 렌더링되므로 FMV 해상도는 변경되지 않습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Control the accuracy level of the mipmapping emulation.</source>
<translation>밉매핑 에뮬레이션의 정확도 수준을 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Texture Filtering</source>
<translation>텍스처 필터링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Control the texture filtering of the emulation.</source>
<translation>에뮬레이션의 텍스처 필터링을 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<source>Trilinear Filtering</source>
<translation>삼선형 필터링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<source>Anisotropic Filtering</source>
<translation>이방성 필터링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation>극단적인 시야각에서 텍스처 앨리어싱을 줄입니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Dithering</source>
<translation>디더링</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</source>
<translation>색상 사이의 밴딩을 줄이고 인지되는 색상 심도를 개선합니다.&lt;br&gt; 끄기 : 디더링을 비활성화합니다.&lt;br&gt; 스케일 해제 : 기본 디더링/가장 낮은 디더링 효과는 업스케일링 시 사각형 크기를 증가시키지 않습니다..&lt;br&gt; 스케일 처리 : 업스케일링 인식/가장 높은 디더링 효과.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Blending Accuracy</source>
<translation>혼합 세밀도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
<source>Texture Preloading</source>
<translation>텍스처 미리 불러오기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation>작은 조각이 아닌 전체 텍스처를 한 번에 업로드하여 가능한 경우 중복 업로드를 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택의 경우 속도가 느려질 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation>활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation>이 옵션을 활성화하면 렌더러 및 게임 업스케일링 수정을 변경할 수 있습니다. 그러나 이 옵션을 활성화하면 자동 설정이 비활성화되며 이 옵션을 선택 취소하여 자동 설정을 다시 활성화할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation>절전 모드로 전환되는 것을 방지하기 위해 읽기 백 중에 CPU에서 쓸모없는 작업을 수행합니다. 성능은 향상될 수 있지만 전력 사용량이 크게 증가합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation>절전 모드로 전환되는 것을 방지하기 위해 리드백 중에 불필요한 작업을 GPU에 제출합니다. 성능을 향상시킬 수 있지만 전력 사용량이 크게 증가합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Extra Rendering Threads</source>
<translation>추가 렌더링 스레드</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>2 threads</source>
<translation>2 스레드</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</source>
<translation>렌더링 스레드 수입니다: 단일 스레드의 경우 0, 멀티 스레드의 경우 2개 이상(1은 디버깅용). CPU에 4개의 스레드가 있는 경우 2 또는 3을 선택합니다. 최상의 성능을 얻는 방법을 계산할 수 있습니다(CPU 스레드 수 - 2). 스레드가 7개 이상이면 성능이 크게 향상되지 않으며 오히려 성능이 저하될 수도 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation>프레임버퍼가 입력 텍스처일 때 프리미티브 플러시를 강제합니다. Jak 시리즈의 그림자 및 GTA:SA의 방사성과 같은 일부 처리 효과를 수정합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation>일부 게임에서 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<source>Half Screen Fix</source>
<translation>하프 스크린 수정</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
<source>Control the half-screen fix detection on texture shuffling.</source>
<translation>텍스처 셔플링에서 하프스크린 수정 감지 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<source>CPU Sprite Renderer Size</source>
<translation>CPU 스프라이트 렌더러 크기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
<source>Skipdraw Range Start</source>
<translation>범위 시작 건너뛰기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation>왼쪽 상자의 서페이스에서 오른쪽 상자에 지정된 서페이스까지 서페이스 그리기를 완전히 건너뜁니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<source>Skipdraw Range End</source>
<translation>범위 끝 건너뛰기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<source>Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.</source>
<translation>텍스처 캐시에서 뎁스 버퍼 지원을 비활성화합니다. 속도를 높이는 데 도움이 될 수 있지만 다양한 결함이 발생할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation>이 옵션은 여러 안전 기능을 비활성화합니다. 정확한 언스케일 포인트 및 라인 렌더링을 비활성화하여 제노사가 게임에 도움이 될 수 있습니다. 정확한 GS 메모리 지우기를 비활성화하여 CPU에서 수행하도록 하고 GPU가 처리하도록 하여 킹덤 하츠 게임에 도움이 될 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
<source>Half Pixel Offset</source>
<translation>하프 픽셀 오프셋</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="577"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation>정렬되지 않은 안개, 블룸 또는 블렌드 효과가 수정될 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
<source>Round Sprite</source>
<translation>라운드 스프라이트</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="580"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation>업스케일링 시 2D 스프라이트 텍스처의 샘플링을 수정합니다. 업스케일링 시 Ar 토넬리코와 같은 게임 스프라이트의 선을 수정합니다. 하프 옵션은 평면 스프라이트에, 풀 옵션은 모든 스프라이트에 적용됩니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
<source>Texture Offsets X</source>
<translation>텍스처 오프셋 X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation>ST/UV 텍스처 좌표에 대한 오프셋. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
<source>Texture Offsets Y</source>
<translation>텍스처 오프셋 Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation>업스케일링 시 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<source>Bilinear Upscale</source>
<translation>쌍선형 업스케일</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation>업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다. 예 - 용감한 태양 눈부심.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation>여러 개의 페이빙 스프라이트를 하나의 팻 스프라이트로 포스트 프로세싱하는 것을 대체합니다. 다양한 업스케일링 라인을 줄입니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation>대비 적응형 선명도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>Sharpness</source>
<translation>선명도</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation>채도, 대비 및 밝기를 조정할 수 있습니다. 밝기, 채도 및 대비의 값은 기본값이 50입니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation>FXAA 앤티 앨리어싱 알고리즘을 적용하여 게임의 시각적 품질을 개선합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="639"/>
<source>Brightness</source>
<translation>밝기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="639"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="643"/>
<source>50</source>
<translation>50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<source>Contrast</source>
<translation>명암</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
<source>TV Shader</source>
<translation>TV 셰이더</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="646"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation>다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="651"/>
<source>OSD Scale</source>
<translation>OSD 배율</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1684"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<source>Show OSD Messages</source>
<translation>OSD 메시지 표시</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>저장 상태가 생성/로드되거나 스크린샷이 찍히는 등의 이벤트가 발생하면 화면 디스플레이에 메시지를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation>디스플레이 오른쪽 상단에 게임의 내부 프레임 속도를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation>디스플레이 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation>디스플레이 오른쪽 상단에 게임의 해상도를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation>호스트의 CPU 사용률을 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="668"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation>호스트의 GPU 사용률을 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation>디버깅에 유용한 내부 그래픽 사용량에 대한 카운터를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation>게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
<source>Enable Extra Arguments</source>
<translation>추가 인수 활성화</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
<source>Leave It Blank</source>
<translation>비워두기</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation>선택한 영상 코덱에 전달된 매개변수입니다.&lt;br&gt; &apos;=&apos;를 사용해야 합니다. 키와 값을 분리하고 &apos;:&apos; 두 쌍을 서로 분리합니다.&lt;br&gt; 예 - &quot;crf = 21 : 사전 설정 = 매우 빠름&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<source>Override Texture Barriers</source>
<translation>텍스처 배리어 오버라이드</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
<source>GS Dump Compression</source>
<translation>GS 덤프 압축</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation>GS 덤프를 생성할 때 사용되는 압축 알고리즘을 변경합니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="709"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation>Direct3D 11 렌더러를 사용할 때 플립 대신 블릿 프레젠테이션 모델을 사용합니다. 일반적으로 성능이 느려지지만 일부 스트리밍 응용프로그램이나 일부 시스템에서 프레임 속도를 제한 해제하는 데 필요할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>25/30fps 게임에서 유휴 프레임이 표시되는 시점을 감지하여 해당 프레임 표시를 건너뜁니다. 프레임은 여전히 렌더링되지만 GPU가 프레임을 완료하는 데 더 많은 시간이 걸린다는 의미입니다(프레임 건너뛰기가 아님). CPU/GPU가 최대 활용률에 가까울 때 프레임 시간 변동을 완화할 수 있지만 프레임 페이싱이 일관되지 않고 입력 지연이 증가할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</source>
<translation>작업자 스레드 대신 메인 GS 스레드에 프레임을 표시합니다. 프레임 시간 문제를 디버깅하는 데 사용됩니다. 프레임 누락 가능성을 줄이거나 프레임 시간이 더 불규칙해지는 대신 티어링을 줄일 수 있습니다. 벌컨 렌더러에만 적용됩니다.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
<source>GS Download Mode</source>
<translation>GS 내려받기 모드</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
<source>Accurate</source>
<translation>정확성</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation>GS 내려받기 시, GS 스레드 및 호스트 GPU와의 동기화를 건너뜁니다. 느린 시스템에서는 속도가 크게 향상될 수 있지만 그래픽 효과가 많이 손상될 수 있습니다. 게임이 깨지는데 이 옵션이 활성화되어 있다면 먼저 비활성화하세요.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="839"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation>기본값</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="977"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="983"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1012"/>
<source>(Default)</source>
<translation>(기본값)</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1000"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1008"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1028"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1035"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1044"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1050"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1056"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1062"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1075"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1098"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1126"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1138"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1152"/>
<source>Graphics</source>
<translation>그래픽</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1001"/>
<source>Save Screenshot</source>
<translation>스크린샷 저장</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1008"/>
<source>Toggle Video Capture</source>
<translation>영상 캡처 전환</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1028"/>
<source>Save Single Frame GS Dump</source>
<translation>단일 프레임 GS 덤프 저장</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1035"/>
<source>Save Multi Frame GS Dump</source>
<translation>멀티 프레임 GS 덤프 저장</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1045"/>
<source>Toggle Software Rendering</source>
<translation>소프트웨어 렌더링 전환</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1051"/>
<source>Increase Upscale Multiplier</source>
<translation>업스케일 배율 확대</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1057"/>
<source>Decrease Upscale Multiplier</source>
<translation>업스케일 배율 축소</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1062"/>
<source>Cycle Aspect Ratio</source>
<translation>주기 종횡비</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1071"/>
<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation>종횡비를 &apos;{}&apos;로 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1075"/>
<source>Cycle Hardware Mipmapping</source>
<translation>사이클 하드웨어 밉매핑</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1087"/>
<source>Hardware mipmapping set to &apos;{}&apos;.</source>
<translation>하드웨어 밉매핑을 &apos;{}&apos;로 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1098"/>
<source>Cycle Deinterlace Mode</source>
<translation>사이클 인터레이스 제거 모드</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1120"/>
<source>Deinterlace mode set to &apos;{}&apos;.</source>
<translation>인터레이스 제거 모드를 &apos;{}&apos;로 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1126"/>
<source>Toggle Texture Dumping</source>
<translation>텍스처 덤핑 전환</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1132"/>
<source>Texture dumping is now enabled.</source>
<translation>이제 텍스처 덤핑이 활성화됐습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1133"/>
<source>Texture dumping is now disabled.</source>
<translation>이제 텍스처 덤핑이 비활성화됐습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1139"/>
<source>Toggle Texture Replacements</source>
<translation>텍스처 대체 전환</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1146"/>
<source>Texture replacements are now enabled.</source>
<translation>이제 텍스처 대체가 활성화됐습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1147"/>
<source>Texture replacements are now disabled.</source>
<translation>이제 텍스처 대체가 비활성화됐습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
<source>Reload Texture Replacements</source>
<translation>텍스처 대체 다시 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1160"/>
<source>Texture replacements are not enabled.</source>
<translation>텍스처 대체가 활성화되지 않았습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1165"/>
<source>Reloading texture replacements...</source>
<translation>텍스처 대체 다시 불러오기...</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="48"/>
<source>Target speed set to {:.0f}%.</source>
<translation>목표 속도를 {:.0f}%로 설정.</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="66"/>
<source>Volume: Muted</source>
<translation>음량 : 음 소거</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="71"/>
<source>Volume: {}%</source>
<translation>음량 : {}%</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="106"/>
<source>Save slot {} selected (last save: {}).</source>
<translation>슬롯 {} 선택됨(마지막 저장: {}).</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="112"/>
<source>Save slot {} selected (no save yet).</source>
<translation>슬롯 {} 저장 선택됨(아직 저장 않함).</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="124"/>
<source>No save state found in slot {}.</source>
<translation>슬롯 {}에서 저장 상태를 찾을 수 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="138"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="144"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="149"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="156"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="160"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="165"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="174"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="182"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="190"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="207"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="212"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="217"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="222"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="227"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="232"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="236"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="241"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="246"/>
<source>System</source>
<translation>시스템</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="138"/>
<source>Open Pause Menu</source>
<translation>일시 중지 메뉴 열기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="145"/>
<source>Open Achievements List</source>
<translation>도전 과제 목록 열기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="150"/>
<source>Open Leaderboards List</source>
<translation>순위표 목록 열기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="156"/>
<source>Toggle Pause</source>
<translation>일시 중지 토글</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="160"/>
<source>Toggle Fullscreen</source>
<translation>전체 화면 전환</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="165"/>
<source>Toggle Frame Limit</source>
<translation>프레임 제한 전환</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="175"/>
<source>Toggle Turbo / Fast Forward</source>
<translation>터보/빨리 감기 전환</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="182"/>
<source>Toggle Slow Motion</source>
<translation>슬로 모션 전환</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="191"/>
<source>Turbo / Fast Forward (Hold)</source>
<translation>터보/빨리 감기(보류)</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="207"/>
<source>Increase Target Speed</source>
<translation>목표 속도 증가</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="212"/>
<source>Decrease Target Speed</source>
<translation>목표 속도 감소</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="217"/>
<source>Increase Volume</source>
<translation>음량 높이기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="222"/>
<source>Decrease Volume</source>
<translation>음량 낮추기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="227"/>
<source>Toggle Mute</source>
<translation>음 소거 전환</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="232"/>
<source>Frame Advance</source>
<translation>프레임 어드밴스</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="236"/>
<source>Shut Down Virtual Machine</source>
<translation>가상 머신 종료</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="241"/>
<source>Reset Virtual Machine</source>
<translation>가상 머신 초기화</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="247"/>
<source>Toggle Input Recording Mode</source>
<translation>입력 레코딩 모드 전환</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="252"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="257"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="262"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="267"/>
<source>Save States</source>
<translation>상태 저장</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="253"/>
<source>Select Previous Save Slot</source>
<translation>이전 저장 슬롯 선택</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="258"/>
<source>Select Next Save Slot</source>
<translation>다음 저장 슬롯 선택</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="263"/>
<source>Save State To Selected Slot</source>
<translation>선택한 슬롯에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="268"/>
<source>Load State From Selected Slot</source>
<translation>선택한 슬롯에 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="283"/>
<source>Save State To Slot 1</source>
<translation>슬롯1에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="284"/>
<source>Load State From Slot 1</source>
<translation>슬롯1에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="285"/>
<source>Save State To Slot 2</source>
<translation>슬롯2에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="286"/>
<source>Load State From Slot 2</source>
<translation>슬롯2에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="287"/>
<source>Save State To Slot 3</source>
<translation>슬롯3에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="288"/>
<source>Load State From Slot 3</source>
<translation>슬롯3에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="289"/>
<source>Save State To Slot 4</source>
<translation>슬롯4에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="290"/>
<source>Load State From Slot 4</source>
<translation>슬롯4에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="291"/>
<source>Save State To Slot 5</source>
<translation>슬롯5에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="292"/>
<source>Load State From Slot 5</source>
<translation>슬롯5에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="293"/>
<source>Save State To Slot 6</source>
<translation>슬롯6에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="294"/>
<source>Load State From Slot 6</source>
<translation>슬롯6에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="295"/>
<source>Save State To Slot 7</source>
<translation>슬롯7에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="296"/>
<source>Load State From Slot 7</source>
<translation>슬롯7에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="297"/>
<source>Save State To Slot 8</source>
<translation>슬롯8에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="298"/>
<source>Load State From Slot 8</source>
<translation>슬롯8에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="299"/>
<source>Save State To Slot 9</source>
<translation>슬롯9에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="300"/>
<source>Load State From Slot 9</source>
<translation>슬롯9에서 상태 불러오기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="301"/>
<source>Save State To Slot 10</source>
<translation>슬롯10에 상태 저장하기</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="302"/>
<source>Load State From Slot 10</source>
<translation>슬롯10에서 상태 불러오기</translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation>할당 편집</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation>컨트롤러0/◯버튼에 할당</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="51"/>
<source>Sensitivity:</source>
<translation>감도 : </translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="77"/>
<location filename="../Settings/InputBindingDialog.ui" line="113"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="84"/>
<source>Deadzone:</source>
<translation>데드존 :</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="132"/>
<source>Add Binding</source>
<translation>할당 추가</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="139"/>
<source>Remove Binding</source>
<translation>할당 제거</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="146"/>
<source>Clear Bindings</source>
<translation>할당 지우기</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="42"/>
<source>Bindings for %1 %2</source>
<translation>%1 %2에 할당</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="43"/>
<source>Close</source>
<translation>닫기</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="173"/>
<location filename="../Settings/InputBindingDialog.cpp" line="188"/>
<source>Push Button/Axis... [%1]</source>
<translation>푸시 버튼/축... [%1]</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="346"/>
<location filename="../Settings/InputBindingDialog.cpp" line="351"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="76"/>
<source>
Left click to assign a new button
Shift + left click for additional bindings</source>
<translation>
새 버튼을 할당하려면 왼쪽 클릭
추가 할당을 위해 Shift + 왼쪽 클릭</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="77"/>
<source>
Right click to clear binding</source>
<translation>
할당을 초기화하려면 마우스 오른쪽 버튼 클릭</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="83"/>
<source>No bindings registered</source>
<translation>등록된 할당 없음</translation>
</message>
<message numerus="yes">
<location filename="../Settings/InputBindingWidget.cpp" line="87"/>
<source>%n bindings</source>
<translation>
<numerusform>%n 할당</numerusform>
</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="301"/>
<location filename="../Settings/InputBindingWidget.cpp" line="316"/>
<source>Push Button/Axis... [%1]</source>
<translation>푸시 버튼/축... [%1]</translation>
</message>
</context>
<context>
<name>InputRecordingViewer</name>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="14"/>
<source>Input Recording Viewer</source>
<translation>입력 레코딩 뷰어</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="37"/>
<source>File</source>
<translation>파일</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="44"/>
<source>Edit</source>
<translation>편집</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="49"/>
<source>View</source>
<translation>보기</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="59"/>
<source>Open</source>
<translation>열기</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="67"/>
<source>Close</source>
<translation>닫기</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="44"/>
<source>%1 %2</source>
<translation>%1 %2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="49"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="55"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="98"/>
<source>Input Recording Files (*.p2m2)</source>
<translation>입력 레코딩 파일(*.p2m2)</translation>
</message>
</context>
<context>
<name>InputVibrationBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="464"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="464"/>
<source>No devices with vibration motors were detected.</source>
<translation>진동 모터가 장착된 장치는 감지되지 않았습니다.</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="470"/>
<source>Select vibration motor for %1.</source>
<translation>%1의 진동 모터를 선택합니다.</translation>
</message>
</context>
<context>
<name>InterfaceSettingsWidget</name>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="32"/>
<source>Behaviour</source>
<translation>동작</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="38"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<source>Pause On Focus Loss</source>
<translation>초점 손실 시, 일시 중지</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="45"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<source>Inhibit Screensaver</source>
<translation>화면 보호기 사용 안 함</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="52"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<source>Save State On Shutdown</source>
<translation>종료 시, 상태 저장</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="59"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<source>Pause On Start</source>
<translation>시작 시, 일시 중지</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="66"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<source>Confirm Shutdown</source>
<translation>시스템 종료 확인</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="73"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<source>Create Save State Backups</source>
<translation>상태 저장 백업 생성</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="80"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
<source>Enable Discord Presence</source>
<translation>디스코드 참석 활성화</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="87"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<source>Enable Per-Game Settings</source>
<translation>게임별 설정 활성화</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="97"/>
<source>Game Display</source>
<translation>게임 디스플레이</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="103"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<source>Start Fullscreen</source>
<translation>전체 화면 시작</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="110"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
<source>Double-Click Toggles Fullscreen</source>
<translation>더블 클릭으로 전체 화면 전환</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="117"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<source>Render To Separate Window</source>
<translation>별도 창에 렌더링</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="124"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<source>Hide Main Window When Running</source>
<translation>실행 중인 메인 창 숨기기</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="131"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="185"/>
<source>Disable Window Resizing</source>
<translation>창 크기 조정 비활성화</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="138"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Hide Cursor In Fullscreen</source>
<translation>전체 화면에서 커서 숨기기</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="148"/>
<source>Preferences</source>
<translation>환경 설정</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="154"/>
<source>Language:</source>
<translation>언어 :</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="164"/>
<source>Theme:</source>
<translation>테마 :</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="177"/>
<source>Automatic Updater</source>
<translation>자동 업데이터</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="183"/>
<source>Update Channel:</source>
<translation>업데이트 채널 :</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="193"/>
<source>Current Version:</source>
<translation>현재 버전 :</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="207"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="114"/>
<source>Enable Automatic Update Check</source>
<translation>자동 업데이트 확인 활성화</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="229"/>
<source>Check for Updates...</source>
<translation>업데이트 확인...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
<source>Native</source>
<translation>기본</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>다크 퓨전(잿빛) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>다크 퓨전(파랑) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>손대지 않은 라군(연두/파랑) [라이트]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>베이비 파스텔(분홍) [라이트]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>피자 타임!(갈색빛/크리미 화이트) [라이트]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>PCSX2(하양/파랑) [라이트]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>스칼렛 데빌(빨강/보라) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>바이올렛 엔젤(파랑/보라) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>코발트 스카이(파랑) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>루비(검정/빨강) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>사파이어(검정/파랑) [다크]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation>Custom.qss [PCSX2 폴더에 드롭]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation>시작 시 프로그램 업데이트를 자동으로 확인합니다. 업데이트를 나중으로 연기하거나 완전히 건너뛸 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="123"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation>에뮬레이션이 실행되는 동안 화면 보호기가 활성화되지 않고 호스트가 절전 모드로 전환되지 않도록 합니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation>단축키를 눌렀을 때 가상 머신 종료를 확인하는 메시지를 표시할지 여부를 결정합니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>전원을 끄거나 종료할 때 에뮬레이터 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
<source>When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</source>
<translation>활성화하면 게임별 사용자 지정 설정이 적용됩니다. 항상 전역 구성을 사용하려면 비활성화합니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="183"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation>게임 창을 더블 클릭하여 전체 화면 모드를 전환할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="186"/>
<source>Prevents the main window from being resized.</source>
<translation>기본 창 크기가 조정되지 않도록 합니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="185"/>
<source>Unchecked</source>
<translation>선택 안 함</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
<source>Fusion [Light/Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>퓨전 [명/암]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<source>Pauses the emulator when a game is started.</source>
<translation>게임이 시작되면 에뮬레이터를 일시 중지합니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation>창을 최소화하거나 다른 응용프로그램으로 전환하면 에뮬레이터가 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation>저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 복사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation>게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>에뮬레이터가 전체 화면 모드일 때 마우스 포인터/커서를 숨깁니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="172"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation>게임을 기본 창이 아닌 별도의 창으로 렌더링합니다. 이 옵션을 선택하지 않으면 게임이 게임 목록 상단에 표시됩니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="175"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation>게임이 실행 중일 때 메인 창(게임 목록 포함)을 숨기려면 별도의 창으로 렌더링이 활성화되어 있어야 합니다.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다.</translation>
</message>
<message>
<location filename="../Translations.cpp" line="241"/>
<source>System Language [Default]</source>
<translation>시스템 언어 [기본값]</translation>
</message>
</context>
<context>
<name>MAC_APPLICATION_MENU</name>
<message>
<location filename="../Translations.cpp" line="44"/>
<source>Services</source>
<translation>서비스</translation>
</message>
<message>
<location filename="../Translations.cpp" line="45"/>
<source>Hide %1</source>
<translation>%1 숨기기</translation>
</message>
<message>
<location filename="../Translations.cpp" line="46"/>
<source>Hide Others</source>
<translation>다른 항목 숨기기</translation>
</message>
<message>
<location filename="../Translations.cpp" line="47"/>
<source>Show All</source>
<translation>모두 표시</translation>
</message>
<message>
<location filename="../Translations.cpp" line="48"/>
<source>Preferences...</source>
<translation>환경 설정...</translation>
</message>
<message>
<location filename="../Translations.cpp" line="49"/>
<source>Quit %1</source>
<translation>%1 종료</translation>
</message>
<message>
<location filename="../Translations.cpp" line="50"/>
<source>About %1</source>
<translation>%1 정보</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="36"/>
<source>&amp;System</source>
<translation>시스템(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="40"/>
<location filename="../MainWindow.cpp" line="1183"/>
<location filename="../MainWindow.cpp" line="1244"/>
<source>Change Disc</source>
<translation>디스크 교체</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="55"/>
<location filename="../MainWindow.cpp" line="2336"/>
<source>Load State</source>
<translation>상태 불러오기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="64"/>
<source>Save State</source>
<translation>상태 저장하기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="92"/>
<source>S&amp;ettings</source>
<translation>설정(&amp;E)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="115"/>
<source>&amp;Help</source>
<translation>도움말(&amp;H)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="128"/>
<source>&amp;Debug</source>
<translation>디버그(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="132"/>
<source>Switch Renderer</source>
<translation>렌더러 전환</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="151"/>
<source>&amp;View</source>
<translation>보기(&amp;V)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="155"/>
<source>&amp;Window Size</source>
<translation>창 크기(&amp;W)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="181"/>
<source>&amp;Tools</source>
<translation>도구(&amp;T)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="185"/>
<source>Input Recording</source>
<translation>입력 레코딩</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="229"/>
<source>Toolbar</source>
<translation>툴바</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="272"/>
<source>Start &amp;File...</source>
<translation>파일 실행(&amp;F)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="290"/>
<source>Start &amp;Disc...</source>
<translation>디스크 실행(&amp;D)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="308"/>
<source>Start &amp;BIOS</source>
<translation>바이오스 실행(&amp;B)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="326"/>
<source>&amp;Scan For New Games</source>
<translation>새 게임 검색(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="335"/>
<source>&amp;Rescan All Games</source>
<translation>모든 게임 재검색(&amp;R)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="344"/>
<source>Shut &amp;Down</source>
<translation>시스템 종료(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="362"/>
<source>Shut Down &amp;Without Saving</source>
<translation>저장하지 않고 종료하기(&amp;W)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="371"/>
<source>&amp;Reset</source>
<translation>초기화(&amp;R)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="392"/>
<source>&amp;Pause</source>
<translation>일시 중지(&amp;P)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="431"/>
<source>E&amp;xit</source>
<translation>종료(&amp;E)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="440"/>
<source>&amp;BIOS</source>
<translation>바이오스(&amp;B)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="449"/>
<source>Emulation</source>
<translation>에뮬레이션</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="458"/>
<source>&amp;Controllers</source>
<translation>컨트롤러(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="476"/>
<source>&amp;Hotkeys</source>
<translation>단축키(&amp;H)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="485"/>
<source>&amp;Graphics</source>
<translation>그래픽(&amp;G)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="494"/>
<source>A&amp;chievements</source>
<translation>도전 과제(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="499"/>
<source>&amp;Post-Processing Settings...</source>
<translation>후처리 설정(&amp;P)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="508"/>
<source>Fullscreen</source>
<translation>전체 화면</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="522"/>
<source>Resolution Scale</source>
<translation>해상도 배율</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="531"/>
<source>&amp;GitHub Repository...</source>
<translation>&amp;Github 저장소...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="540"/>
<source>Support &amp;Forums...</source>
<translation>지원 포럼(&amp;F)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="549"/>
<source>&amp;Discord Server...</source>
<translation>디스코드 서버(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="558"/>
<source>Check for &amp;Updates...</source>
<translation>업데이트 확인(&amp;U)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="567"/>
<source>About &amp;Qt...</source>
<translation>&amp;Qt 정보</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="576"/>
<source>&amp;About PCSX2...</source>
<translation>PCSX2 정보(&amp;A)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="517"/>
<source>Fullscreen</source>
<comment>In Toolbar</comment>
<translation>전체 화면</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="585"/>
<source>Change Disc...</source>
<comment>In Toolbar</comment>
<translation>디스크 교체...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="594"/>
<source>&amp;Audio</source>
<translation>음성(&amp;A)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="603"/>
<source>Game List</source>
<translation>게임 목록</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="612"/>
<source>Interface</source>
<translation>인터페이스</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="621"/>
<source>Add Game Directory...</source>
<translation>게임 디렉토리 추가...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="630"/>
<source>&amp;Settings</source>
<translation>설정(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="650"/>
<source>From File...</source>
<translation>파일에서...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="655"/>
<source>From Device...</source>
<translation>장치에서...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="660"/>
<source>From Game List...</source>
<translation>게임 목록에서...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="665"/>
<source>Remove Disc</source>
<translation>디스크 꺼내기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="670"/>
<source>Global State</source>
<translation>전역 상태</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="679"/>
<source>&amp;Screenshot</source>
<translation>스크린샷(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="281"/>
<source>Start File</source>
<comment>In Toolbar</comment>
<translation>파일 실행</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="299"/>
<source>Start Disc</source>
<comment>In Toolbar</comment>
<translation>디스크 실행</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="317"/>
<source>Start BIOS</source>
<comment>In Toolbar</comment>
<translation>바이오스 실행</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="353"/>
<source>Shut Down</source>
<comment>In Toolbar</comment>
<translation>시스템 종료</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="380"/>
<source>Reset</source>
<comment>In Toolbar</comment>
<translation>초기화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="404"/>
<source>Pause</source>
<comment>In Toolbar</comment>
<translation>일시 중지</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="413"/>
<source>Load State</source>
<comment>In Toolbar</comment>
<translation>상태 불러오기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="422"/>
<source>Save State</source>
<comment>In Toolbar</comment>
<translation>상태 저장</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="467"/>
<source>Controllers</source>
<comment>In Toolbar</comment>
<translation>컨트롤러</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="642"/>
<source>Settings</source>
<comment>In Toolbar</comment>
<translation>설정</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="688"/>
<source>Screenshot</source>
<comment>In Toolbar</comment>
<translation>스크린샷</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="697"/>
<source>&amp;Memory Cards</source>
<translation>메모리 카드(&amp;M)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="706"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation>네트워크 &amp;&amp; HDD(&amp;N)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="715"/>
<source>&amp;Folders</source>
<translation>폴더(&amp;F)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="726"/>
<source>&amp;Toolbar</source>
<translation>툴바(&amp;T)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="737"/>
<source>Lock Toolbar</source>
<translation>툴바 잠그기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="748"/>
<source>&amp;Status Bar</source>
<translation>상태 표시줄(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="759"/>
<source>Verbose Status</source>
<translation>상세 상태</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="768"/>
<source>Game &amp;List</source>
<translation>게임 목록(&amp;L)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="780"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation>시스템 디스플레이(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="792"/>
<source>Game &amp;Properties</source>
<translation>게임 등록 정보(&amp;P)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="801"/>
<source>Game &amp;Grid</source>
<translation>게임 그리드(&amp;G)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="812"/>
<source>Show Titles (Grid View)</source>
<translation>그리드뷰 : 타이틀 표시</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="821"/>
<source>Zoom &amp;In (Grid View)</source>
<translation>그리드뷰 : 확대(&amp;I)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="824"/>
<source>Ctrl++</source>
<translation>Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="833"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation>그리드뷰 : 축소(&amp;O)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="836"/>
<source>Ctrl+-</source>
<translation>Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="845"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation>그리드뷰 : 표지 새로 고침(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="854"/>
<source>Open Memory Card Directory...</source>
<translation>메모리 카드 디렉토리 열기...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="863"/>
<source>Open Data Directory...</source>
<translation>데이터 디렉토리 열기...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="868"/>
<source>Toggle Software Rendering</source>
<translation>소프트웨어 렌더링 전환</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="881"/>
<source>Open Debugger</source>
<translation>디버거 열기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="886"/>
<source>Reload Cheats/Patches</source>
<translation>치트/패치 다시 불러오기</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="898"/>
<source>Enable System Console</source>
<translation>시스템 콘솔 활성화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="906"/>
<source>Enable Verbose Logging</source>
<translation>상세 로그 기록 활성화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="914"/>
<source>Enable EE Console Logging</source>
<translation>EE 콘솔 로그 기록 활성화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="922"/>
<source>Enable IOP Console Logging</source>
<translation>IOP 콘솔 로그 기록 활성화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="927"/>
<source>Save Single Frame GS Dump</source>
<translation>단일 프레임 GS 덤프 저장</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="939"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>새로</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="947"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>재생</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="955"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>중지</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="963"/>
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>설정</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="968"/>
<location filename="../MainWindow.ui" line="984"/>
<source>Input Recording Logs</source>
<translation>입력 레코딩 기록</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="976"/>
<source>Controller Logs</source>
<translation>컨트롤러 기록</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="992"/>
<source>Enable &amp;File Logging</source>
<translation>파일 로그 기록 활성화(&amp;F)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1000"/>
<source>Enable CDVD Read Logging</source>
<translation>CDVD 읽기 로그 기록 활성화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1008"/>
<source>Save CDVD Block Dump</source>
<translation>CDVD 블록 덤프 저장</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1016"/>
<source>Enable Log Timestamps</source>
<translation>로그 타임스탬프 활성화</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1025"/>
<source>Start Big Picture Mode</source>
<translation>빅픽처 모드 시작</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1034"/>
<source>Big Picture</source>
<comment>In Toolbar</comment>
<translation>빅피처</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1043"/>
<source>Cover Downloader...</source>
<translation>표지 내려받기...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1051"/>
<location filename="../MainWindow.cpp" line="549"/>
<source>Show Advanced Settings</source>
<translation>고급 설정 표시</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1056"/>
<source>Recording Viewer</source>
<translation>레코딩 뷰어</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1064"/>
<location filename="../MainWindow.cpp" line="606"/>
<source>Video Capture</source>
<translation>영상 캡처</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>Internal Resolution</source>
<translation>내부 해상도</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>%1x Scale</source>
<translation>%1배율</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="529"/>
<source>Select location to save block dump:</source>
<translation>블록 덤프를 저장할 위치 선택 :</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="547"/>
<source>Do not show again</source>
<translation>다시 표시하지 않음</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="550"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation>고급 설정을 변경하면 그래픽 결함, 잠금, 저장 파일 손상 등 게임에 예기치 않은 영향을 미칠 수 있습니다. 각 설정을 변경할 때 어떤 영향을 미치는지 잘 알지 못한다면 고급 설정을 변경하지 말 것을 추천합니다.
이러한 설정을 수정하는 구성에 대해서는 PCSX2 팀에서 어떠한 지원도 제공하지 않으며, 사용자가 직접 해결해야 합니다.
계속 진행하시겠습니까?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="603"/>
<source>%1 Files (*.%2)</source>
<translation>%1 파일(*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="984"/>
<source>Confirm Shutdown</source>
<translation>시스템 종료 확인</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="985"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation>가상 머신을 종료하시겠습니까?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="987"/>
<source>Save State For Resume</source>
<translation>다시 시작을 위해 상태 저장</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1093"/>
<location filename="../MainWindow.cpp" line="1895"/>
<location filename="../MainWindow.cpp" line="2261"/>
<location filename="../MainWindow.cpp" line="2355"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1093"/>
<source>You must select a disc to change discs.</source>
<translation>디스크를 교체하려면 디스크를 선택해야 합니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1125"/>
<source>Properties...</source>
<translation>속성...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1137"/>
<source>Open Containing Directory...</source>
<extracomment>Refers to the directory where a game is contained.</extracomment>
<translation>포함된 디렉토리 열기...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1143"/>
<source>Set Cover Image...</source>
<translation>표지 이미지 설정...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1146"/>
<source>Exclude From List</source>
<translation>목록에서 제외</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1149"/>
<source>Reset Play Time</source>
<translation>플레이 시간 초기화</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1155"/>
<source>Default Boot</source>
<translation>기본 부팅</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1162"/>
<source>Fast Boot</source>
<translation>고속 부팅</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1165"/>
<source>Full Boot</source>
<translation>풀 부팅</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1170"/>
<source>Boot and Debug</source>
<translation>부팅 및 디버그</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1194"/>
<source>Add Search Directory...</source>
<translation>검색 디렉토리 추가...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1203"/>
<source>Start File</source>
<translation>파일 실행</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1212"/>
<source>Start Disc</source>
<translation>디스크 실행</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1229"/>
<source>Select Disc Image</source>
<translation>디스크 경로 선택</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1385"/>
<source>Updater Error</source>
<translation>업데이터 오류</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1390"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;죄송합니다, 공식 GitHub 릴리스가 아닌 PCSX2 버전을 업데이트하려고 합니다. 호환성 문제를 방지하기 위해 자동 업데이터는 공식 빌드에서만 활성화됩니다.&lt;/p&gt;&lt;p&gt;공식 빌드를 받으려면 아래 링크에서 내려받기 :&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1395"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation>현재 플랫폼에서는 자동 업데이트가 지원되지 않습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1510"/>
<source>Input Recording Files (*.p2m2)</source>
<translation>입력 레코딩 파일(*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1629"/>
<source>Paused</source>
<translation>일시 중지</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1778"/>
<source>Load State Failed</source>
<translation>상태 불러오기 실패</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1778"/>
<source>Cannot load a save state without a running VM.</source>
<translation>실행 중인 VM이 없으면 저장 상태를 로드할 수 없습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1895"/>
<source>Failed to get window info from widget</source>
<translation>위젯에서 창 정보를 가져오는 데 실패했습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="68"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation>모든 파일 유형 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;싱글 트랙 원시 이미지 (*.bin *.iso);;큐 시트 (*.cue);;미디어 설명자 파일 (*. mdf);;MAME CHD 이미지 (*.chd);;CSO 이미지 (*.cso);;GZ 이미지 (*.gz);;ELF 실행 파일 (*.elf);;IRX 실행 파일 (*.irx);;GS 덤프 (*.gs *.gs.xz *.gs.zst);;블록 덤프 (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="80"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation>모든 파일 유형 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;싱글 트랙 원시 이미지 (*.bin *.iso);;큐 시트 (*.cue);;미디어 디스크립터 파일 (*.mdf);;MAME CHD 이미지 (*.chd);;CSO 이미지 (*.cso);;GZ 이미지 (*.gz);;블록 덤프 (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1340"/>
<source>Game Properties</source>
<translation>게임 등록 정보</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1340"/>
<source>Game properties is unavailable for the current game.</source>
<translation>현재 게임에서는 게임 등록 정보를 사용할 수 없습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2219"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation>ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2237"/>
<source>Select disc drive:</source>
<translation>디스크 드라이브 선택 :</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2261"/>
<source>This save state does not exist.</source>
<translation>이 상태 저장이 존재하지 않습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2274"/>
<source>Select Cover Image</source>
<translation>표지 이미지 선택</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2274"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation>모든 표지 이미지 유형(*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2280"/>
<source>Cover Already Exists</source>
<translation>이미 존재하는 표지</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2281"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation>이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2294"/>
<location filename="../MainWindow.cpp" line="2300"/>
<source>Copy Error</source>
<translation>복사 오류</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2294"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation>기존 표지 제거 실패 &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2300"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation>&apos;%1&apos;을(를) &apos;%2&apos;에 복사하지 못했습니다;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2309"/>
<source>Confirm Reset</source>
<translation>재설정 확인</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2310"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation>&apos;%1&apos;의 재생 시간을 다시 설정하시겠습니까?
이 작업은 취소할 수 없습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2331"/>
<source>Load Resume State</source>
<translation>상태 이력 불러오기</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2333"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation>이 게임에 대한 상태 저장 이력 발견, 저장 위치 :
%1.
이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2337"/>
<source>Fresh Boot</source>
<translation>새로 시작</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2338"/>
<source>Delete And Boot</source>
<translation>삭제 및 부트</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2355"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation>상태 저장 파일 &apos;%1&apos;을(를) 삭제하지 못했습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2413"/>
<source>Load State File...</source>
<translation>상태 파일 불러오기...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2413"/>
<source>Load From File...</source>
<translation>파일로부터 불러오기...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2415"/>
<location filename="../MainWindow.cpp" line="2485"/>
<source>Select Save State File</source>
<translation>상태 저장 파일 선택</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2415"/>
<location filename="../MainWindow.cpp" line="2485"/>
<source>Save States (*.p2s)</source>
<translation>상태 저장(*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2422"/>
<source>Delete Save States...</source>
<translation>상태 저장 삭제...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2427"/>
<source>Undo Load State</source>
<translation>상태 불러오기 취소</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2441"/>
<source>Resume (%2)</source>
<translation>재개(%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2457"/>
<source>Load Slot %1 (%2)</source>
<translation>슬롯 불러오기 %1(%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2466"/>
<location filename="../MainWindow.cpp" line="2474"/>
<source>Delete Save States</source>
<translation>상태 저장 삭제</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2467"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>%1에 대한 모든 저장 상태를 삭제하시겠습니까?
저장된 내용은 복구할 수 없습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2474"/>
<source>%1 save states deleted.</source>
<translation>%1 상태 저장이 삭제되었습니다.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2484"/>
<source>Save To File...</source>
<translation>파일에 저장...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2503"/>
<source>Empty</source>
<translation>비어 있음</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2505"/>
<source>Save Slot %1 (%2)</source>
<translation>슬롯 저장하기 %1(%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2550"/>
<source>Confirm Disc Change</source>
<translation>디스크 교체 확인</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2551"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation>디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2552"/>
<source>Swap Disc</source>
<translation>디스크 교체</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2553"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="541"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2357"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation>메모리 카드 &apos;{}&apos;가 저장소에 저장되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="95"/>
<source>Memory Cards reinserted.</source>
<translation>메모리 카드가 다시 삽입되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="116"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation>모든 메모리 카드를 강제로 사출합니다. 1초 후에 다시 삽입합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio2.cpp" line="220"/>
<source>Memory card in port {} / slot {} reinserted</source>
<translation>포트 {}/슬롯 {}에 메모리 카드가 다시 삽입되었습니다.</translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
<source>Convert Memory Card</source>
<translation>메모리 카드 변환</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
<source>Conversion Type</source>
<translation>변환 유형</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="193"/>
<source>8 MB File</source>
<translation>8MB 파일</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="204"/>
<source>16 MB File</source>
<translation>16MB 파일</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="215"/>
<source>32 MB File</source>
<translation>32MB 파일</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="226"/>
<source>64 MB File</source>
<translation>64MB 파일</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
<source>Folder</source>
<translation>폴더</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
<source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&quot;&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
<translation>&lt;center&gt;&lt;strong&gt;참고 :&lt;/strong&gt; 메모리 카드를 변환하면 기존 메모리 카드의 &lt;strong&gt;사본&lt;/strong&gt;이 만들어집니다. 기존 메모리 카드를 &lt;strong&quot;&gt;삭제, 수정 또는 교체&lt;/strong&gt;하지 않습니다.&lt;/strong&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
<source>Progress</source>
<translation>진척도</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="59"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="163"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="319"/>
<source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
<translation>파일 대신 PC 파일 시스템의 폴더를 사용합니다. 8MB 메모리 카드와 동일한 호환성을 유지하면서 용량을 무한대로 늘릴 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="65"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="299"/>
<source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
<translation>표준 8MB 메모리 카드. 가장 호환성이 높지만 용량이 가장 작습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="68"/>
<source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
<translation>표준 메모리 카드보다 2배 더 큽니다. 호환성 문제가 다소 있을 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="309"/>
<source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>표준 메모리 카드보다 4배 더 큽니다. 호환성 문제가 있을 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="74"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="314"/>
<source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>표준 메모리 카드보다 8배 더 큽니다. 호환성 문제가 있을 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="78"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="84"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="244"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation>메모리 카드 변환 실패</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="78"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="84"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="244"/>
<source>Invalid MemoryCardType</source>
<translation>잘못된 메모리 카드 유형</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="116"/>
<source>Conversion Complete</source>
<translation>변환 완료</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="116"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation>메모리 카드 &quot;%1&quot;이(가) &quot;%2&quot;로 변환되었습니다;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation>폴더 메모리 카드에 너무 많은 데이터가 들어 있어 파일 메모리 카드로 변환할 수 없습니다. 지원되는 최대 파일 메모리 카드의 용량은 64MB입니다. 폴더 메모리 카드를 변환하려면 크기가 64MB 이하가 될 때까지 게임 폴더를 제거해야 합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Cannot Convert Memory Card</source>
<translation>메모리 카드 변환 불가</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="304"/>
<source>2x larger as a standard Memory Card. May have some compatibility issues.</source>
<translation>표준 메모리 카드보다 2배 더 큽니다. 호환성 문제가 다소 있을 수 있습니다.</translation>
</message>
</context>
<context>
<name>MemoryCardCreateDialog</name>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="129"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="142"/>
<source>Create Memory Card</source>
<translation>메모리 카드 생성</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;메모리 카드 생성&lt;/span&gt;&lt;br /&gt;만들려는 메모리 카드의 이름을 입력하고 크기를 선택하세요. 최상의 호환성을 위해 8MB 메모리 카드 또는 폴더 메모리 카드를 사용하는 것을 추천합니다.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation>메모리 카드 이름 :</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation>8MB [최고의 호환성]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation>소니 정품 메모리 카드 규격, 모든 게임 및 바이오스 버전을 지원합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
<source>16 MB</source>
<translation>16MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation>대부분의 게임이 작동하는 비정품 메모리 카드 규격입니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
<source>32 MB</source>
<translation>32MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
<source>64 MB</source>
<translation>64MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation>낮은 호환성 경고 : 매우 크지만 많은 게임에서 작동 문제가 발생할 우려가 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation>폴더 [권장]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation>메모리 카드 콘텐츠를 파일 대신 호스트 파일 시스템에 저장합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation>128KB(PS1)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation>소니 정품 PS1 메모리 카드로 PS1 게임에서만 사용하실 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation>NTFS 압축 사용</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation>NTFS 압축은 기본으로 제공되며 빠르고 안정적입니다. 보통 메모리 카드를 압축합니다(적극 권장).</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="116"/>
<source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
<translation>&apos;%1&apos;의 이름에 잘못된 문자가 하나 이상 포함되어 있으므로 메모리 카드를 생성하지 못했습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="123"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation>이름이 &apos;%1&apos;인 다른 카드가 이미 있기 때문에 메모리 카드를 생성하지 못했습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="130"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation>메모리 카드를 만들지 못했습니다. 로그에 자세한 정보가 포함될 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="142"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation>메모리 카드 &apos;%1&apos;이(가) 생성됐습니다.</translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>Yes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>No</source>
<translation>아니오</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="50"/>
<source>Console Ports</source>
<translation>콘솔 포트</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="58"/>
<source>Memory Cards</source>
<translation>메모리 카드</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="66"/>
<source>Folder:</source>
<translation>폴더 :</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
<source>Open...</source>
<translation>열기...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
<source>Name</source>
<translation>이름</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
<source>Type</source>
<translation>유형</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
<source>Formatted</source>
<translation>서식</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
<source>Last Modified</source>
<translation>최종 수정</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
<source>Refresh</source>
<translation>새로 고침</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
<source>Create</source>
<translation>생성</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="315"/>
<source>Duplicate</source>
<translation>복제</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="316"/>
<source>Rename</source>
<translation>이름 바꾸기</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="317"/>
<source>Convert</source>
<translation>변환</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="176"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="318"/>
<source>Delete</source>
<translation>삭제</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="188"/>
<source>Settings</source>
<translation>설정</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="194"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="82"/>
<source>Automatically manage saves based on running game</source>
<translation>실행 중인 게임을 기반으로 자동으로 저장 관리</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="201"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<source>Auto-eject Memory Cards when loading save states</source>
<translation>저장 상태를 불러올 때 메모리 카드 자동 꺼내기</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="83"/>
<source>Checked</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="84"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation>(폴더 유형만 해당/카드 크기 : 자동)부팅된 게임 저장 중 관련된 것만 불러오고 다른 것은 무시합니다. 저장 공간이 부족해지는 것을 방지합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
<source>Swap Memory Cards</source>
<translation>메모리 카드 교체</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="125"/>
<source>Port %1</source>
<translation>포트 %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Eject Memory Card</source>
<translation>메모리 카드 꺼내기</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<source>Not yet implemented.</source>
<translation>아직 구현되지 않음.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="234"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<source>Delete Memory Card</source>
<translation>메모리 카드 삭제</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="273"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="280"/>
<source>Rename Memory Card</source>
<translation>메모리 카드 이름 바꾸기</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<source>New Card Name</source>
<translation>새 카드 이름</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<source>New name is invalid, it must end with .ps2</source>
<translation>새 이름이 유효하지 않습니다. .ps2로 끝나야 합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="274"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation>새 이름이 유효하지 않습니다. 이 이름의 카드가 이미 존재합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="80"/>
<source>Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.</source>
<translation>메모리 카드 저장이 깨지는 것을 방지합니다. 기타 히어로와 같은 일부 게임에서는 작동하지 않을 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<source>This Memory Card is unknown.</source>
<translation>이 메모리 카드는 알 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="235"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation>메모리 카드 &apos;%1&apos;을(를) 삭제하시겠습니까?</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation>메모리 카드를 삭제하지 못했습니다. 로그에 자세한 정보가 있을 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation>메모리 카드 이름을 바꾸지 못했습니다. 로그에 자세한 정보가 포함되어 있을 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="310"/>
<source>Use for Port %1</source>
<translation>포트 %1에 사용</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Both ports must have a card selected to swap.</source>
<translation>두 포트 모두 교체할 카드가 선택되어 있어야 합니다.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
<source>PS2 (8MB)</source>
<translation>PS2(8MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="376"/>
<source>PS2 (16MB)</source>
<translation>PS2(16MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="379"/>
<source>PS2 (32MB)</source>
<translation>PS2(32MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
<source>PS2 (64MB)</source>
<translation>PS2(64MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="385"/>
<source>PS1 (128KB)</source>
<translation>PS1(128KB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="389"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="398"/>
<source>Unknown</source>
<translation>알 수 없음</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="394"/>
<source>PS2 (Folder)</source>
<translation>PS2(폴더)</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="524"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="530"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation>%1 [누락]</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation>메모리</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="380"/>
<source>Go to in disassembly</source>
<translation>디스어셈블리로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="384"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="464"/>
<source>Go to address</source>
<translation>주소로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="391"/>
<source>Show as 1 byte</source>
<translation>1바이트로 표기</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="396"/>
<source>Show as 2 bytes</source>
<translation>2바이트로 표기</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="401"/>
<source>Show as 4 bytes</source>
<translation>4바이트로 표기</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="406"/>
<source>Show as 8 bytes</source>
<translation>8바이트로 표기</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="413"/>
<source>Copy Byte</source>
<translation>바이트 복사</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="417"/>
<source>Copy Segment</source>
<translation>세그먼트 복사</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="421"/>
<source>Copy Character</source>
<translation>챕터 복사</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="425"/>
<source>Paste</source>
<translation>붙여넣기</translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation>새 입력 레코딩</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation>녹화 유형 선택</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation>전원 켜기</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation>상태 저장하기</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;경고! 저장 상태에서 시작하는 입력 녹화를 만들면 저장 상태 버전 관리로 인해 향후 버전에서 작동하지 않습니다.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation>파일 경로 선택</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation>찾아보기</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation>작성자 이름 입력</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="85"/>
<source>Input Recording Files (*.p2m2)</source>
<translation>입력 레코딩 파일(*.p2m2)</translation>
</message>
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="29"/>
<source>D-Pad Up</source>
<translation>십자 버튼 ▲</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="30"/>
<source>D-Pad Right</source>
<translation>십자 버튼 ▶</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="31"/>
<source>D-Pad Down</source>
<translation>십자 버튼 ▼</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="32"/>
<source>D-Pad Left</source>
<translation>십자 버튼 ◀</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="33"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="34"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="35"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="36"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="37"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="30"/>
<source>Select</source>
<translation>선택</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="38"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="31"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
<source>L1 (Left Bumper)</source>
<translation>L1(좌측 범퍼)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
<source>L2 (Left Trigger)</source>
<translation>L2(좌측 트리거)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
<source>R1 (Right Bumper)</source>
<translation>R1(우측 범퍼)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
<source>R2 (Right Trigger)</source>
<translation>R2(우측 트리거)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
<source>L3 (Left Stick Button)</source>
<translation>L3(좌측 스틱 버튼)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
<source>R3 (Right Stick Button)</source>
<translation>R3(우측 스틱 버튼)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="45"/>
<source>Analog Toggle</source>
<translation>아날로그 토글</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="46"/>
<source>Apply Pressure</source>
<translation>압력 적용하기</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="47"/>
<source>Left Stick Up</source>
<translation>좌스틱 ▲</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
<source>Left Stick Right</source>
<translation>좌스틱 ▶</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
<source>Left Stick Down</source>
<translation>좌스틱 ▼</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
<source>Left Stick Left</source>
<translation>좌스틱 ◀</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="51"/>
<source>Right Stick Up</source>
<translation>우스틱 ▲</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="52"/>
<source>Right Stick Right</source>
<translation>우스틱 ▶</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
<source>Right Stick Down</source>
<translation>우스틱 ▼</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
<source>Right Stick Left</source>
<translation>우스틱 ◀</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="55"/>
<source>Large (Low Frequency) Motor</source>
<translation>대형(저주파) 모터</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
<source>Small (High Frequency) Motor</source>
<translation>소형(고주파) 모터</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
<source>Not Inverted</source>
<translation>반전 없음</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="61"/>
<source>Invert Left/Right</source>
<translation>◀/▶ 반전</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="61"/>
<source>Invert Up/Down</source>
<translation>▲/▼ 반전</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
<source>Invert Left/Right + Up/Down</source>
<translation>◀/▶ + ▲/▼ 반전</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="65"/>
<source>Invert Left Stick</source>
<translation>좌스틱 반전</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="66"/>
<source>Inverts the direction of the left analog stick.</source>
<translation>좌측 아날로그 스틱의 방향을 반전합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
<source>Invert Right Stick</source>
<translation>우스틱 반전</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
<source>Inverts the direction of the right analog stick.</source>
<translation>우측 아날로그 스틱의 방향을 반전합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
<source>Analog Deadzone</source>
<translation>아날로그 데드존</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
<translation>아날로그 스틱 데드존, 즉 무시할 스틱 움직임의 비율을 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="76"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>아날로그 스틱 축 배율을 설정합니다. 듀얼 쇼크 4, Xbox One 컨트롤러와 같은 최신 컨트롤러를 사용하는 경우 1.30에서 1.40 사이의 값을 사용하시기를 추천합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="86"/>
<source>Button/Trigger Deadzone</source>
<translation>버튼/트리거 데드존</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="87"/>
<source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
<translation>버튼/트리거 활성화 데드존, 즉 무시할 트리거의 비율을 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="658"/>
<source>Analog light is now {} for port {} / slot {}</source>
<translation>포트 {}/슬롯 {}에 대한 아날로그 표시등이 {}(으)로 변경되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
<source>Analog Sensitivity</source>
<translation>아날로그 감도</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
<source>Large Motor Vibration Scale</source>
<translation>대형 모터 진동 스케일</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="81"/>
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation>게임에서 보내는 저주파 진동의 강도를 높이거나 낮춥니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="83"/>
<source>Small Motor Vibration Scale</source>
<translation>소형 모터 진동 스케일</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation>게임에서 보내는 고주파 진동의 강도를 높이거나 낮춥니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="90"/>
<source>Modifier Pressure</source>
<translation>수정자 압력</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="91"/>
<source>Sets the pressure when the modifier button is held.</source>
<translation>수정자 버튼을 누르고 있을 때의 압력을 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="23"/>
<source>Not Connected</source>
<translation>연결되지 않음</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="96"/>
<source>DualShock 2</source>
<translation>듀얼쇼크2</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="570"/>
<source>Controller port {}, slot {} has a {} connected, but the save state has a {}.
Leaving the original controller type connected, but this may cause issues.</source>
<translation>컨트롤러 포트 {}, 슬롯 {}에 {}가 연결되어 있지만 저장 상태에 {}가 있습니다.
원래 컨트롤러 유형을 연결한 상태로 두면 문제가 발생할 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
<source>Strum Up</source>
<translation>스트럼 업</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="29"/>
<source>Strum Down</source>
<translation>스트럼 다운</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="32"/>
<source>Green Fret</source>
<translation>초록 프렛</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
<source>Red Fret</source>
<translation>빨강 프렛</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
<source>Yellow Fret</source>
<translation>노랑 프렛</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="35"/>
<source>Blue Fret</source>
<translation>파랑 프렛</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
<source>Orange Fret</source>
<translation>주황 프렛</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
<source>Whammy Bar</source>
<translation>와미바</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="38"/>
<source>Tilt Up</source>
<translation>위로 기울이기</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="43"/>
<source>Whammy Bar Deadzone</source>
<translation>와미바 데드존</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="44"/>
<source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
<translation>와미바 데드존을 설정합니다. 이 값 이하의 입력은 PS2로 전송되지 않습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="46"/>
<source>Whammy Bar Sensitivity</source>
<translation>와미바 감도</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="47"/>
<source>Sets the whammy bar axis scaling factor.</source>
<translation>와미바 축 배율을 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="52"/>
<source>Guitar</source>
<translation>기타</translation>
</message>
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="301"/>
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation>{}을(를) 열지 못했습니다. 기본 제공 게임 패치를 사용할 수 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="595"/>
<source>{} GameDB patches</source>
<translation>{} 게임DB 패치</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="601"/>
<source>{}{} game patches</source>
<translation>{}{} 게임 패치</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="608"/>
<source>{}{} cheat patches</source>
<translation>{}{} 치트 패치</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="620"/>
<source>{} are active.</source>
<translation>{}이(가) 활성화되어 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="625"/>
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation>치트나 패치(와이드스크린, 호환성 또는 기타)가 발견되거나 활성화되지 않았습니다.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../QtUtils.cpp" line="150"/>
<source>Failed to open URL</source>
<translation>URL 열기 실패</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="151"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>URL을 열지 못했습니다.
URL : %1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="814"/>
<location filename="../Settings/HddCreateQt.cpp" line="47"/>
<source>HDD Creator</source>
<translation>HDD 크리에이터</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="815"/>
<location filename="../Settings/HddCreateQt.cpp" line="48"/>
<source>Failed to create HDD image</source>
<translation>HDD 이미지 생성에 실패했습니다.</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<location filename="../Settings/HddCreateQt.cpp" line="39"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation>HDD 파일 만들기
%1 / %2MB</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="205"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="210"/>
<source>Question</source>
<translation>질문</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="216"/>
<source>Information</source>
<translation>정보</translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="32"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="53"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="112"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="117"/>
<source>Question</source>
<translation>질문</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="123"/>
<source>Information</source>
<translation>정보</translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation>등록 보기</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="240"/>
<location filename="../Debugger/RegisterWidget.cpp" line="247"/>
<source>View as hex</source>
<translation>16진수(hex)로 보기</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="240"/>
<location filename="../Debugger/RegisterWidget.cpp" line="247"/>
<source>View as float</source>
<translation>부동 소수점으로 보기</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="254"/>
<source>Copy Top Half</source>
<translation>상단 절반 복사</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="256"/>
<source>Copy Bottom Half</source>
<translation>하단 절반 복사</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="258"/>
<source>Copy Segment</source>
<translation>세그먼트 복사</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="263"/>
<source>Copy Value</source>
<translation>값 복사</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="271"/>
<source>Change Top Half</source>
<translation>상단 절반 변경</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="273"/>
<source>Change Bottom Half</source>
<translation>하단 절반 변경</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="275"/>
<source>Change Segment</source>
<translation>세그먼트 변경</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="280"/>
<source>Change Value</source>
<translation>값 변경</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="286"/>
<source>Go to in Disassembly</source>
<translation>디스어셈블리로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="289"/>
<source>Go to in Memory</source>
<translation>메모리 보기로 이동하기</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="345"/>
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation>%1 변경</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="356"/>
<location filename="../Debugger/RegisterWidget.cpp" line="365"/>
<source>Invalid register value</source>
<translation>잘못된 등록값</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="356"/>
<source>Invalid hexadecimal register value.</source>
<translation>잘못된 16진수 등록값입니다.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="365"/>
<source>Invalid floating-point register value.</source>
<translation>잘못된 부동소수점 등록값입니다.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="434"/>
<source>Invalid target address</source>
<translation>잘못된 대상 주소</translation>
</message>
</context>
<context>
<name>SPU2</name>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="295"/>
<source>Requested audio output device &apos;{}&apos; not found, using default.</source>
<translation>요청한 음향 출력 장치 &apos;{}&apos;를 찾을 수 없어 기본값을 사용합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="380"/>
<source>Cubeb (Cross-platform)</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Cubeb(크로스 플랫폼)</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut.cpp" line="54"/>
<source>No Sound (Emulate SPU2 only)</source>
<translation>음향 없음(SPU2 에뮬레이트만)</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut_XAudio2.cpp" line="365"/>
<source>XAudio2</source>
<extracomment>XAudio2 is an audio engine name. Leave as-is.</extracomment>
<translation>XAudio2</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="279"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="770"/>
<location filename="../SettingWidgetBinder.h" line="410"/>
<location filename="../SettingWidgetBinder.h" line="538"/>
<location filename="../SettingWidgetBinder.h" line="1102"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="311"/>
<location filename="../SettingWidgetBinder.h" line="439"/>
<source>Default: </source>
<translation>기본값 : </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1055"/>
<source>Select folder for %1</source>
<translation>%1의 폴더 선택</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../Settings/SettingsDialog.ui" line="23"/>
<source>PCSX2 Settings</source>
<translation>PCSX2 설정</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="88"/>
<source>Restore Defaults</source>
<translation>기본값 복구</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="108"/>
<source>Close</source>
<translation>닫기</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="88"/>
<location filename="../Settings/SettingsDialog.cpp" line="96"/>
<source>Summary</source>
<translation>요약</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="82"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
<translation>&lt;strong&gt;개요&lt;/strong&gt;&lt;hr&gt;이 페이지에는 선택한 게임에 대한 세부 정보가 표시됩니다. 입력 프로필을 변경하면 이 게임의 컨트롤러 바인딩 체계가 기본(공유) 구성 대신 선택한 프로필로 설정됩니다. 트랙 목록 및 덤프 확인을 사용하여 디스크 이미지가 알려진 양호한 덤프와 일치하는지 확인할 수 있습니다. 일치하지 않으면 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="94"/>
<source>Summary is unavailable for files not present in game list.</source>
<translation>게임 목록에 없는 파일은 요약을 사용할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="102"/>
<source>Interface</source>
<translation>인터페이스</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="104"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;인터페이스 설정&lt;/strong&gt;&lt;hr&gt;이 옵션은 소프트웨어의 모양과 동작 방식을 제어합니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="110"/>
<source>Game List</source>
<translation>게임 목록</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="112"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation>&lt;strong&gt;게임 목록 설정&lt;/strong&gt;&lt;hr&gt;위 목록은 PCSX2가 게임 목록을 채우기 위해 검색할 디렉터리를 보여줍니다. 검색 디렉토리는 추가, 제거 및 재귀/비재귀로 전환할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="114"/>
<source>BIOS</source>
<translation>바이오스</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="115"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;바이오스 설정&lt;/strong&gt;&lt;hr&gt;여기에서 바이오스를 구성하세요.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="119"/>
<source>Emulation</source>
<translation>에뮬레이션</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="121"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;에뮬레이션 설정&lt;/strong&gt;&lt;hr&gt;프레임 속도 및 게임 설정의 구성을 결정하는 옵션입니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="127"/>
<source>Patches</source>
<translation>패치</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="128"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation>&lt;strong&gt;패치&lt;/strong&gt;&lt;hr&gt;이 섹션에서는 성능, 시각적 또는 게임플레이를 개선할 수 있는 선택적 패치를 선택하여 게임에 적용할 수 있습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="131"/>
<source>Cheats</source>
<translation>치트</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="132"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation>&lt;strong&gt;치트&lt;/strong&gt;&lt;hr&gt;이 섹션에서는 활성화할 치트를 선택할 수 있습니다. 이전 형식의 프나치 파일에 대한 레이블이 없는 치트는 활성화/비활성화할 수 없으며, 기본 치트 활성화 옵션이 선택되어 있으면 자동으로 활성화됩니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="140"/>
<source>Game Fixes</source>
<translation>게임 수정</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="142"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation>&lt;strong&gt;게임 픽스 설정&lt;/strong&gt;&lt;hr&gt;게임 수정은 일부 타이틀의 잘못된 에뮬레이션을 해결할 수 있습니다.&lt;br&gt;그러나 잘못 사용하면 게임에서 문제를 일으킬 수도 있습니다.&lt;br&gt;별도의 지침이 없는 한 모두 비활성화 상태로 두는 것이 가장 좋습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="146"/>
<source>Graphics</source>
<translation>그래픽</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="147"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;그래픽 설정&lt;/strong&gt;&lt;hr&gt;이 옵션은 그래픽 출력의 구성을 결정합니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려놓습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="149"/>
<source>Audio</source>
<translation>음향</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="150"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;오디오 설정&lt;/strong&gt;&lt;hr&gt;이 옵션은 콘솔의 오디오 출력을 제어합니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위로 마우스를 가져갑니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="153"/>
<source>Memory Cards</source>
<translation>메모리 카드</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="155"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;메모리 카드 설정&lt;/strong&gt;&lt;hr&gt;메모리 카드를 여기에서 생성하고 구성합니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려 놓으십시오.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="158"/>
<source>Network &amp; HDD</source>
<translation>네트워크 &amp; HDD</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="159"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;네트워크 및 HDD 설정&lt;/strong&gt;&lt;hr&gt;이 옵션은 콘솔의 네트워크 연결과 내부 HDD 스토리지를 제어합니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려놓으십시오.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="164"/>
<source>Folders</source>
<translation>폴더</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="166"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation>&lt;strong&gt;폴더 설정&lt;/strong&gt;&lt;hr&gt;이 옵션은 PCSX2가 런타임 데이터 파일을 저장할 위치를 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="170"/>
<source>Achievements</source>
<translation>도전 과제</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="173"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation>&lt;strong&gt;도전 과제 설정&lt;/strong&gt;&lt;hr&gt;이 옵션은 게임에서 업적을 달성할 수 있도록 PCSX2의 레트로어테치먼트 구현을 제어합니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="179"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation>RAIntegration이 사용 중이며, 기본 제공 레트로어테치먼트 지원이 비활성화되어 있습니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="190"/>
<source>This PCSX2 build was not compiled with RetroAchievements support.</source>
<translation>이 PCSX2 빌드는 레트로어태치먼트를 지원하기 위해 컴파일된게 아닙니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="198"/>
<source>Advanced</source>
<translation>고급</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="200"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;고급 설정&lt;/strong&gt;&lt;hr&gt;시뮬레이션된 콘솔의 구성을 결정하는 고급 옵션입니다.&lt;br&gt;&lt;br&gt;추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="202"/>
<source>Debug</source>
<translation>디버그</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="204"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation>&lt;strong&gt;디버그 설정&lt;/strong&gt;&lt;hr&gt;응용프로그램에 대한 내부 정보를 기록하는 데 사용할 수 있는 옵션입니다. 이 옵션을 수정하면 속도가 크게 느려지고 디스크 공간을 많이 낭비할 수 있으므로 &lt;strong&gt;잘 모르는 경우 수정하지 마세요&lt;/strong&gt;.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="262"/>
<source>Confirm Restore Defaults</source>
<translation>기본값 복원 확인</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="263"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation>기본 설정으로 복원하시겠습니까? 모든 기본 설정이 손실됩니다.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="265"/>
<source>Reset UI Settings</source>
<translation>UI 설정 초기화</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="300"/>
<source>Recommended Value</source>
<translation>권장 사항 </translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="551"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="128"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation>전역 설정 사용 [활성화]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="130"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation>전역 설정 사용 [비활성]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="138"/>
<location filename="../SettingWidgetBinder.h" line="154"/>
<source>Use Global Setting [%1]</source>
<translation>전역 설정 사용 [%1]</translation>
</message>
</context>
<context>
<name>SetupWizardDialog</name>
<message>
<location filename="../SetupWizardDialog.ui" line="14"/>
<source>PCSX2 Setup Wizard</source>
<translation>PCSX2 설치 마법사</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="68"/>
<source>Language</source>
<translation>언어</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="75"/>
<source>BIOS Image</source>
<translation>바이오스 이미지</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="82"/>
<source>Game Directories</source>
<translation>게임 디렉토리</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="89"/>
<source>Controller Setup</source>
<translation>컨트롤러 설정</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="96"/>
<source>Complete</source>
<translation>완료</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="142"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;PCSX2에 오신 걸 환영합니다!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;이 마법사는 응용프로그램을 사용하는 데 필요한 구성 단계를 안내합니다. PCSX2를 처음 설치하는 경우 &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;기본적으로 PCSX2는 &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt;에서 설치 가이드를 확인하는 것을 추천합니다. 기본적으로 PCSX2는 &lt;a href=&lt;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; 서버에 연결하여 업데이트를 확인하고, 업데이트가 확인되면 &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. 에서 업데이트 패키지를 다운로드합니다. 시작 시 PCSX2가 네트워크에 연결하지 않도록 하려면 지금 자동 업데이트 옵션을 선택 해제해야 합니다. 자동 업데이트 설정은 나중에 인터페이스 설정에서 언제든지 변경할 수 있습니다.&lt;/p&gt;&lt;p&gt;시작하려면 언어와 테마를 선택하세요.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="157"/>
<source>Language:</source>
<translation>언어 :</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="174"/>
<source>Theme:</source>
<translation>테마 :</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="197"/>
<source>Enable Automatic Updates</source>
<translation>자동 업데이트 활성화</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="222"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2를 실행하려면 PS2 바이오스가 필요합니다.&lt;/p&gt;&lt;p&gt;법적 이유로, 반드시 &lt;strong&gt;본인이 소유한 실제 PS2 기기에서&lt;strong&gt; 바이오스를 얻어야 합니다(빌리는 것은 인정되지 않음).&lt;/p&gt;&lt;p&gt;덤프가 완료되면 이 바이오스 이미지는 아래 표시된 데이터 디렉터리 내의 바이오스 폴더에 저장하거나 PCSX2에 다른 디렉터리를 스캔하도록 지시할 수 있습니다.&lt;/p&gt;&lt;p&gt;바이오스 덤프에 대한 가이드는 &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;에서 찾아볼 수 있습니다.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="237"/>
<source>BIOS Directory:</source>
<translation>바이오스 디렉토리 :</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="247"/>
<source>Browse...</source>
<translation>찾아보기...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="254"/>
<source>Reset</source>
<translation>초기화</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="273"/>
<source>Filename</source>
<translation>파일 이름</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="278"/>
<source>Version</source>
<translation>버전</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="301"/>
<source>Open in Explorer...</source>
<translation>탐색기에서 열기...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="308"/>
<source>Refresh List</source>
<translation>목록 새로 고침</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="333"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2는 아래에서 선택한 디렉토리에서 게임을 자동으로 검색하고 식별하여 게임 목록을 채웁니다.&lt;br&gt;이러한 게임은 소유한 디스크에서 덤핑해야 합니다. 디스크 덤프에 대한 가이드는 &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;덤프에 지원되는 형식 :&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso(ISO 디스크 이미지)&lt;/li&gt;&lt;li&gt;.mdf(미디어 설명자 파일)&lt;/li&gt;&lt;li&gt;.chd(압축된 데이터 덩어리)&lt;/li&gt;&lt;li&gt;.cso(압축 ISO)&lt;/li&gt;&lt;li&gt;.gz(Gzip 압축 ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="348"/>
<source>Search Directories (will be scanned for games)</source>
<translation>디렉토리 검색(게임 검색 시)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="374"/>
<source>Add</source>
<translation>추가</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="391"/>
<location filename="../SetupWizardDialog.cpp" line="297"/>
<source>Remove</source>
<translation>삭제</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="405"/>
<source>Search Directory</source>
<translation>디렉토리 검색</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="410"/>
<source>Scan Recursively</source>
<translation>반복 검색</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="437"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;기본적으로 PCSX2는 키보드를 가상 PS2 컨트롤러에 매핑합니다.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;외부 컨트롤러를 사용하려면 먼저 매핑해야 합니다. &lt;/span&gt;이 화면에서 현재 연결된 모든 컨트롤러에 자동으로 매핑할 수 있습니다. 컨트롤러가 현재 연결되어 있지 않은 경우 지금 연결할 수 있습니다.&lt;/p&gt;&lt;p&gt;컨트롤러 할당을 더 자세히 변경하거나 멀티 탭을 사용하려면 설정 마법사를 완료한 후 설정 메뉴를 열고 컨트롤러를 선택하세요.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="447"/>
<source>Controller Port 1</source>
<translation>컨트롤러 포트 1</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="456"/>
<location filename="../SetupWizardDialog.ui" line="527"/>
<source>Controller Mapped To:</source>
<translation>매핑된 컨트럴러 :</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="463"/>
<location filename="../SetupWizardDialog.ui" line="517"/>
<source>Controller Type:</source>
<translation>컨트롤러 유형 :</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="472"/>
<location filename="../SetupWizardDialog.ui" line="536"/>
<location filename="../SetupWizardDialog.cpp" line="422"/>
<source>Default (Keyboard)</source>
<translation>기본값(키보드)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="492"/>
<location filename="../SetupWizardDialog.ui" line="556"/>
<source>Automatic Mapping</source>
<translation>자동 매핑</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="511"/>
<source>Controller Port 2</source>
<translation>컨트롤러 포트 2</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="604"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;설치 완!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;이제 게임을 실행할 준비가 되었습니다.&lt;/p&gt;&lt;p&gt;설정 메뉴에서 추가 옵션을 사용할 수 있습니다. 빅 픽처 UI를 사용하여 게임패드로만 탐색할 수도 있습니다.&lt;/p&gt;&lt;p&gt;PCSX2를 즐겁게 사용하시길 바랍니다.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="639"/>
<source>&amp;Back</source>
<translation>이전(&amp;B)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="646"/>
<source>&amp;Next</source>
<translation>다음(&amp;N)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="656"/>
<source>&amp;Cancel</source>
<translation>취소(&amp;C)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="60"/>
<location filename="../SetupWizardDialog.cpp" line="75"/>
<source>Warning</source>
<translation>경고</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="61"/>
<source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
<translation>바이오스 이미지가 없으면 PCSX2에서 게임을 &lt;strong&gt;실행할 수 없습니다.&lt;strong&gt; &lt;br&gt;&lt;br&gt;바이오스 이미지를 선택하지 않고 계속 진행하시겠습니까?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="76"/>
<source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</source>
<translation>게임 디렉토리가 선택되지 않았습니다. 플레이하고 싶은 게임 덤프를 수동으로 열어야 하며, PCSX2의 목록은 비어 있습니다.
계속하시겠습니까?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="160"/>
<source>Cancel Setup</source>
<translation>설정 취소</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="161"/>
<source>Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
<translation>PCSX2 설정을 취소하시겠습니까?
변경 사항이 저장되었으며 다음에 PCSX2를 시작할 때 마법사가 다시 실행됩니다.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="299"/>
<source>Open Directory...</source>
<translation>디렉토리 열기...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="306"/>
<source>Select Search Directory</source>
<translation>디렉토리 검색 선택</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="311"/>
<source>Scan Recursively?</source>
<translation>반복 스캔?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="312"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>&quot;%1&quot; 디렉터리를 재귀적으로 스캔하시겠습니까?
재귀적으로 스캔하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일을 식별할 수 있습니다.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="422"/>
<source>Default (None)</source>
<translation>기본값(없음)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="453"/>
<source>No devices available</source>
<translation>사용 가능한 장치 없음</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="466"/>
<source>Automatic Binding</source>
<translation>자동 할당</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="467"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>장치 &apos;%1&apos;에 대한 통상 할당이 생성되지 않았습니다. 컨트롤러/소스가 자동 매핑을 지원하지 않을 수 있습니다.</translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="91"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>입장</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="94"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>라벨</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="97"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="100"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>지침</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="103"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>스택 포인터</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="106"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>크기</translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="66"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="74"/>
<source>INVALID</source>
<translation>유효하지 않음</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="114"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>아이디</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="117"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="120"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>입장</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="123"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>우선 순위</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="126"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>상태</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="129"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>대기 유형</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="54"/>
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>배드</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="56"/>
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>실행</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="58"/>
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>준비</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="60"/>
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>대기</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="62"/>
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>일시 중단</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="64"/>
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>대기 일시 중단</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="66"/>
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>휴면</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="72"/>
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>없음</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="74"/>
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>기상 요청</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="76"/>
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>세마포어</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="78"/>
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>슬립</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="80"/>
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>지연</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="82"/>
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>이벤트플래그</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="84"/>
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="86"/>
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="88"/>
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="489"/>
<source>Webcam (EyeToy)</source>
<translation>웹캠(아이토이)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Sony EyeToy</source>
<translation>소니 아이토이</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Konami Capture Eye</source>
<translation>코나미 캡처 아이</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="527"/>
<source>Device Name</source>
<translation>장치 이름</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="528"/>
<source>Selects the device to capture images from.</source>
<translation>이미지를 캡처할 장치를 선택합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation>HID 키보드</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation>키보드</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation>HID 마우스</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation>포인터</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation>왼쪽 버튼</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation>오른쪽 버튼</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation>가운데 버튼</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>BeatMania Da Da Da!! Keyboard</source>
<translation>비트매니아 다다다!! 키보드</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="453"/>
<source>GunCon 2</source>
<translation>건콘2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="585"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
<source>D-Pad Up</source>
<translation>십자 버튼 ▲</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="586"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="97"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
<source>D-Pad Down</source>
<translation>십자 버튼 ▼</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="98"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="126"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
<source>D-Pad Left</source>
<translation>십자 버튼 ◀</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="99"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="127"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
<source>D-Pad Right</source>
<translation>십자 버튼 ▶</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
<source>Trigger</source>
<translation>트리거</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
<source>Shoot Offscreen</source>
<translation>오프스크린 촬영</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
<source>Calibration Shot</source>
<translation>캘리브레이션 촬영</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="595"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="157"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="596"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="597"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="598"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="955"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1087"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="377"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
<source>Select</source>
<translation>선택</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="599"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1086"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="378"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="600"/>
<source>Relative Left</source>
<translation>좌측</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="601"/>
<source>Relative Right</source>
<translation>우측</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="602"/>
<source>Relative Up</source>
<translation>상측</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
<source>Relative Down</source>
<translation>하측</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="613"/>
<source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
<translation>이 라이트건이 사용할 십자선 이미지를 설정합니다. 십자선 이미지를 설정하면 시스템 커서가 비활성화됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="616"/>
<source>Cursor Scale</source>
<translation>커서 크기</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="617"/>
<source>Scales the crosshair image set above.</source>
<translation>위에 설정된 십자선 이미지 크기를 조정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
<source>Cursor Color</source>
<translation>커서 색상</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
<source>Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
<translation>선택한 십자선 이미지 색상을 적용하며, 여러 플레이어에게 사용할 수 있습니다. HTML/CSS 형식(예 - #aabbcc)으로 지정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
<source>Manual Screen Configuration</source>
<translation>수동 화면 구성</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation>사용 가능한 경우 자동 매개변수 대신 아래 화면 매개변수를 강제로 사용합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
<source>X Scale (Sensitivity)</source>
<translation>X 스케일(감도)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<source>Scales the position to simulate CRT curvature.</source>
<translation>CRT 곡률을 시뮬레이션하기 위해 위치를 조정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
<source>Y Scale (Sensitivity)</source>
<translation>Y 스케일(감도)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
<source>Center X</source>
<translation>센터 X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation>시뮬레이션된 화면의 가로 중심 위치를 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
<source>Center Y</source>
<translation>센터 Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation>시뮬레이션된 화면의 수직 중심 위치를 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
<source>Screen Width</source>
<translation>화면 너비</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
<source>Sets the width of the simulated screen.</source>
<translation>시뮬레이션 화면의 너비를 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="642"/>
<source>Screen Height</source>
<translation>화면 높이</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="643"/>
<source>Sets the height of the simulated screen.</source>
<translation>시뮬레이션 화면의 높이를 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="961"/>
<source>Logitech USB Headset</source>
<translation>로지텍 USB 헤드셋</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1000"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="878"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="391"/>
<source>Input Device</source>
<translation>입력 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="879"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="392"/>
<source>Selects the device to read audio from.</source>
<translation>음향 가독 장치를 선택합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1003"/>
<source>Output Device</source>
<translation>출력 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Selects the device to output audio to.</source>
<translation>음향 출력 장치를 선택합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1006"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="858"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="881"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="394"/>
<source>Input Latency</source>
<translation>입력 지연 시간</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="859"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="882"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="395"/>
<source>Specifies the latency to the host input device.</source>
<translation>호스트 입력 장치에 대한 지연 시간을 지정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<source>Output Latency</source>
<translation>출력 지연 시간</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Specifies the latency to the host output device.</source>
<translation>호스트 출력 장치에 대한 지연 시간을 지정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="751"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation>USB 마이크 : 플레이어1/2 모두 연결되어 있지 않습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="768"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation>USB 마이크 : 플레이어 {} 오디오 스트림을 시작하지 못했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="811"/>
<source>Singstar</source>
<translation>싱스타</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="852"/>
<source>Player 1 Device</source>
<translation>플레이어1 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="853"/>
<source>Selects the input for the first player.</source>
<translation>첫 번째 플레이어의 입력을 선택합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="855"/>
<source>Player 2 Device</source>
<translation>플레이어2 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="856"/>
<source>Selects the input for the second player.</source>
<translation>두 번째 플레이어의 입력을 선택합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="872"/>
<source>Logitech USB Mic</source>
<translation>로지텍 USB 마이크</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="974"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation>USB-MSD : &apos;{}&apos; 이미지 파일을 열 수 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1022"/>
<source>Mass Storage Device</source>
<translation>대용량 저장 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1043"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation>USB 대용량 저장소 이미지 수정 시간 변경, 재부착.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1059"/>
<source>Image Path</source>
<translation>이미지 경로</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1060"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation>가상 대용량 저장 장치를 백업할 이미지 경로를 설정합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="149"/>
<source>Steering Left</source>
<translation>좌측 스티어링</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="150"/>
<source>Steering Right</source>
<translation>우측 스티어링</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="151"/>
<source>Throttle</source>
<translation>스로틀</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="152"/>
<source>Brake</source>
<translation>제동</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="128"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
<source>Force Feedback</source>
<translation>강제 피드백</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
<source>Shift Up / R1</source>
<translation>시프트 업/R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
<source>Shift Down / L1</source>
<translation>시프트 다운/L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="153"/>
<source>Menu Up</source>
<translation>메뉴 ▲</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="154"/>
<source>Menu Down</source>
<translation>메뉴 하</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="155"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="178"/>
<source>Steering Smoothing</source>
<translation>스티어링 다듬기</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="179"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation>투표당 지정된 비율로 조향 변경을 부드럽게 처리합니다. 키보드를 사용할 때 필요합니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="181"/>
<source>Steering Deadzone</source>
<translation>스티어링 데드존</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="182"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation>패드 또는 비셀프 센터링 휠의 조향축 데드존.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="184"/>
<source>Steering Damping</source>
<translation>스티어링 감쇠</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="185"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation>조향축 값에 파워 커브 필터를 적용합니다. 작은 입력을 감쇠시킵니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="840"/>
<source>Wheel Device</source>
<translation>휠 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="879"/>
<source>Driving Force</source>
<translation>드파이빙 포스</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="880"/>
<source>Driving Force Pro</source>
<translation>드라이빙 포스 프로</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="880"/>
<source>Driving Force Pro (rev11.02)</source>
<translation>드라이빙 포스 프로 (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
<source>GT Force</source>
<translation>GT 포스</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="913"/>
<source>Rock Band Drum Kit</source>
<translation>록 밴드 드럼 키트</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="950"/>
<source>Blue</source>
<translation>파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="951"/>
<source>Green</source>
<translation>초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="952"/>
<source>Red</source>
<translation>빨강</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="953"/>
<source>Yellow</source>
<translation>노랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="954"/>
<source>Orange</source>
<translation>주황</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
<source>Buzz Controller</source>
<translation>버즈 컨트롤러</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Player 1 Red</source>
<translation>플레이어1 빨강</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
<source>Player 1 Blue</source>
<translation>플레이어1 파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
<source>Player 1 Orange</source>
<translation>플레이어1 주황</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
<source>Player 1 Green</source>
<translation>플레이어1 초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
<source>Player 1 Yellow</source>
<translation>플레이어1 노랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
<source>Player 2 Red</source>
<translation>플레이어2 빨강</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
<source>Player 2 Blue</source>
<translation>플레이어2 파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
<source>Player 2 Orange</source>
<translation>플레이어2 주황</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
<source>Player 2 Green</source>
<translation>플레이어2 초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
<source>Player 2 Yellow</source>
<translation>플레이어2 노랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
<source>Player 3 Red</source>
<translation>플레이어3 빨강</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
<source>Player 3 Blue</source>
<translation>플레이어3 파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1001"/>
<source>Player 3 Orange</source>
<translation>플레이어3 주황</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
<source>Player 3 Green</source>
<translation>플레이어3 초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
<source>Player 3 Yellow</source>
<translation>플레이어3 노랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
<source>Player 4 Red</source>
<translation>플레이어4 빨강</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1006"/>
<source>Player 4 Blue</source>
<translation>플레이어4 파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1007"/>
<source>Player 4 Orange</source>
<translation>플레이어4 주황</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1008"/>
<source>Player 4 Green</source>
<translation>플레이어4 초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1009"/>
<source>Player 4 Yellow</source>
<translation>플레이어4 노랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1045"/>
<source>Keyboardmania</source>
<translation>키보드마니아</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
<source>C 1</source>
<translation>C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
<source>C# 1</source>
<translation>C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
<source>D 1</source>
<translation>D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
<source>D# 1</source>
<translation>D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
<source>E 1</source>
<translation>E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
<source>F 1</source>
<translation>F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
<source>F# 1</source>
<translation>F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
<source>G 1</source>
<translation>G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
<source>G# 1</source>
<translation>G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
<source>A 1</source>
<translation>A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
<source>A# 1</source>
<translation>A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1072"/>
<source>B 1</source>
<translation>B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
<source>C 2</source>
<translation>C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
<source>C# 2</source>
<translation>C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
<source>D 2</source>
<translation>D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
<source>D# 2</source>
<translation>D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1077"/>
<source>E 2</source>
<translation>E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1078"/>
<source>F 2</source>
<translation>F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1079"/>
<source>F# 2</source>
<translation>F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1080"/>
<source>G 2</source>
<translation>G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1081"/>
<source>G# 2</source>
<translation>G# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1082"/>
<source>A 2</source>
<translation>A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1083"/>
<source>A# 2</source>
<translation>A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1084"/>
<source>B 2</source>
<translation>B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1088"/>
<source>Wheel Up</source>
<translation>휠 상</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1089"/>
<source>Wheel Down</source>
<translation>휠 ▼</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="348"/>
<source>Sega Seamic</source>
<translation>세가 시믹</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>Stick Left</source>
<translation>스틱 ◀</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<source>Stick Right</source>
<translation>스틱 ▶</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<source>Stick Up</source>
<translation>스틱 ▲</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<source>Stick Down</source>
<translation>스틱 ▼</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="104"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation>인쇄를 위한 &apos;{}&apos;을(를) 열지 못했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="110"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation>프린터 저장 위치는 &apos;{}&apos;...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="338"/>
<source>Printer</source>
<translation>프린터</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="553"/>
<source>None</source>
<translation>없음</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="121"/>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<location filename="../../pcsx2/USB/USB.cpp" line="570"/>
<source>Not Connected</source>
<translation>연결되지 않음</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="122"/>
<source>Default Input Device</source>
<translation>기본 입력 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="122"/>
<source>Default Output Device</source>
<translation>기본 출력 장치</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="244"/>
<source>DJ Hero Turntable</source>
<translation>DJ 히어로 턴테이블</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
<source>Triangle / Euphoria</source>
<translation>트라이앵글/유포리아</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
<source>Crossfader Left</source>
<translation>크로스페이더 ◀</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
<source>Crossfader Right</source>
<translation>크로스페이더 ▶</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
<source>Left Turntable Clockwise</source>
<translation>왼쪽 턴테이블 시계 방향</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
<source>Left Turntable Counterclockwise</source>
<translation>왼쪽 턴테이블 시계 반대 방향</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
<source>Right Turntable Clockwise</source>
<translation>오른쪽 턴테이블 시계 방향</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="464"/>
<source>Right Turntable Counterclockwise</source>
<translation>오른쪽 턴테이블 시계 반대 방향</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="465"/>
<source>Left Turntable Green</source>
<translation>왼쪽 턴테이블 초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
<source>Left Turntable Red</source>
<translation>왼쪽 턴테이블 빨강</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
<source>Left Turntable Blue</source>
<translation>왼쪽 턴테이블 파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="468"/>
<source>Right Turntable Green</source>
<translation>오른쪽 턴테이블 초록</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="469"/>
<source>Right Turntable Red </source>
<translation>오른쪽 턴테이블 빨강 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="470"/>
<source>Right Turntable Blue</source>
<translation>오른쪽 턴테이블 파랑</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="481"/>
<source>Apply a multiplier to the turntable</source>
<translation>턴테이블에 배수 적용하기</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
<source>Effects Knob Left</source>
<translation>좌측 노브 효과</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
<source>Effects Knob Right</source>
<translation>우측 노브 효과</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="480"/>
<source>Turntable Multiplier</source>
<translation>턴테이블 멀티플라이어</translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1175"/>
<source>Axes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1203"/>
<source>Buttons</source>
<translation>버튼</translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="40"/>
<source>Hints</source>
<translation>힌트</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="46"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation>대부분의 최신 900도 휠에 스티어링을 바인딩하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="59"/>
<source>Force Feedback</source>
<translation>강제 피드백</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="103"/>
<source>D-Pad</source>
<translation>십자 버튼</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="109"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="149"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="189"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="229"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="272"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="312"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="365"/>
<source>Brake</source>
<translation>제동</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="424"/>
<source>Steering Left</source>
<translation>좌측 스티어링</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="464"/>
<source>Steering Right</source>
<translation>우측 스티어링</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="572"/>
<source>Select</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="606"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="665"/>
<source>Face Buttons</source>
<translation>페이스 버튼</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="671"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="711"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="751"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="791"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="834"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="874"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="927"/>
<source>Accelerator</source>
<translation>가속기</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="46"/>
<source>Hints</source>
<translation>힌트</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="52"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation>대부분의 최신 900도 휠에 스티어링을 바인딩하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="65"/>
<source>Force Feedback</source>
<translation>강제 피드백</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="122"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="162"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="215"/>
<source>Brake</source>
<translation>제동</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="274"/>
<source>Steering Left</source>
<translation>좌측 스티어링</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="314"/>
<source>Steering Right</source>
<translation>우측 스티어링</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="413"/>
<source>Left Paddle</source>
<translation>좌측 패들</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="453"/>
<source>Right Paddle</source>
<translation>우측 패들</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="525"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="565"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="618"/>
<source>Accelerator</source>
<translation>가속기</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GunCon2</name>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="32"/>
<source>Buttons</source>
<translation>버튼</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="38"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="78"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="118"/>
<source>Start</source>
<translation>시작</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="164"/>
<source>Select</source>
<translation>선택</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="198"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="241"/>
<source>D-Pad</source>
<translation>십자 버튼</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="247"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="466"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="287"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="506"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="327"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="546"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="367"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="586"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="410"/>
<source>Pointer Setup</source>
<translation>포인터 설정</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="416"/>
<source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
<translation>&lt;p&gt;기본적으로 건콘2는 마우스 포인터를 사용합니다. 마우스를 사용하려면 트리거와 버튼 외에 다른 할당을 구성할 &lt;strong&gt;필요가 없습니다&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;컨트롤러 또는 마우스 대신 컨트롤러를 시뮬레이트하는 라이트건을 사용하려면 상대 조준에 할당해야 합니다. 그렇지 않으면 상대 조준을 &lt;strong&gt;할당하지 않은 상태&lt;/strong&gt;로 두어야 합니다.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="460"/>
<source>Relative Aiming</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>상대 조준</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="629"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="635"/>
<source>Trigger</source>
<translation>트리거</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="675"/>
<source>Shoot Offscreen</source>
<translation>오프스크린 샷</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="715"/>
<source>Calibration Shot</source>
<translation>보정 샷</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="740"/>
<source>Calibration shot is required to pass the setup screen in some games.</source>
<translation>일부 게임에서 설정 화면을 통과하려면 보정 샷이 필요합니다.</translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="32"/>
<source>Device Type</source>
<translation>장치 유형</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="46"/>
<source>Bindings</source>
<translation>할당</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="66"/>
<source>Settings</source>
<translation>설정</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="103"/>
<source>Automatic Mapping</source>
<translation>자동 매핑</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="117"/>
<source>Clear Mapping</source>
<translation>매핑 지우기</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="915"/>
<source>USB Port %1</source>
<translation>USB 포트 %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1056"/>
<source>No devices available</source>
<translation>사용 가능한 장치 없음</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1065"/>
<source>Clear Bindings</source>
<translation>할당 지우기</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1066"/>
<source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
<translation>이 장치에 대한 모든 할당을 지우시겠습니까? 이 작업은 실행 취소할 수 없습니다.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1095"/>
<source>Automatic Binding</source>
<translation>자동 할당</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1096"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>장치 &apos;%1&apos;에 대한 통상 할당이 생성되지 않았습니다. 컨트롤러/소스가 자동 매핑을 지원하지 않을 수 있습니다.</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1576"/>
<source>Failed to back up old save state {}.</source>
<translation>이전 저장 상태 {}을(를) 백업하지 못했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1561"/>
<source>Failed to save save state: {}.</source>
<translation>저장 상태 저장 실패: {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="837"/>
<source>PS2 BIOS ({})</source>
<translation>PS2 바이오스({})</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="882"/>
<source>Unknown Game</source>
<translation>알 수 없는 게임</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1128"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1129"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
<translation>PCSX2를 실행하려면 PS2 바이오스가 필요합니다.
법적인 이유로, 반드시 본인이 소유한 실제 PS2 장치에서 BIOS를 구해야 합니다(대여는 인정되지 않음).
덤프한 바이오스 이미지는 데이터 디렉토리(도구 메뉴 -&gt; 데이터 디렉토리 열기)의 바이오스 폴더에 저장해야 합니다.
자세한 지침은 FAQ 및 가이드를 참조하세요.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1608"/>
<source>State saved to slot {}.</source>
<translation>슬롯 {}에 상태가 저장되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1615"/>
<source>Failed to save save state to slot {}.</source>
<translation>슬롯 {}에 저장 상태를 저장하지 못했습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1702"/>
<source>There is no save state in slot {}.</source>
<translation>슬롯 {}에 상태 저장이 없습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1715"/>
<source>Loading state from slot {}...</source>
<translation>슬롯 {}에서 상태 볼러오기...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1732"/>
<source>Saving state to slot {}...</source>
<translation>슬롯 {}에 상태 저장하기...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1794"/>
<source>Disc removed.</source>
<translation>디스크가 제거되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1800"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation>디스크가 &apos;{}&apos;로 교체되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1807"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.</source>
<translation>새 디스크 이미지 &apos;{}&apos;을 열지 못했습니다. 이전 이미지로 되돌립니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1815"/>
<source>Failed to switch back to old disc image. Removing disc.</source>
<translation>이전 디스크 이미지로 다시 전환하지 못했습니다. 디스크 제거 중입니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2251"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation>도전 과제 하드코어 모드로 인해 치트가 비활성화되었습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2305"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation>고속 CDVD를 활성화하면 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2309"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation>주기율/스킵을 기본값으로 설정하지 않으면 게임이 충돌하거나 너무 느리게 실행될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2314"/>
<source>Audio is using async mix, expect desynchronization in FMVs.</source>
<translation>음향이 비동기 혼합을 사용 중이므로 FMV에서 동기화가 해제될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2317"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation>업스케일 배수가 원본보다 낮으면 렌더링이 중단됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2321"/>
<source>Mipmapping is not set to automatic. This may break rendering in some games.</source>
<translation>밉매핑이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2326"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation>텍스처 필터링이 쌍선형(PS2)으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2332"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation>삼선형 필터링이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2338"/>
<source>Blending is below basic, this may break effects in some games.</source>
<translation>혼합이 기본값보다 낮으면 일부 게임에서 이펙트가 손상될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2343"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation>하드웨어 내려받기 모드가 정확으로 설정되어 있지 않으면 일부 게임에서 렌더링이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2349"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation>EE FPU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2355"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation>EE FPU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2361"/>
<source>VU Round Mode is not set to default, this may break some games.</source>
<translation>VU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2368"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation>VU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2373"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation>게임 수정이 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2378"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation>호환성 패치가 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2382"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation>NTSC의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2384"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation>PAL의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2403"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>EE 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2408"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>VU0 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2413"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>VU1 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2418"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>IOP 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2423"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation>EE 캐시를 활성화하면 성능이 크게 저하됩니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2428"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation>EE 대기 루프 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2433"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation>INTC 회전 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2438"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation>인스턴트 VU1을 비활성화하면 성능이 저하될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2443"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation>mVU 플래그 핵이 활성화되어 있지 않으면 성능이 저하될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2448"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation>GPU 팔레트 변환이 활성화되어 있으면 성능이 저하될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2453"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation>미리 불러온 텍스처가 전체가 아니므로 성능이 저하될 수 있습니다.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2458"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation>텍스처 영역 예상이 활성화되어 있으면 성능이 저하될 수 있습니다.</translation>
</message>
</context>
</TS>