PCSX2 - The Playstation 2 Emulator
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Jake.Stine c415d8d694 wxgui:
* Major cleanups and improvements to the Threading namespace.
 * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 06:17:43 +00:00
3rdparty wxgui: 2009-08-15 06:17:43 +00:00
Tools wxgui: minor cleanups; renamed Utilities folder to Tools, to alleviate confusion with the Common/Utilities. 2009-08-04 13:00:28 +00:00
bin wxGui branch: Added the About box, and embedded images/icons into the exe. Since images are embedded now, I moved them from the /bin folder to the /pcsx2/resources folder. 2009-04-03 22:24:57 +00:00
common wxgui: 2009-08-15 06:17:43 +00:00
fps2bios pcsx2-wxgui: maintenence merging of trunk revisions into the brance (always a good idea to update branches after header file renames) 2009-03-13 06:14:08 +00:00
nsis Switched from vs2008 to NSIS for creating the installer. 2009-07-14 20:20:31 +00:00
pcsx2 wxgui: 2009-08-15 06:17:43 +00:00
plugins wxgui: maintenance sync with trunk. 2009-08-04 13:34:52 +00:00
setup Switched from vs2008 to NSIS for creating the installer. 2009-07-14 20:20:31 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
clean_msvc.cmd Added clean_msvc.cmd, which is a batch file that deletes all the mess MSVC leaves behind even with Clean/Rebuild. Chances are if you're having compiler/linker problems you can just double-click clean_msvc.cmd and have it fixed, rather than having to do a full re-checkout of sources (see file for more details on why). 2009-07-23 13:52:27 +00:00
pcsx2_suite_2008.sln wxgui: separated core emulation options from user interface options (mostly! some interdependencies remain), and stripped out some of the old framelimiting toggle/cycle code, which will be replaced with a better framelimiter system soon. 2009-08-04 08:21:10 +00:00