PCSX2 - The Playstation 2 Emulator
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cottonvibes c3ae30f250 microVU:
- Implemented the tri-ace gamefix.

Note: I've only tested SO3 so-far and it has some ugly graphical problems with mVU. SO3 does some evil VU stuff that it shouldn't be doing, but it does them anyways xD
I know the cause of the problems, so I just have to code the solutions sometime in the future...

P.S. SO3 looks really funny with the FlagHack1 speedhack! The characters turn into floating heads effectively turning the game into PacMan xD

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1281 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 00:32:51 +00:00
3rdparty Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Linux: Hack microVU into the Gui. 2009-05-27 13:10:43 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: 2009-05-29 00:32:51 +00:00
plugins GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00