mirror of https://github.com/PCSX2/pcsx2.git
476 lines
13 KiB
C++
476 lines
13 KiB
C++
/* ZZ Open GL graphics plugin
|
|
* Copyright (c)2010 gregory.hainaut@gmail.com
|
|
* Based on GSdx Copyright (C) 2007-2009 Gabest
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/* This file is a collection of hack for removing the blur effect on some games
|
|
* The blur renders very badly on high screen flat panel.
|
|
*
|
|
* To avoid severals combo-box, the hack detects the game based on crc
|
|
*/
|
|
|
|
#include "ZZoglFlushHack.h"
|
|
|
|
// GSC_... function has been imported from GSdx
|
|
void GSC_Okami(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32)
|
|
skip = 1000;
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSMT4)
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSMCT24)
|
|
skip = 1000; // 76, 79
|
|
else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSMCT32)
|
|
skip = 1000; // 69
|
|
}
|
|
else
|
|
{
|
|
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSMCT32)
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSMCT16 &&*/ fi.TBP0 == 0x02000 && fi.TPSM == PSMT16Z)
|
|
skip = 27;
|
|
else if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSMCT16)
|
|
skip = 10;
|
|
}
|
|
}
|
|
|
|
void GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSMT8H)
|
|
skip = 24; // blur
|
|
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.FPSM == PSMCT32 && fi.TPSM == PSMT8H)
|
|
skip = 28; // outline
|
|
}
|
|
}
|
|
|
|
void GSC_SFEX3(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00f00 && fi.TPSM == PSMCT16)
|
|
skip = 2; // blur
|
|
}
|
|
}
|
|
|
|
void GSC_Bully(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
// Test is useless !
|
|
// if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.FPSM == fi.TPSM)
|
|
// return; // allowed
|
|
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSMT16SZ)
|
|
skip = 6;
|
|
}
|
|
else
|
|
{
|
|
if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSMCT32)
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_BullyCC(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
// Test is useless !
|
|
// if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.FPSM == fi.TPSM)
|
|
// return; // allowed
|
|
|
|
if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSMCT24)
|
|
skip = 9;
|
|
}
|
|
}
|
|
|
|
void GSC_SoTC(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
// Not needed anymore? What did it fix anyway? (rama)
|
|
/*if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSMCT24)
|
|
skip = 9;
|
|
else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSMCT32)
|
|
skip = 8;
|
|
else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSMCT32)
|
|
skip = 8;
|
|
}*/
|
|
}
|
|
|
|
void GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x00f00) && fi.TPSM == PSMCT16)
|
|
skip = 4;
|
|
}
|
|
}
|
|
|
|
void GSC_OnePieceGrandBattle(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00f00) && fi.TPSM == PSMCT16)
|
|
skip = 4;
|
|
}
|
|
}
|
|
|
|
void GSC_ICO(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSMCT32)
|
|
skip = 3;
|
|
else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSMT8H)
|
|
skip = 1;
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSMCT32)
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_GT4(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && (fi.FBP == 0x03440 || fi.FBP >= 0x03e00) && fi.FPSM == PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSMT8)
|
|
skip = 880;
|
|
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSMT8)
|
|
{
|
|
// TODO: removes gfx from where it is not supposed to (garage)
|
|
// skip = 58;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GSC_WildArms4(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSMT32Z && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT32Z)
|
|
skip = 100;
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSMCT32)
|
|
skip = 1;
|
|
}
|
|
}
|
|
|
|
void GSC_WildArms5(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSMT32Z && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT32Z)
|
|
skip = 100;
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSMCT32)
|
|
skip = 1;
|
|
}
|
|
}
|
|
|
|
void GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSMT8)
|
|
skip = 640;
|
|
}
|
|
}
|
|
|
|
void GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
// Test is useless !
|
|
// if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.FPSM == fi.TPSM)
|
|
// return false; // allowed
|
|
|
|
if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01400 && fi.TPSM == PSMT24Z)
|
|
skip = 41;
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSMCT32)
|
|
skip = 0;
|
|
else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00))
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT24Z)
|
|
skip = 176;
|
|
}
|
|
}
|
|
|
|
void GSC_Spartan(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32)
|
|
skip = 107;
|
|
}
|
|
}
|
|
|
|
void GSC_AceCombat4(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01600 && fi.TPSM == PSMT24Z)
|
|
skip = 71; // clouds (z, 16-bit)
|
|
else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT24)
|
|
skip = 28; // blur
|
|
}
|
|
}
|
|
|
|
void GSC_Drakengard2(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x026c0 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00a00 && fi.TPSM == PSMCT32)
|
|
skip = 64;
|
|
}
|
|
}
|
|
|
|
void GSC_Tekken5(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02ea0 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32)
|
|
skip = 95;
|
|
}
|
|
}
|
|
|
|
void GSC_IkkiTousen(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01180 && fi.TPSM == PSMT24Z)
|
|
skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit)
|
|
else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSMT24Z && fi.TBP0 == 0x01180 && fi.TPSM == PSMT24Z)
|
|
skip = 11; // blur
|
|
}
|
|
else if(skip > 7)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSMCT16)
|
|
skip = 7; // the last steps of shadow drawing
|
|
}
|
|
}
|
|
|
|
void GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
|
|
{
|
|
// skip = 30; //GSdx
|
|
skip = 23; // 23 or 4 need more testing
|
|
}
|
|
else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32 && fi.FBMSK == 0xff000000)
|
|
skip = 1; // blur
|
|
else if(fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT8
|
|
&& ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000)))
|
|
skip = 1; // wall of fog
|
|
}
|
|
}
|
|
|
|
void GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME)
|
|
{
|
|
if((fi.FBP == 0x00100 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSMCT16) // ntsc
|
|
|| (fi.FBP == 0x02100 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSMCT16)) // pal
|
|
skip = 29; // shadows
|
|
if(fi.FBP == 0x00100 && fi.FPSM == PSMCT32 && (fi.TBP0 & 0x03000) == 0x03000
|
|
&& (fi.TPSM == PSMT8 || fi.TPSM == PSMT4)
|
|
&& ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000)))
|
|
skip = 1; // wall of fog
|
|
}
|
|
}
|
|
}
|
|
|
|
void GSC_GiTS(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSMCT16)
|
|
skip = 1315;
|
|
}
|
|
}
|
|
|
|
void GSC_Onimusha3(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSMCT32 || fi.TPSM == PSMCT24))
|
|
skip = 1;
|
|
}
|
|
|
|
void GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSMT8) // copies the z buffer to the alpha channel of the fb
|
|
skip = 1000;
|
|
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSMCT32)
|
|
skip = 1;
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && fi.TPSM != PSMT8)
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSMCT16S && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
|
|
skip = 1000; // shadow
|
|
}
|
|
else
|
|
{
|
|
if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x02200 && fi.TPSM == PSMCT16S)
|
|
skip = 2;
|
|
}
|
|
}
|
|
|
|
void GSC_Genji(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == 0x01500 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00e00 && fi.TPSM == PSMT16Z)
|
|
skip = 6; //
|
|
}
|
|
}
|
|
|
|
void GSC_StarOcean3(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
|
|
skip = 1000; //
|
|
}
|
|
else
|
|
{
|
|
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH))
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
|
|
skip = 1000; //
|
|
}
|
|
else
|
|
{
|
|
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH))
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
void GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
|
|
{
|
|
if(skip == 0)
|
|
{
|
|
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
|
|
skip = 1000; //
|
|
}
|
|
else
|
|
{
|
|
if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH))
|
|
skip = 0;
|
|
}
|
|
}
|
|
|
|
inline bool GABEST_HAS_SHARED_BITS (int fbp, int fpsm, int tbp, int tpsm)
|
|
{
|
|
if ( !PSMT_HAS_SHARED_BITS (fpsm, tpsm) )
|
|
return ((fbp ^ tbp) == 0);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
__forceinline bool IsBadFrame(ZeroGS::VB& curvb)
|
|
{
|
|
GSFrameInfo fi;
|
|
|
|
// Keep GSdx naming convention to ease sharing code
|
|
fi.FBP = curvb.frame.fbp;
|
|
fi.FPSM = curvb.frame.psm;
|
|
fi.FBMSK = ~curvb.frame.fbm;
|
|
fi.TME = curvb.curprim.tme;
|
|
fi.TBP0 = curvb.tex0.tbp0;
|
|
fi.TPSM = curvb.tex0.psm;
|
|
fi.TZTST = curvb.test.ztst;
|
|
|
|
if (GetSkipCount_Handler)
|
|
GetSkipCount_Handler(fi, g_SkipFlushFrame);
|
|
|
|
if(g_SkipFlushFrame == 0 && (conf.SkipDraw > 0))
|
|
{
|
|
if(fi.TME)
|
|
{
|
|
// depth textures (bully, mgs3s1 intro, Front Mission 5)
|
|
// Or General, often problematic post processing
|
|
if (PSMT_ISZTEX(fi.TPSM) || (GABEST_HAS_SHARED_BITS(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)))
|
|
g_SkipFlushFrame = conf.SkipDraw;
|
|
}
|
|
}
|
|
|
|
if(g_SkipFlushFrame > 0)
|
|
{
|
|
g_SkipFlushFrame--;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|