mirror of https://github.com/PCSX2/pcsx2.git
c1d7b81a55
* Use a geometry shader pass-through to replace previous AMD workaround * various cosmetic change git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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convert.fx | ||
convert.glsl | ||
fxaa.fx | ||
interlace.fx | ||
interlace.glsl | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
tfx.fx | ||
tfx.glsl |