mirror of https://github.com/PCSX2/pcsx2.git
150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "Vif_Dma.h"
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#include "newVif.h"
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//------------------------------------------------------------------
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// VifCode Transfer Interpreter (Vif0/Vif1)
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//------------------------------------------------------------------
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// Doesn't stall if the next vifCode is the Mark command
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_vifT bool runMark(u32* &data) {
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if (((vifXRegs->code >> 24) & 0x7f) == 0x7) {
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Console.WriteLn("Vif%d: Running Mark with I-bit", idx);
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return 1; // No Stall?
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}
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return 1; // Stall
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}
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// Returns 1 if i-bit && finished vifcode && i-bit not masked
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_vifT bool analyzeIbit(u32* &data, int iBit) {
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if (iBit && !vifX.cmd && !vifXRegs->err.MII) {
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//DevCon.WriteLn("Vif I-Bit IRQ");
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vifX.irq++;
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// On i-bit, the command is run, vif stalls etc,
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// however if the vifcode is MARK, you do NOT stall, just send IRQ. - Max Payne shows this up.
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//if(((vifXRegs->code >> 24) & 0x7f) == 0x7) return 0;
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// If we have a vifcode with i-bit, the following instruction
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// should stall unless its MARK?.. we test that case here...
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// Not 100% sure if this is the correct behavior, so printing
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// a console message to see games that use this. (cottonvibes)
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// Okay did some testing with Max Payne, it does this
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// VifMark value = 0x666 (i know, evil!)
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// NOP with I Bit
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// VifMark value = 0
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//
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// If you break after the 2nd Mark has run, the game reports invalid mark 0 and the game dies.
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// So it has to occur here, testing a theory that it only doesn't stall if the command with
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// the iBit IS mark, but still sends the IRQ to let the cpu know the mark is there. (Refraction)
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return runMark<idx>(data);
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}
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return 0;
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}
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// Interprets packet
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_vifT void vifTransferLoop(u32* &data) {
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u32& pSize = vifX.vifpacketsize;
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int iBit = vifX.cmd >> 7;
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vifXRegs->stat.VPS |= VPS_TRANSFERRING;
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vifXRegs->stat.ER1 = false;
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while (pSize > 0 && !vifX.vifstalled) {
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if(!vifX.cmd) { // Get new VifCode
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vifX.lastcmd = (vifXRegs->code >> 24) & 0x7f;
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vifXRegs->code = data[0];
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vifX.cmd = data[0] >> 24;
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iBit = data[0] >> 31;
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VIF_LOG("New VifCMD %x tagsize %x", vifX.cmd, vifX.tag.size);
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vifXCode[vifX.cmd & 0x7f](0, data);
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data++; pSize--;
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if (analyzeIbit<idx>(data, iBit)) break;
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continue;
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}
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int ret = vifXCode[vifX.cmd & 0x7f](1, data);
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data += ret;
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pSize -= ret;
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if (analyzeIbit<idx>(data, iBit)) break;
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}
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if (pSize) vifX.vifstalled = true;
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}
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_vifT _f bool vifTransfer(u32 *data, int size) {
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// irqoffset necessary to add up the right qws, or else will spin (spiderman)
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int transferred = vifX.vifstalled ? vifX.irqoffset : 0;
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vifX.irqoffset = 0;
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vifX.vifstalled = false;
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vifX.stallontag = false;
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vifX.vifpacketsize = size;
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g_packetsizeonvu = size;
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vifTransferLoop<idx>(data);
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transferred += size - vifX.vifpacketsize;
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g_vifCycles +=((transferred * BIAS) >> 2) ; /* guessing */
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if(!idx && g_vu0Cycles > 0)
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{
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if(g_vifCycles < g_vu0Cycles) g_vu0Cycles -= g_vifCycles;
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else if(g_vifCycles >= g_vu0Cycles)g_vu0Cycles = 0;
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}
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else if(idx && g_vu1Cycles > 0)
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{
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if(g_vifCycles < g_vu1Cycles) g_vu1Cycles -= g_vifCycles;
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else if(g_vifCycles >= g_vu1Cycles)g_vu1Cycles = 0;
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}
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vifX.irqoffset = transferred % 4; // cannot lose the offset
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transferred = transferred >> 2;
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vifXch->madr +=(transferred << 4);
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vifXch->qwc -= transferred;
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if (!vifXch->qwc && !vifX.irqoffset) vifX.inprogress &= ~0x1;
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if (vifX.irq && vifX.cmd == 0) {
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//DevCon.WriteLn("Vif IRQ!");
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if(((vifXRegs->code >> 24) & 0x7f) != 0x7)
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{
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vifX.vifstalled = true;
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vifXRegs->stat.VIS = true; // Note: commenting this out fixes WALL-E?
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}
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if (!vifXch->qwc && !vifX.irqoffset) vifX.inprogress = 0;
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return false;
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}
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return !vifX.vifstalled;
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}
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bool VIF0transfer(u32 *data, int size) {
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return vifTransfer<0>(data, size);
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}
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bool VIF1transfer(u32 *data, int size) {
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return vifTransfer<1>(data, size);
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}
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