mirror of https://github.com/PCSX2/pcsx2.git
195 lines
6.4 KiB
XML
195 lines
6.4 KiB
XML
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<Project>
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<Option title="ZZOgl-PG" />
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<Option pch_mode="2" />
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<Build>
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</Compiler>
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<Linker>
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<Add library="../../../../../deps/debug/libUtilities.a" />
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<Target title="Devel">
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<Option output="../../../../../bin/plugins/ZZOgl-PG-dev" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Linker>
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<Add library="../../../../../deps/release/libUtilities.a" />
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<Target title="Release">
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<Option output="../../../../../bin/plugins/ZZOgl-PG" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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</Linker>
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</Build>
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<Compiler>
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<Add option="`pkg-config gtk+-2.0 --cflags`" />
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<Add directory="../../../opengl" />
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<Add directory="../../../../../common/include" />
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<Add directory="../../../../../3rdparty" />
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<Add directory="../../../../../common/include/Utilities" />
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</Compiler>
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<Linker>
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<Add option="`pkg-config gtk+-2.0 --libs`" />
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<Add library="X11" />
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<Add library="CgGL" />
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<Add library="jpeg" />
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<Add library="stdc++" />
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<Add library="Cg" />
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</Linker>
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<ExtraCommands>
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<Add after="cp $(PROJECT_DIR)/../../ps2hw.dat $(TARGET_OUTPUT_DIR)/" />
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<Mode after="always" />
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</ExtraCommands>
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<Unit filename="../../CRC.h" />
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<Unit filename="../Linux.cpp" />
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<Unit filename="../Linux.h" />
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<Unit filename="../../Mem.h" />
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<Unit filename="../../Mem_Swizzle.h" />
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<Unit filename="../../Mem_Tables.cpp" />
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<Unit filename="../../Mem_Transmit.h" />
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<Unit filename="../../Win32/zerogs.rc">
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</Unit>
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<Unit filename="../../ZZHacks.cpp" />
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<Unit filename="../../ZZHacks.h" />
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<Unit filename="../../ZZKeyboard.cpp" />
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<Unit filename="../../ZZLog.cpp" />
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<Unit filename="../../ZZLog.h" />
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<Unit filename="../../ZZoglCRTC.cpp" />
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<Unit filename="../../ZZoglCRTC.h" />
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<Unit filename="../../ZZoglCreate.cpp" />
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<Unit filename="../../ZZoglDrawing.cpp" />
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<Unit filename="../../ZZoglDrawing.h" />
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<Unit filename="../../ZZoglFlush.cpp" />
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<Unit filename="../../ZZoglFlushHack.cpp" />
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<Unit filename="../../ZZoglFlushHack.h" />
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<Unit filename="../../ZZoglMath.h" />
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<Unit filename="../../ZZoglSave.cpp" />
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<Unit filename="../../ZZoglShaders.cpp" />
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<Unit filename="../../ZZoglShaders.h" />
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<Unit filename="../../ZZoglShoots.cpp" />
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<Unit filename="../../ZZoglShoots.h" />
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<Unit filename="../../ZZoglVB.cpp" />
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<Unit filename="../../ZZoglVB.h" />
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<Unit filename="../../common.h" />
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<Unit filename="../../glprocs.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../../glprocs.h" />
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<Unit filename="../../rasterfont.cpp" />
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<Unit filename="../../rasterfont.h" />
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<Unit filename="../../targets.cpp" />
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<Unit filename="../../targets.h" />
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<Unit filename="../../x86-32.S" />
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<Unit filename="../../x86.cpp" />
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<Unit filename="../../x86.h" />
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<Unit filename="../../zerogs.cpp" />
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<Unit filename="../../zerogs.h" />
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<Unit filename="../../zpipe.cpp" />
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<Unit filename="../../zpipe.h" />
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<Extensions>
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<code_completion />
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<debugger />
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<envvars />
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</Project>
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</CodeBlocks_project_file>
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