mirror of https://github.com/PCSX2/pcsx2.git
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtCore/QThread>
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#include <QtCore/QSemaphore>
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#include "common/ProgressCallback.h"
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#include "common/Timer.h"
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class GameListRefreshThread;
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class AsyncRefreshProgressCallback : public BaseProgressCallback
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{
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public:
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AsyncRefreshProgressCallback(GameListRefreshThread* parent);
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void Cancel();
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void SetStatusText(const char* text) override;
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void SetProgressRange(u32 range) override;
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void SetProgressValue(u32 value) override;
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void SetTitle(const char* title) override;
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void DisplayError(const char* message) override;
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void DisplayWarning(const char* message) override;
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void DisplayInformation(const char* message) override;
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void DisplayDebugMessage(const char* message) override;
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void ModalError(const char* message) override;
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bool ModalConfirmation(const char* message) override;
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void ModalInformation(const char* message) override;
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private:
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void fireUpdate();
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GameListRefreshThread* m_parent;
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Common::Timer m_last_update_time;
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QString m_status_text;
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int m_last_range = 1;
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int m_last_value = 0;
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};
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class GameListRefreshThread final : public QThread
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{
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Q_OBJECT
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public:
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GameListRefreshThread(bool invalidate_cache);
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~GameListRefreshThread();
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void cancel();
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Q_SIGNALS:
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void refreshProgress(const QString& status, int current, int total);
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void refreshComplete();
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protected:
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void run();
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private:
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AsyncRefreshProgressCallback m_progress;
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bool m_invalidate_cache;
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};
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