pcsx2/plugins/GSdx/Renderers/Null/GSTextureNull.h

42 lines
1.4 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "Renderers/Common/GSTexture.h"
class GSTextureNull : public GSTexture
{
struct {int type, w, h, format;} m_desc;
public:
GSTextureNull();
GSTextureNull(int type, int w, int h, int format);
int GetType() const {return m_desc.type;}
int GetFormat() const {return m_desc.format;}
bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0) {return true;}
bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) {return false;}
void Unmap() {}
bool Save(const std::string& fn) {return false;}
};