pcsx2/plugins/LilyPad/LilyPad.cpp

1598 lines
43 KiB
C++

/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
// For escape timer, so as not to break GSDX+DX9.
#include <time.h>
#include "resource.h"
#include "InputManager.h"
#include "Config.h"
#define PADdefs
#include "DeviceEnumerator.h"
#include "WndProcEater.h"
#include "KeyboardQueue.h"
#include "svnrev.h"
#include "DualShock3.h"
#include "HidDevice.h"
#define WMA_FORCE_UPDATE (WM_APP + 0x537)
#define FORCE_UPDATE_WPARAM ((WPARAM)0x74328943)
#define FORCE_UPDATE_LPARAM ((LPARAM)0x89437437)
// LilyPad version.
#define VERSION ((0<<8) | 11 | (0<<24))
HINSTANCE hInst;
HWND hWnd;
HWND hWndTop;
WndProcEater hWndGSProc;
WndProcEater hWndTopProc;
// ButtonProc is used mostly by the Config panel for eating the procedures of the
// button with keyboard focus.
WndProcEater hWndButtonProc;
// Keeps the various sources for Update polling (PADpoll, PADupdate, etc) from wreaking
// havoc on each other...
CRITICAL_SECTION updateLock;
// Used to toggle mouse listening.
u8 miceEnabled;
// 2 when both pads are initialized, 1 for one pad, etc.
int openCount = 0;
int activeWindow = 0;
int windowThreadId = 0;
int updateQueued = 0;
int bufSize = 0;
unsigned char outBuf[50];
unsigned char inBuf[50];
// windowThreadId = GetWindowThreadProcessId(hWnd, 0);
#define MODE_DIGITAL 0x41
#define MODE_ANALOG 0x73
#define MODE_DS2_NATIVE 0x79
int IsWindowMaximized (HWND hWnd) {
RECT rect;
if (GetWindowRect(hWnd, &rect)) {
POINT p;
p.x = rect.left;
p.y = rect.top;
MONITORINFO info;
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
HMONITOR hMonitor;
if ((hMonitor = MonitorFromPoint(p, MONITOR_DEFAULTTOPRIMARY)) &&
GetMonitorInfo(hMonitor, &info) &&
memcmp(&info.rcMonitor, &rect, sizeof(rect)) == 0) {
return 1;
}
}
return 0;
}
void DEBUG_TEXT_OUT(const char *text) {
if (config.debug) {
HANDLE hFile = CreateFileA("logs\\padLog.txt", FILE_APPEND_DATA, FILE_SHARE_READ, 0, OPEN_ALWAYS, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
DWORD junk;
WriteFile(hFile, text, strlen(text), &junk, 0);
CloseHandle(hFile);;
}
}
}
void DEBUG_NEW_SET() {
if (config.debug && bufSize>1) {
HANDLE hFile = CreateFileA("logs\\padLog.txt", FILE_APPEND_DATA, FILE_SHARE_READ, 0, OPEN_ALWAYS, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
int i;
char temp[1500];
char *end = temp;
sprintf(end, "%02X (%02X) ", inBuf[0], inBuf[1]);
end += 8;
for (i=2; i<bufSize; i++) {
sprintf(end, "%02X ", inBuf[i]);
end += 3;
}
end[-1] = '\n';
sprintf(end, "%02X (%02X) ", outBuf[0], outBuf[1]);
end += 8;
for (i=2; i<bufSize; i++) {
sprintf(end, "%02X ", outBuf[i]);
end+=3;
}
end[-1] = '\n';
end++[0] = '\n';
DWORD junk;
WriteFile(hFile, temp, end-temp, &junk, 0);
CloseHandle(hFile);;
}
}
bufSize = 0;
}
inline void DEBUG_IN(unsigned char c) {
if (bufSize < sizeof(inBuf)-1) inBuf[bufSize] = c;
}
inline void DEBUG_OUT(unsigned char c) {
if (bufSize < sizeof(outBuf)-1) outBuf[bufSize++] = c;
}
struct Stick {
int horiz;
int vert;
};
// Sum of states of all controls for a pad (Not including toggles).
struct ButtonSum {
int buttons[12];
Stick sticks[3];
};
#define PAD_SAVE_STATE_VERSION 3
// Freeze data, for a single pad. Basically has all pad state that
// a PS2 can set.
struct PadFreezeData {
// Digital / Analog / DS2 Native
u8 mode;
u8 modeLock;
// In config mode
u8 config;
u8 vibrate[8];
u8 umask[2];
// Vibration indices.
u8 vibrateI[2];
// Last vibration value sent to controller.
// Only used so as not to call vibration
// functions when old and new values are both 0.
u8 currentVibrate[2];
// Next vibrate val to send to controller. If next and current are
// both 0, nothing is sent to the controller. Otherwise, it's sent
// on every update.
u8 nextVibrate[2];
};
class Pad : public PadFreezeData {
public:
// Current pad state.
ButtonSum sum;
// State of locked buttons. Already included by sum, used
// as initial value of sum.
ButtonSum lockedSum;
// Flags for which controls (buttons or axes) are locked, if any.
DWORD lockedState;
// Used to keep track of which pads I'm running.
// Note that initialized pads *can* be disabled.
// I keep track of state of non-disabled non-initialized
// pads, but should never be asked for their state.
u8 initialized;
// Set to 1 if the state of this pad has been updated since its state
// was last queried.
char stateUpdated;
// initialized and not disabled (and mtap state for slots > 0).
u8 enabled;
} pads[2][4];
// Active slots for each port.
int slots[2];
// Which ports we're running on.
int portInitialized[2];
// Force value to be from 0 to 255.
u8 Cap (int i) {
if (i<0) return 0;
if (i>255) return 255;
return (u8) i;
}
inline void ReleaseModifierKeys() {
QueueKeyEvent(VK_SHIFT, KEYRELEASE);
QueueKeyEvent(VK_MENU, KEYRELEASE);
QueueKeyEvent(VK_CONTROL, KEYRELEASE);
}
// RefreshEnabledDevices() enables everything that can potentially
// be bound to, as well as the "Ignore keyboard" device.
//
// This enables everything that input should be read from while the
// emulator is running. Takes into account mouse and focus state
// and which devices have bindings for enabled pads. Releases
// keyboards if window is not focused. Releases game devices if
// background monitoring is not checked.
// And releases games if not focused and config.background is not set.
void UpdateEnabledDevices(int updateList = 0) {
// Enable all devices I might want. Can ignore the rest.
RefreshEnabledDevices(updateList);
// Figure out which pads I'm getting input for.
for (int port = 0; port<2; port++) {
for (int slot = 0; slot<4; slot++) {
if (slot && !config.multitap[port]) {
pads[port][slot].enabled = 0;
}
else {
pads[port][slot].enabled = pads[port][slot].initialized && config.padConfigs[port][slot].type != DisabledPad;
}
}
}
for (int i=0; i<dm->numDevices; i++) {
Device *dev = dm->devices[i];
if (!dev->enabled) continue;
if (!dev->attached) {
dm->DisableDevice(i);
continue;
}
// Disable ignore keyboard if don't have focus or there are no keys to ignore.
if (dev->api == IGNORE_KEYBOARD) {
if ((!config.vistaVolume && (config.keyboardApi == NO_API || !dev->pads[0][0].numBindings)) || !activeWindow) {
dm->DisableDevice(i);
}
continue;
}
// Keep for PCSX2 keyboard shotcuts, unless unfocused.
if (dev->type == KEYBOARD) {
if (!activeWindow) dm->DisableDevice(i);
}
// Keep for cursor hiding consistency, unless unfocused.
// miceEnabled tracks state of mouse enable/disable button, not if mouse API is set to disabled.
else if (dev->type == MOUSE) {
if (!miceEnabled || !activeWindow) dm->DisableDevice(i);
}
else if (!activeWindow && !config.background) dm->DisableDevice(i);
else {
int numActiveBindings = 0;
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
if (pads[port][slot].enabled) {
numActiveBindings += dev->pads[port][slot].numBindings + dev->pads[port][slot].numFFBindings;
}
}
}
if (!numActiveBindings)
dm->DisableDevice(i);
}
}
}
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD fdwReason, void* lpvReserved) {
hInst = hInstance;
if (fdwReason == DLL_PROCESS_ATTACH) {
InitializeCriticalSection( &updateLock );
DisableThreadLibraryCalls(hInstance);
}
else if (fdwReason == DLL_PROCESS_DETACH) {
while (openCount)
PADclose();
PADshutdown();
UninitHid();
UninitLibUsb();
DeleteCriticalSection( &updateLock );
}
return 1;
}
void AddForce(ButtonSum *sum, u8 cmd, int delta = 255) {
if (!delta) return;
if (cmd<0x14) {
sum->buttons[cmd-0x10] += delta;
}
// D-pad. Command numbering is based on ordering of digital values.
else if (cmd < 0x18) {
if (cmd == 0x14) {
sum->sticks[0].vert -= delta;
}
else if (cmd == 0x15) {
sum->sticks[0].horiz += delta;
}
else if (cmd == 0x16) {
sum->sticks[0].vert += delta;
}
else if (cmd == 0x17) {
sum->sticks[0].horiz -= delta;
}
}
else if (cmd < 0x20) {
sum->buttons[cmd-0x10-4] += delta;
}
// Left stick.
else if (cmd < 0x24) {
if (cmd == 32) {
sum->sticks[2].vert -= delta;
}
else if (cmd == 33) {
sum->sticks[2].horiz += delta;
}
else if (cmd == 34) {
sum->sticks[2].vert += delta;
}
else if (cmd == 35) {
sum->sticks[2].horiz -= delta;
}
}
// Right stick.
else if (cmd < 0x28) {
if (cmd == 36) {
sum->sticks[1].vert -= delta;
}
else if (cmd == 37) {
sum->sticks[1].horiz += delta;
}
else if (cmd == 38) {
sum->sticks[1].vert += delta;
}
else if (cmd == 39) {
sum->sticks[1].horiz -= delta;
}
}
}
void ProcessButtonBinding(Binding *b, ButtonSum *sum, int value) {
if (value < b->deadZone || !value) return;
if ( config.turboKeyHack == 1 ){ // send a tabulator keypress to emulator
//printf("%x\n", b->command);
if ( b->command == 0x11 ){ // L3 button
static unsigned int LastCheck = 0;
unsigned int t = timeGetTime();
if (t - LastCheck < 300 ) return;
QueueKeyEvent(VK_TAB, KEYPRESS);
LastCheck = t;
}
}
int sensitivity = b->sensitivity;
if (sensitivity < 0) {
sensitivity = -sensitivity;
value = (1<<16)-value;
}
if (value < 0) return;
/* Note: Value ranges of FULLY_DOWN, and sensitivity of
* BASE_SENSITIVITY corresponds to an axis/button being exactly fully down.
* Math in next line takes care of those two conditions, rounding as necessary.
* Done using __int64s because overflows will occur when
* sensitivity > BASE_SENSITIVITY and/or value > FULLY_DOWN. Latter only happens
* for relative axis.
*/
int force = (int)((((sensitivity*(255*(__int64)value)) + BASE_SENSITIVITY/2)/BASE_SENSITIVITY + FULLY_DOWN/2)/FULLY_DOWN);
AddForce(sum, b->command, force);
}
// Restricts d-pad/analog stick values to be from -255 to 255 and button values to be from 0 to 255.
// With D-pad in DS2 native mode, the negative and positive ranges are both independently from 0 to 255,
// which is why I use 9 bits of all sticks. For left and right sticks, I have to remove a bit before sending.
void CapSum(ButtonSum *sum) {
int i;
for (i=0; i<3; i++) {
int div = max(abs(sum->sticks[i].horiz), abs(sum->sticks[i].vert));
if (div > 255) {
sum->sticks[i].horiz = sum->sticks[i].horiz * 255 / div;
sum->sticks[i].vert = sum->sticks[i].vert * 255 / div;
}
}
for (i=0; i<12; i++) {
sum->buttons[i] = Cap(sum->buttons[i]);
}
}
// Counter similar to stateUpdated for each pad, except used for PADkeyEvent instead.
// Only matters when GS thread updates is disabled (Just like summed pad values
// for pads beyond the first slot).
// Values, in order, correspond to PADkeyEvent, PADupdate(0), PADupdate(1), and
// WndProc(WMA_FORCE_UPDATE). Last is always 0.
char padReadKeyUpdated[4] = {0, 0, 0, 0};
#define LOCK_DIRECTION 2
#define LOCK_BUTTONS 4
#define LOCK_BOTH 1
struct EnterScopedSection
{
CRITICAL_SECTION& m_cs;
EnterScopedSection( CRITICAL_SECTION& cs ) : m_cs( cs ) {
EnterCriticalSection( &m_cs );
}
~EnterScopedSection() {
LeaveCriticalSection( &m_cs );
}
};
void Update(unsigned int port, unsigned int slot) {
char *stateUpdated;
if (port < 2) {
stateUpdated = &pads[port][slot].stateUpdated;
}
else if (port < 6) {
stateUpdated = padReadKeyUpdated+port-2;
}
else return;
if (*stateUpdated > 0) {
stateUpdated[0] --;
return;
}
// Lock prior to timecheck code to avoid pesky race conditions.
EnterScopedSection padlock( updateLock );
static unsigned int LastCheck = 0;
unsigned int t = timeGetTime();
if (t - LastCheck < 15 || !openCount) return;
if (windowThreadId != GetCurrentThreadId()) {
if (stateUpdated[0] < 0) {
if (!updateQueued) {
updateQueued = 1;
PostMessage(hWnd, WMA_FORCE_UPDATE, FORCE_UPDATE_WPARAM, FORCE_UPDATE_LPARAM);
}
} else
{
stateUpdated[0] --;
}
return;
}
LastCheck = t;
int i;
ButtonSum s[2][4];
u8 lockStateChanged[2][4];
memset(lockStateChanged, 0, sizeof(lockStateChanged));
for (i=0; i<8; i++) {
s[i&1][i>>1] = pads[i&1][i>>1].lockedSum;
}
InitInfo info = {
0, 0, hWndTop, &hWndGSProc
};
dm->Update(&info);
static int turbo = 0;
turbo++;
for (i=0; i<dm->numDevices; i++) {
Device *dev = dm->devices[i];
// Skip both disabled devices and inactive enabled devices.
// Shouldn't be any of the latter, in general, but just in case...
if (!dev->active) continue;
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
if (config.padConfigs[port][slot].type == DisabledPad || !pads[port][slot].initialized) continue;
for (int j=0; j<dev->pads[port][slot].numBindings; j++) {
Binding *b = dev->pads[port][slot].bindings+j;
int cmd = b->command;
int state = dev->virtualControlState[b->controlIndex];
if (!(turbo & b->turbo)) {
if (cmd > 0x0F && cmd != 0x28) {
ProcessButtonBinding(b, &s[port][slot], state);
}
else if ((state>>15) && !(dev->oldVirtualControlState[b->controlIndex]>>15)) {
if (cmd == 0x0F) {
miceEnabled = !miceEnabled;
UpdateEnabledDevices();
}
else if (cmd == 0x0C) {
lockStateChanged[port][slot] |= LOCK_BUTTONS;
}
else if (cmd == 0x0E) {
lockStateChanged[port][slot] |= LOCK_DIRECTION;
}
else if (cmd == 0x0D) {
lockStateChanged[port][slot] |= LOCK_BOTH;
}
else if (cmd == 0x28) {
if (!pads[port][slot].modeLock) {
if (pads[port][slot].mode != MODE_DIGITAL)
pads[port][slot].mode = MODE_DIGITAL;
else
pads[port][slot].mode = MODE_ANALOG;
}
}
}
}
}
}
}
}
dm->PostRead();
{
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
for (int motor=0; motor<2; motor++) {
// TODO: Probably be better to send all of these at once.
if (pads[port][slot].nextVibrate[motor] | pads[port][slot].currentVibrate[motor]) {
pads[port][slot].currentVibrate[motor] = pads[port][slot].nextVibrate[motor];
dm->SetEffect(port,slot, motor, pads[port][slot].nextVibrate[motor]);
}
}
}
}
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
pads[port][slot].stateUpdated = 1;
if (config.padConfigs[port][slot].type == DisabledPad || !pads[port][slot].initialized) continue;
if (config.padConfigs[port][slot].type == GuitarPad) {
if (!config.GH2) {
s[port][slot].sticks[1].vert = -s[port][slot].sticks[1].vert;
}
// GH2 hack.
else if (config.GH2) {
const unsigned int oldIdList[5] = {ID_R2, ID_CIRCLE, ID_TRIANGLE, ID_CROSS, ID_SQUARE};
const unsigned int idList[5] = {ID_L2, ID_L1, ID_R1, ID_R2, ID_CROSS};
int values[5];
int i;
for (i=0; i<5; i++) {
int id = oldIdList[i] - 0x1104;
values[i] = s[port][slot].buttons[id];
s[port][slot].buttons[id] = 0;
}
s[port][slot].buttons[ID_TRIANGLE-0x1104] = values[1];
for (i=0; i<5; i++) {
int id = idList[i] - 0x1104;
s[port][slot].buttons[id] = values[i];
}
if (abs(s[port][slot].sticks[0].vert) <= 48) {
for (int i=0; i<5; i++) {
unsigned int id = idList[i] - 0x1104;
if (pads[port][slot].sum.buttons[id] < s[port][slot].buttons[id]) {
s[port][slot].buttons[id] = pads[port][slot].sum.buttons[id];
}
}
}
else if (abs(pads[port][slot].sum.sticks[0].vert) <= 48) {
for (int i=0; i<5; i++) {
unsigned int id = idList[i] - 0x1104;
if (pads[port][slot].sum.buttons[id]) {
s[port][slot].buttons[id] = 0;
}
}
}
}
}
if (pads[port][slot].mode == 0x41) {
for (int i=1; i<=2; i++) {
if (abs(s[port][slot].sticks[i].horiz) >= 100)
s[port][slot].sticks[0].horiz += s[port][slot].sticks[i].horiz;
if (abs(s[port][slot].sticks[i].vert) >= 100)
s[port][slot].sticks[0].vert += s[port][slot].sticks[i].vert;
}
}
CapSum(&s[port][slot]);
if (lockStateChanged[port][slot]) {
if (lockStateChanged[port][slot] & LOCK_BOTH) {
if (pads[port][slot].lockedState != (LOCK_DIRECTION | LOCK_BUTTONS)) {
// Enable the one that's not enabled.
lockStateChanged[port][slot] ^= pads[port][slot].lockedState^(LOCK_DIRECTION | LOCK_BUTTONS);
}
else {
// Disable both
lockStateChanged[port][slot] ^= LOCK_DIRECTION | LOCK_BUTTONS;
}
}
if (lockStateChanged[port][slot] & LOCK_DIRECTION) {
if (pads[port][slot].lockedState & LOCK_DIRECTION) {
memset(pads[port][slot].lockedSum.sticks, 0, sizeof(pads[port][slot].lockedSum.sticks));
}
else {
memcpy(pads[port][slot].lockedSum.sticks, s[port][slot].sticks, sizeof(pads[port][slot].lockedSum.sticks));
}
pads[port][slot].lockedState ^= LOCK_DIRECTION;
}
if (lockStateChanged[port][slot] & LOCK_BUTTONS) {
if (pads[port][slot].lockedState & LOCK_BUTTONS) {
memset(pads[port][slot].lockedSum.buttons, 0, sizeof(pads[port][slot].lockedSum.buttons));
}
else {
memcpy(pads[port][slot].lockedSum.buttons, s[port][slot].buttons, sizeof(pads[port][slot].lockedSum.buttons));
}
pads[port][slot].lockedState ^= LOCK_BUTTONS;
}
for (i=0; i<sizeof(pads[port][slot].lockedSum)/4; i++) {
if (((int*)&pads[port][slot].lockedSum)[i]) break;
}
if (i==sizeof(pads[port][slot].lockedSum)/4) {
pads[port][slot].lockedState = 0;
}
}
}
}
}
for (i=0; i<8; i++) {
pads[i&1][i>>1].sum = s[i&1][i>>1];
}
padReadKeyUpdated[0] = padReadKeyUpdated[1] = padReadKeyUpdated[2] = 1;
if( stateUpdated[0] > 0 )
--stateUpdated[0];
}
void CALLBACK PADupdate(int port) {
Update(port+3, 0);
}
inline void SetVibrate(int port, int slot, int motor, u8 val) {
pads[port][slot].nextVibrate[motor] = val;
}
u32 CALLBACK PS2EgetLibType(void) {
ps2e = 1;
return PS2E_LT_PAD;
}
u32 CALLBACK PS2EgetLibVersion2(u32 type) {
ps2e = 1;
if (type == PS2E_LT_PAD)
return (PS2E_PAD_VERSION<<16) | VERSION;
return 0;
}
// Used in about and config screens.
void GetNameAndVersionString(wchar_t *out) {
#ifdef NO_CRT
wsprintfW(out, L"LilyPad %i.%i.%i", (VERSION>>8)&0xFF, VERSION&0xFF, (VERSION>>24)&0xFF);
#elif defined(PCSX2_DEBUG)
wsprintfW(out, L"LilyPad Debug %i.%i.%i (%lld)", (VERSION>>8)&0xFF, VERSION&0xFF, (VERSION>>24)&0xFF, SVN_REV);
#else
wsprintfW(out, L"LilyPad %i.%i.%i (%lld)", (VERSION>>8)&0xFF, VERSION&0xFF, (VERSION>>24)&0xFF, SVN_REV);
#endif
}
char* CALLBACK PSEgetLibName() {
#ifdef NO_CRT
return "LilyPad";
#elif defined(PCSX2_DEBUG)
static char version[50];
sprintf(version, "LilyPad Debug (%lld)", SVN_REV);
return version;
#else
static char version[50];
sprintf(version, "LilyPad (%lld)", SVN_REV);
return version;
#endif
}
char* CALLBACK PS2EgetLibName(void) {
ps2e = 1;
return PSEgetLibName();
}
//void CALLBACK PADgsDriverInfo(GSdriverInfo *info) {
// info=info;
//}
void CALLBACK PADshutdown() {
DEBUG_TEXT_OUT("LilyPad shutdown.\n\n");
for (int i=0; i<8; i++)
pads[i&1][i>>1].initialized = 0;
portInitialized[0] = portInitialized[1] = 0;
UnloadConfigs();
}
inline void StopVibrate() {
for (int i=0; i<8; i++) {
SetVibrate(i&1, i>>1, 0, 0);
SetVibrate(i&1, i>>1, 1, 0);
}
}
inline void ResetVibrate(int port, int slot) {
SetVibrate(port, slot, 0, 0);
SetVibrate(port, slot, 1, 0);
((int*)(pads[port][slot].vibrate))[0] = 0xFFFFFF5A;
((int*)(pads[port][slot].vibrate))[1] = 0xFFFFFFFF;
}
void ResetPad(int port, int slot) {
// Lines before memset currently don't do anything useful,
// but allow this function to be called at any time.
// Need to backup, so can be called at any point.
u8 enabled = pads[port][slot].enabled;
// Currently should never do anything.
SetVibrate(port, slot, 0, 0);
SetVibrate(port, slot, 1, 0);
memset(&pads[port][slot], 0, sizeof(pads[0][0]));
pads[port][slot].mode = MODE_DIGITAL;
pads[port][slot].umask[0] = pads[port][slot].umask[1] = 0xFF;
// Sets up vibrate variable.
ResetVibrate(port, slot);
if (config.padConfigs[port][slot].autoAnalog && !ps2e) {
pads[port][slot].mode = MODE_ANALOG;
}
pads[port][slot].initialized = 1;
pads[port][slot].enabled = enabled;
}
struct QueryInfo {
u8 port;
u8 slot;
u8 lastByte;
u8 currentCommand;
u8 numBytes;
u8 queryDone;
u8 response[42];
} query = {0,0,0,0, 0,0xFF, 0xF3};
int saveStateIndex = 0;
s32 CALLBACK PADinit(u32 flags) {
// Note: Won't load settings if already loaded.
if (LoadSettings() < 0) {
return -1;
}
int port = (flags & 3);
if (port == 3) {
if (PADinit(1) == -1) return -1;
return PADinit(2);
}
#ifdef PCSX2_DEBUG
int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
tmpFlag |= _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF;
_CrtSetDbgFlag( tmpFlag );
#endif
port --;
for (int i=0; i<4; i++) {
ResetPad(port, i);
}
slots[port] = 0;
portInitialized[port] = 1;
query.lastByte = 1;
query.numBytes = 0;
ClearKeyQueue();
// Just in case, when resuming emulation.
ReleaseModifierKeys();
DEBUG_TEXT_OUT("LilyPad initialized\n\n");
return 0;
}
// Note to self: Has to be a define for the sizeof() to work right.
// Note to self 2: All are the same size, anyways, except for longer full DS2 response
// and shorter digital mode response.
#define SET_RESULT(a) { \
memcpy(query.response+2, a, sizeof(a)); \
query.numBytes = 2+sizeof(a); \
}
#define SET_FINAL_RESULT(a) { \
memcpy(query.response+2, a, sizeof(a));\
query.numBytes = 2+sizeof(a); \
query.queryDone = 1; \
}
static const u8 ConfigExit[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
//static const u8 ConfigExit[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
static const u8 noclue[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5A};
static u8 queryMaskMode[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x5A};
//static const u8 DSNonNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
// DS2
static const u8 queryModelDS2[7] = {0x5A, 0x03, 0x02, 0x00, 0x02, 0x01, 0x00};
// DS1
static const u8 queryModelDS1[7] = {0x5A, 0x01, 0x02, 0x00, 0x02, 0x01, 0x00};
static const u8 queryAct[2][7] = {{0x5A, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0A},
{0x5A, 0x00, 0x00, 0x01, 0x01, 0x01, 0x14}};
static const u8 queryComb[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00};
static const u8 queryMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5A};
// Implements a couple of the hacks that affect whatever top-level window
// the GS viewport belongs to (title, screensaver)
ExtraWndProcResult TitleHackWndProc(HWND hWndTop, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
switch (uMsg) {
case WM_SETTEXT:
if (config.saveStateTitle) {
wchar_t text[200];
int len;
if (IsWindowUnicode(hWndTop)) {
len = wcslen((wchar_t*) lParam);
if (len < sizeof(text)/sizeof(wchar_t)) wcscpy(text, (wchar_t*) lParam);
}
else {
len = MultiByteToWideChar(CP_ACP, 0, (char*) lParam, -1, text, sizeof(text)/sizeof(wchar_t));
}
if (len > 0 && len < 150 && !wcsstr(text, L" | State(Lilypad) ")) {
wsprintfW(text+len, L" | State(Lilypad) %i", saveStateIndex);
SetWindowText(hWndTop, text);
return NO_WND_PROC;
}
}
break;
case WM_SYSCOMMAND:
if ((wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER) && config.disableScreenSaver)
return NO_WND_PROC;
break;
default:
break;
}
return CONTINUE_BLISSFULLY;
}
// Useful sequence before changing into active/inactive state.
// Handles hooking/unhooking of mouse and KB and also mouse cursor visibility.
// towardsActive==true indicates we're gaining activity (on focus etc), false is for losing activity (on close, kill focus, etc).
void PrepareActivityState(bool towardsActive) {
if (!towardsActive)
ReleaseModifierKeys();
activeWindow = towardsActive;
UpdateEnabledDevices();
}
// responsible for monitoring device addition/removal, focus changes, and viewport closures.
ExtraWndProcResult StatusWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
switch (uMsg) {
case WMA_FORCE_UPDATE:
if (wParam == FORCE_UPDATE_WPARAM && lParam == FORCE_UPDATE_LPARAM) {
if (updateQueued) {
updateQueued = 0;
Update(5, 0);
}
return NO_WND_PROC;
}
case WM_DEVICECHANGE:
if (wParam == DBT_DEVNODES_CHANGED) {
UpdateEnabledDevices(1);
}
break;
case WM_ACTIVATE:
// Release any buttons PCSX2 may think are down when
// losing/gaining focus.
// Note - I never managed to see this case entered, but SET/KILLFOCUS are entered. - avih 2014-04-16
PrepareActivityState(LOWORD(wParam) != WA_INACTIVE);
break;
case WM_CLOSE:
if (config.closeHacks & 1) {
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
return NO_WND_PROC;
}
else if (config.closeHacks & 2) {
ExitProcess(0);
return NO_WND_PROC;
}
break;
case WM_DESTROY:
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
break;
case WM_KILLFOCUS:
PrepareActivityState(false);
break;
case WM_SETFOCUS:
PrepareActivityState(true);
break;
default:
break;
}
return CONTINUE_BLISSFULLY;
}
// All that's needed to force hiding the cursor in the proper thread.
// Could have a special case elsewhere, but this make sure it's called
// only once, rather than repeatedly.
ExtraWndProcResult HideCursorProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
ShowCursor(0);
return CONTINUE_BLISSFULLY_AND_RELEASE_PROC;
}
char restoreFullScreen = 0;
DWORD WINAPI MaximizeWindowThreadProc(void *lpParameter) {
Sleep(100);
keybd_event(VK_LMENU, MapVirtualKey(VK_LMENU, MAPVK_VK_TO_VSC), 0, 0);
keybd_event(VK_RETURN, MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC), 0, 0);
Sleep(10);
keybd_event(VK_RETURN, MapVirtualKey(VK_RETURN, MAPVK_VK_TO_VSC), KEYEVENTF_KEYUP, 0);
keybd_event(VK_LMENU, MapVirtualKey(VK_LMENU, MAPVK_VK_TO_VSC), KEYEVENTF_KEYUP, 0);
return 0;
}
void CALLBACK PADconfigure() {
if (openCount) {
return;
}
Configure();
}
DWORD WINAPI RenameWindowThreadProc(void *lpParameter) {
wchar_t newTitle[200];
if (hWndTop) {
int len = GetWindowTextW(hWndTop, newTitle, 200);
if (len > 0 && len < 199) {
wchar_t *end;
if (end = wcsstr(newTitle, L" | State ")) *end = 0;
SetWindowTextW(hWndTop, newTitle);
}
}
return 0;
}
void SaveStateChanged() {
if (config.saveStateTitle) {
// GSDX only checks its window's message queue at certain points or something, so
// have to do this in another thread to prevent deadlock.
HANDLE hThread = CreateThread(0, 0, RenameWindowThreadProc, 0, 0, 0);
if (hThread) CloseHandle(hThread);
}
}
s32 CALLBACK PADopen(void *pDsp) {
if (openCount++) return 0;
DEBUG_TEXT_OUT("LilyPad opened\n\n");
miceEnabled = !config.mouseUnfocus;
if (!hWnd) {
if (IsWindow((HWND)pDsp)) {
hWnd = (HWND) pDsp;
}
else if (pDsp && !IsBadReadPtr(pDsp, 4) && IsWindow(*(HWND*) pDsp)) {
hWnd = *(HWND*) pDsp;
}
else {
openCount = 0;
MessageBoxA(GetActiveWindow(),
"Invalid Window handle passed to LilyPad.\n"
"\n"
"Either your emulator or gs plugin is buggy,\n"
"Despite the fact the emulator is about to\n"
"blame LilyPad for failing to initialize.",
"Non-LilyPad Error", MB_OK | MB_ICONERROR);
return -1;
}
hWndTop = hWnd;
while (GetWindowLong (hWndTop, GWL_STYLE) & WS_CHILD)
hWndTop = GetParent (hWndTop);
if (!hWndGSProc.SetWndHandle(hWnd)) {
openCount = 0;
return -1;
}
// Implements most hacks, as well as enabling/disabling mouse
// capture when focus changes.
updateQueued = 0;
hWndGSProc.Eat(StatusWndProc, 0);
if(hWnd != hWndTop) {
if (!hWndTopProc.SetWndHandle(hWndTop)) {
openCount = 0;
return -1;
}
hWndTopProc.Eat(TitleHackWndProc, 0);
}
else
hWndGSProc.Eat(TitleHackWndProc, 0);
if (config.forceHide) {
hWndGSProc.Eat(HideCursorProc, 0);
}
SaveStateChanged();
windowThreadId = GetWindowThreadProcessId(hWndTop, 0);
}
if (restoreFullScreen) {
if (!IsWindowMaximized(hWndTop)) {
HANDLE hThread = CreateThread(0, 0, MaximizeWindowThreadProc, hWndTop, 0, 0);
if (hThread) CloseHandle(hThread);
}
restoreFullScreen = 0;
}
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
memset(&pads[port][slot].sum, 0, sizeof(pads[port][slot].sum));
memset(&pads[port][slot].lockedSum, 0, sizeof(pads[port][slot].lockedSum));
pads[port][slot].lockedState = 0;
}
}
// I'd really rather use this line, but GetActiveWindow() does not have complete specs.
// It *seems* to return null when no window from this thread has focus, but the
// Microsoft specs seem to imply it returns the window from this thread that would have focus,
// if any window did (topmost in this thread?). Which isn't what I want, and doesn't seem
// to be what it actually does.
// activeWindow = GetActiveWindow() == hWnd;
// activeWindow = (GetAncestor(hWnd, GA_ROOT) == GetAncestor(GetForegroundWindow(), GA_ROOT));
activeWindow = 1;
UpdateEnabledDevices();
return 0;
}
void CALLBACK PADclose() {
if (openCount && !--openCount) {
DEBUG_TEXT_OUT("LilyPad closed\n\n");
updateQueued = 0;
hWndGSProc.Release();
hWndTopProc.Release();
dm->ReleaseInput();
hWnd = 0;
hWndTop = 0;
ClearKeyQueue();
}
}
u8 CALLBACK PADstartPoll(int port) {
DEBUG_NEW_SET();
port--;
if ((unsigned int)port <= 1 && pads[port][slots[port]].enabled) {
query.queryDone = 0;
query.port = port;
query.slot = slots[port];
query.numBytes = 2;
query.lastByte = 0;
DEBUG_IN(port);
DEBUG_OUT(0xFF);
DEBUG_IN(slots[port]);
DEBUG_OUT(pads[port][slots[port]].enabled);
return 0xFF;
}
else {
query.queryDone = 1;
query.numBytes = 0;
query.lastByte = 1;
DEBUG_IN(0);
DEBUG_OUT(0);
DEBUG_IN(port);
DEBUG_OUT(0);
return 0;
}
}
inline int IsDualshock2(u8 port, u8 slot) {
return config.padConfigs[query.port][query.slot].type == Dualshock2Pad ||
(config.padConfigs[query.port][query.slot].type == GuitarPad && config.GH2);
}
u8 CALLBACK PADpoll(u8 value) {
DEBUG_IN(value);
if (query.lastByte+1 >= query.numBytes) {
DEBUG_OUT(0);
return 0;
}
if (query.lastByte && query.queryDone) {
DEBUG_OUT(query.response[1+query.lastByte]);
return query.response[++query.lastByte];
}
int i;
Pad *pad = &pads[query.port][query.slot];
if (query.lastByte == 0) {
query.lastByte++;
query.currentCommand = value;
switch(value) {
// CONFIG_MODE
case 0x43:
if (pad->config) {
// In config mode. Might not actually be leaving it.
SET_RESULT(ConfigExit);
DEBUG_OUT(0xF3);
return 0xF3;
}
// READ_DATA_AND_VIBRATE
case 0x42:
query.response[2] = 0x5A;
{
Update(query.port, query.slot);
ButtonSum *sum = &pad->sum;
u8 b1 = 0xFF, b2 = 0xFF;
for (i = 0; i<4; i++) {
b1 -= (sum->buttons[i] > 0) << i;
}
for (i = 0; i<8; i++) {
b2 -= (sum->buttons[i+4] > 0) << i;
}
if (config.padConfigs[query.port][query.slot].type == GuitarPad && !config.GH2) {
sum->sticks[0].horiz = -255;
// Not sure about this. Forces wammy to be from 0 to 0x7F.
// if (sum->sticks[2].vert > 0) sum->sticks[2].vert = 0;
}
b1 -= ((sum->sticks[0].vert < 0) << 4);
b1 -= ((sum->sticks[0].horiz > 0) << 5);
b1 -= ((sum->sticks[0].vert > 0) << 6);
b1 -= ((sum->sticks[0].horiz < 0) << 7);
query.response[3] = b1;
query.response[4] = b2;
query.numBytes = 5;
if (pad->mode != MODE_DIGITAL) {
query.response[5] = Cap((sum->sticks[1].horiz+255)/2);
query.response[6] = Cap((sum->sticks[1].vert+255)/2);
query.response[7] = Cap((sum->sticks[2].horiz+255)/2);
query.response[8] = Cap((sum->sticks[2].vert+255)/2);
query.numBytes = 9;
if (pad->mode != MODE_ANALOG) {
// Good idea? No clue.
//query.response[3] &= pad->mask[0];
//query.response[4] &= pad->mask[1];
// Each value is from -255 to 255, so have to use cap to convert
// negative values to 0.
query.response[9] = Cap(sum->sticks[0].horiz);
query.response[10] = Cap(-sum->sticks[0].horiz);
query.response[11] = Cap(-sum->sticks[0].vert);
query.response[12] = Cap(sum->sticks[0].vert);
// No need to cap these, already done int CapSum().
query.response[13] = (unsigned char) sum->buttons[8];
query.response[14] = (unsigned char) sum->buttons[9];
query.response[15] = (unsigned char) sum->buttons[10];
query.response[16] = (unsigned char) sum->buttons[11];
query.response[17] = (unsigned char) sum->buttons[6];
query.response[18] = (unsigned char) sum->buttons[7];
query.response[19] = (unsigned char) sum->buttons[4];
query.response[20] = (unsigned char) sum->buttons[5];
query.numBytes = 21;
}
}
}
query.lastByte=1;
DEBUG_OUT(pad->mode);
return pad->mode;
// SET_VREF_PARAM
case 0x40:
SET_FINAL_RESULT(noclue);
break;
// QUERY_DS2_ANALOG_MODE
case 0x41:
// Right? Wrong? No clue.
if (pad->mode == MODE_DIGITAL) {
queryMaskMode[1] = queryMaskMode[2] = queryMaskMode[3] = 0;
queryMaskMode[6] = 0x00;
}
else {
queryMaskMode[1] = pad->umask[0];
queryMaskMode[2] = pad->umask[1];
queryMaskMode[3] = 0x03;
// Not entirely sure about this.
//queryMaskMode[3] = 0x01 | (pad->mode == MODE_DS2_NATIVE)*2;
queryMaskMode[6] = 0x5A;
}
SET_FINAL_RESULT(queryMaskMode);
break;
// SET_MODE_AND_LOCK
case 0x44:
SET_RESULT(setMode);
ResetVibrate(query.port, query.slot);
break;
// QUERY_MODEL_AND_MODE
case 0x45:
if (IsDualshock2(query.port, query.slot)) {
SET_FINAL_RESULT(queryModelDS2)
}
else {
SET_FINAL_RESULT(queryModelDS1);
}
// Not digital mode.
query.response[5] = (pad->mode & 0xF) != 1;
break;
// QUERY_ACT
case 0x46:
SET_RESULT(queryAct[0]);
break;
// QUERY_COMB
case 0x47:
SET_FINAL_RESULT(queryComb);
break;
// QUERY_MODE
case 0x4C:
SET_RESULT(queryMode);
break;
// VIBRATION_TOGGLE
case 0x4D:
memcpy(query.response+2, pad->vibrate, 7);
query.numBytes = 9;
ResetVibrate(query.port, query.slot);
break;
// SET_DS2_NATIVE_MODE
case 0x4F:
if (IsDualshock2(query.port, query.slot)) {
SET_RESULT(setNativeMode);
}
else {
SET_FINAL_RESULT(setNativeMode);
}
break;
default:
query.numBytes = 0;
query.queryDone = 1;
break;
}
DEBUG_OUT(0xF3);
return 0xF3;
}
else {
query.lastByte++;
switch (query.currentCommand) {
// READ_DATA_AND_VIBRATE
case 0x42:
if (query.lastByte == pad->vibrateI[0]) {
SetVibrate(query.port, query.slot, 1, 255*(0!=value));
}
else if (query.lastByte == pad->vibrateI[1]) {
SetVibrate(query.port, query.slot, 0, value);
}
break;
// CONFIG_MODE
case 0x43:
if (query.lastByte == 3) {
query.queryDone = 1;
pad->config = value;
}
break;
// SET_MODE_AND_LOCK
case 0x44:
if (query.lastByte == 3 && value < 2) {
static const u8 modes[2] = {MODE_DIGITAL, MODE_ANALOG};
pad->mode = modes[value];
}
else if (query.lastByte == 4) {
if (value == 3) {
pad->modeLock = 3;
}
else {
pad->modeLock = 0;
if (pad->mode == MODE_DIGITAL && config.padConfigs[query.port][query.slot].autoAnalog && !ps2e) {
pad->mode = MODE_ANALOG;
}
}
query.queryDone = 1;
}
break;
// QUERY_ACT
case 0x46:
if (query.lastByte == 3) {
if (value<2) SET_RESULT(queryAct[value])
// bunch of 0's
// else SET_RESULT(setMode);
query.queryDone = 1;
}
break;
// QUERY_MODE
case 0x4C:
if (query.lastByte == 3 && value<2) {
query.response[6] = 4+value*3;
query.queryDone = 1;
}
// bunch of 0's
//else data = setMode;
break;
// VIBRATION_TOGGLE
case 0x4D:
if (query.lastByte>=3) {
if (value == 0) {
pad->vibrateI[0] = (u8)query.lastByte;
}
else if (value == 1) {
pad->vibrateI[1] = (u8)query.lastByte;
}
pad->vibrate[query.lastByte-2] = value;
}
break;
// SET_DS2_NATIVE_MODE
case 0x4F:
if (query.lastByte == 3 || query.lastByte == 4) {
pad->umask[query.lastByte-3] = value;
}
else if (query.lastByte == 5) {
if (!(value & 1)) {
pad->mode = MODE_DIGITAL;
}
else if (!(value & 2)) {
pad->mode = MODE_ANALOG;
}
else {
pad->mode = MODE_DS2_NATIVE;
}
}
break;
default:
DEBUG_OUT(0);
return 0;
}
DEBUG_OUT(query.response[query.lastByte]);
return query.response[query.lastByte];
}
}
// returns: 1 if supports pad1
// 2 if supports pad2
// 3 if both are supported
u32 CALLBACK PADquery() {
return 3;
}
INT_PTR CALLBACK AboutDialogProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (uMsg == WM_INITDIALOG) {
wchar_t idString[100];
GetNameAndVersionString(idString);
SetDlgItemTextW(hWndDlg, IDC_VERSION, idString);
}
else if (uMsg == WM_COMMAND && (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
EndDialog(hWndDlg, 0);
return 1;
}
return 0;
}
void CALLBACK PADabout() {
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUT), 0, AboutDialogProc);
}
s32 CALLBACK PADtest() {
return 0;
}
keyEvent* CALLBACK PADkeyEvent() {
// If running both pads, ignore every other call. So if two keys pressed in same interval...
static char eventCount = 0;
eventCount++;
if (eventCount < openCount) {
return 0;
}
eventCount = 0;
Update(2, 0);
static char shiftDown = 0;
static char altDown = 0;
static keyEvent ev;
if (!GetQueuedKeyEvent(&ev)) return 0;
if (miceEnabled && (ev.key == VK_ESCAPE || (int)ev.key == -2) && ev.evt == KEYPRESS) {
// Disable mouse/KB hooks on escape (before going into paused mode).
// This is a hack, since PADclose (which is called on pause) should enevtually also deactivate the
// mouse/kb capture. In practice, WindowsMessagingMouse::Deactivate is called from PADclose, but doesn't
// manage to release the mouse, maybe due to the thread from which it's called or some
// state or somehow being too late.
// This explicitly triggers inactivity (releasing mouse/kb hooks) before PCSX2 starts to close the plugins.
// Regardless, the mouse/kb hooks will get re-enabled on resume if required without need for further hacks.
PrepareActivityState(false);
}
if ((ev.key == VK_ESCAPE || (int)ev.key == -2) && ev.evt == KEYPRESS && config.escapeFullscreenHack) {
static int t;
if ((int)ev.key != -2 && IsWindowMaximized(hWndTop)) {
t = timeGetTime();
QueueKeyEvent(-2, KEYPRESS);
HANDLE hThread = CreateThread(0, 0, MaximizeWindowThreadProc, 0, 0, 0);
if (hThread) CloseHandle(hThread);
restoreFullScreen = 1;
return 0;
}
if (ev.key != VK_ESCAPE) {
if (timeGetTime() - t < 1000) {
QueueKeyEvent(-2, KEYPRESS);
return 0;
}
}
ev.key = VK_ESCAPE;
}
if (ev.key == VK_F2 && ev.evt == KEYPRESS) {
saveStateIndex += 1 - 2*shiftDown;
saveStateIndex = (saveStateIndex+10)%10;
SaveStateChanged();
}
// So don't change skip mode on alt-F4.
if (ev.key == VK_F4 && altDown) {
return 0;
}
if (ev.key == VK_LSHIFT || ev.key == VK_RSHIFT || ev.key == VK_SHIFT) {
ev.key = VK_SHIFT;
shiftDown = (ev.evt == KEYPRESS);
}
else if (ev.key == VK_LCONTROL || ev.key == VK_RCONTROL) {
ev.key = VK_CONTROL;
}
else if (ev.key == VK_LMENU || ev.key == VK_RMENU || ev.key == VK_SHIFT) {
ev.key = VK_MENU;
altDown = (ev.evt == KEYPRESS);
}
return &ev;
}
struct PadPluginFreezeData {
char format[8];
// Currently all different versions are incompatible.
// May split into major/minor with some compatibility rules.
u32 version;
// So when loading, know which plugin's settings I'm loading.
// Not a big deal. Use a static variable when saving to figure it out.
u8 port;
// active slot for port
u8 slot[2];
PadFreezeData padData[2][4];
QueryInfo query;
};
s32 CALLBACK PADfreeze(int mode, freezeData *data) {
if (!data)
{
printf("LilyPad savestate null pointer!\n");
return -1;
}
if (mode == FREEZE_SIZE) {
data->size = sizeof(PadPluginFreezeData);
}
else if (mode == FREEZE_LOAD) {
PadPluginFreezeData &pdata = *(PadPluginFreezeData*)(data->data);
StopVibrate();
if (data->size != sizeof(PadPluginFreezeData) ||
pdata.version != PAD_SAVE_STATE_VERSION ||
strcmp(pdata.format, "PadMode")) return 0;
if( pdata.port >= 2 ) return 0;
query = pdata.query;
if (pdata.query.slot < 4) {
query = pdata.query;
}
// Tales of the Abyss - pad fix
// - restore data for both ports
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
u8 mode = pdata.padData[port][slot].mode;
if (mode != MODE_DIGITAL && mode != MODE_ANALOG && mode != MODE_DS2_NATIVE) {
break;
}
// Not sure if the cast is strictly necessary, but feel safest with it there...
*(PadFreezeData*)&pads[port][slot] = pdata.padData[port][slot];
}
if (pdata.slot[port] < 4)
slots[port] = pdata.slot[port];
}
}
else if (mode == FREEZE_SAVE) {
if (data->size != sizeof(PadPluginFreezeData)) return 0;
PadPluginFreezeData &pdata = *(PadPluginFreezeData*)(data->data);
// Tales of the Abyss - pad fix
// - PCSX2 only saves port0 (save #1), then port1 (save #2)
memset(&pdata, 0, sizeof(pdata));
strcpy(pdata.format, "PadMode");
pdata.version = PAD_SAVE_STATE_VERSION;
pdata.port = 0;
pdata.query = query;
for (int port=0; port<2; port++) {
for (int slot=0; slot<4; slot++) {
pdata.padData[port][slot] = pads[port][slot];
}
pdata.slot[port] = slots[port];
}
}
else return -1;
return 0;
}
u32 CALLBACK PADreadPort1 (PadDataS* pads) {
PADstartPoll(1);
PADpoll(0x42);
memcpy(pads, query.response+1, 7);
pads->controllerType = pads[0].controllerType>>4;
memset (pads+7, 0, sizeof(PadDataS)-7);
return 0;
}
u32 CALLBACK PADreadPort2 (PadDataS* pads) {
PADstartPoll(2);
PADpoll(0x42);
memcpy(pads, query.response+1, 7);
pads->controllerType = pads->controllerType>>4;
memset (pads+7, 0, sizeof(PadDataS)-7);
return 0;
}
u32 CALLBACK PSEgetLibType() {
return 8;
}
u32 CALLBACK PSEgetLibVersion() {
return (VERSION & 0xFFFFFF);
}
s32 CALLBACK PADqueryMtap(u8 port) {
port--;
if (port > 1) return 0;
return config.multitap[port];
}
s32 CALLBACK PADsetSlot(u8 port, u8 slot) {
port--;
slot--;
if (port > 1 || slot > 3) {
return 0;
}
// Even if no pad there, record the slot, as it is the active slot regardless.
slots[port] = slot;
// First slot always allowed.
// return pads[port][slot].enabled | !slot;
return 1;
}
// Little funkiness to handle rounding floating points to ints without the C runtime.
// Unfortunately, means I can't use /GL optimization option when NO_CRT is defined.
#ifdef NO_CRT
extern "C" long _cdecl _ftol();
extern "C" long _cdecl _ftol2_sse() {
return _ftol();
}
extern "C" long _cdecl _ftol2() {
return _ftol();
}
#endif