mirror of https://github.com/PCSX2/pcsx2.git
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#include "Global.h"
|
|
#include "InputManager.h"
|
|
#include "VKey.h"
|
|
#include "WindowsKeyboard.h"
|
|
#include "KeyboardQueue.h"
|
|
|
|
WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) :
|
|
Device(api, KEYBOARD, displayName, instanceID, deviceID) {
|
|
for (int i=0; i<256; i++) {
|
|
AddPhysicalControl(PSHBTN, i, i);
|
|
}
|
|
}
|
|
|
|
wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control) {
|
|
int id = control->id;
|
|
if (control->type == PSHBTN && id >= 0 && id < 256) {
|
|
wchar_t *w = GetVKStringW(id);
|
|
if (w) return w;
|
|
}
|
|
return Device::GetPhysicalControlName(control);
|
|
}
|
|
|
|
void WindowsKeyboard::UpdateKey(int vkey, int state) {
|
|
if (vkey > 7 && vkey < 256) {
|
|
int newState = state * FULLY_DOWN;
|
|
if (newState != physicalControlState[vkey]) {
|
|
// Check for alt-F4 to avoid toggling skip mode incorrectly.
|
|
if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) {
|
|
int event = KEYPRESS;
|
|
if (!newState) event = KEYRELEASE;
|
|
QueueKeyEvent(vkey, event);
|
|
}
|
|
}
|
|
physicalControlState[vkey] = newState;
|
|
}
|
|
}
|
|
|
|
void WindowsKeyboard::InitState() {
|
|
AllocState();
|
|
for (int vkey=5; vkey<256; vkey++) {
|
|
int value = (unsigned short)(((short)GetAsyncKeyState(vkey))>>15);
|
|
value += value&1;
|
|
if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
|
|
value = 0;
|
|
}
|
|
physicalControlState[vkey] = value;
|
|
}
|
|
}
|