mirror of https://github.com/PCSX2/pcsx2.git
6775b8a5cc
- added microVU_Execution.inl - dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC. - lots of first-pass implementation for lower opcodes - implemented documented branch behavior (first pass stuff only) Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
api | ||
PS2Edefs.h | ||
PS2Etypes.h | ||
Pcsx2Api.h | ||
Pcsx2Config.h | ||
Pcsx2Defs.h | ||
Pcsx2Types.h | ||
PluginCallbacks.h | ||
afxresmw.h |