pcsx2/common/include
cottonvibes 6775b8a5cc microVU:
- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:45:27 +00:00
..
api Forgot to remove a couple debug lines. 2009-03-29 06:48:18 +00:00
PS2Edefs.h LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself. 2009-03-29 06:14:59 +00:00
PS2Etypes.h Fixed recently discovered bug from VIF which could have potentially happened anywhere jNODEFAULT is used (nobody noticed lol) 2009-04-10 13:29:20 +00:00
Pcsx2Api.h General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches. 2009-03-28 06:53:18 +00:00
Pcsx2Config.h microVU: 2009-04-10 19:45:27 +00:00
Pcsx2Defs.h Linux: Make some of the assembly look a bit better. Change the PCSX2_ALIGNED_EXTERN defs a bit. 2009-03-19 11:11:30 +00:00
Pcsx2Types.h Forgot two files. 2009-03-13 07:27:52 +00:00
PluginCallbacks.h LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself. 2009-03-29 06:14:59 +00:00
afxresmw.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00