mirror of https://github.com/PCSX2/pcsx2.git
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef GLWIN_H_INCLUDED
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#define GLWIN_H_INCLUDED
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#ifdef _WIN32
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#define GL_WIN32_WINDOW
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#else
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#define GL_X11_WINDOW
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#endif
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#undef CreateWindow // Undo Windows.h global namespace pollution
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extern void SetDeviceSize(int nNewWidth, int nNewHeight);
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extern void OnFKey(int key, int shift);
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class GLWindow
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{
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private:
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#ifdef GL_X11_WINDOW
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Display *glDisplay;
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int glScreen;
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GLXContext context;
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XVisualInfo *vi;
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Window glWindow;
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XSetWindowAttributes attr;
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bool CreateVisual();
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void GetGLXVersion();
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void GetWindowSize();
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void UpdateGrabKey();
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void Force43Ratio();
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#endif
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bool fullScreen, doubleBuffered;
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u32 width, height, depth;
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public:
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char title[256];
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Size backbuffer;
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void SwapGLBuffers();
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bool ReleaseContext();
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#ifdef GL_X11_WINDOW
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void ToggleFullscreen();
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#endif
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bool CreateWindow(void *pDisplay);
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void CloseWindow();
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bool DisplayWindow(int _width, int _height);
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void SetTitle(char *strtitle);
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void ResizeCheck();
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void ProcessEvents();
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void UpdateWindowSize(int nNewWidth, int nNewHeight)
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{
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FUNCLOG
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backbuffer.w = std::max(nNewWidth, 16);
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backbuffer.h = std::max(nNewHeight, 16);
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if (!(conf.fullscreen()))
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{
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conf.width = nNewWidth;
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conf.height = nNewHeight;
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}
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}
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};
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extern GLWindow GLWin;
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#endif // GLWIN_H_INCLUDED
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