mirror of https://github.com/PCSX2/pcsx2.git
![]() * uniform was wrongly set before the activation of the program (free driver only) * Always use only 1 drawbuffer. Easier besides previous setup was wrong for convert:ps_main1 GLES trial (v3): * add the cmake option GLES_API. Note library (libgles) are hardcoded for the moment * Disable opengl check * Disable gl_GetDebugMessageLogARB not supported! * Emulate gl_DrawElementsBaseVertex, add manually the index offset (surely slow but work) * Fix hundred of shader error (no implicit cast of integer to float...) Unfortunately GLES doesn't support dual blending so no blend in hardware renderer. Otherwise it is fine git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5700 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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BuildParameters.cmake | ||
FindAio.cmake | ||
FindCg.cmake | ||
FindEGL.cmake | ||
FindGlew.cmake | ||
FindLibc.cmake | ||
FindPortAudio.cmake | ||
FindSoundTouch.cmake | ||
FindSparseHash.cmake | ||
FindSparseHash_NEW.cmake | ||
Pcsx2Utils.cmake | ||
SearchForStuff.cmake | ||
SelectPcsx2Plugins.cmake | ||
Translation.cmake |