pcsx2/bin/resources/shaders
TellowKrinkle 91601e5647 GS: Manually do bilinear sampling when converting RGBA to depth
Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
2022-08-20 10:12:24 +01:00
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common GS: Add Metal renderer 2022-03-31 23:51:27 -05:00
dx11 GS: Manually do bilinear sampling when converting RGBA to depth 2022-08-20 10:12:24 +01:00
opengl GS: Manually do bilinear sampling when converting RGBA to depth 2022-08-20 10:12:24 +01:00
vulkan GS: Manually do bilinear sampling when converting RGBA to depth 2022-08-20 10:12:24 +01:00