pcsx2/plugins/GSdx/stdafx.h

527 lines
12 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#include "config.h"
#ifdef _WINDOWS
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <commctrl.h>
#include <commdlg.h>
#include <shellapi.h>
#include <d3d11.h>
#include <d3dx11.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <comutil.h>
#include "../../common/include/comptr.h"
#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA)
#define D3D11_SHADER_MACRO D3D10_SHADER_MACRO
#define ID3D11Blob ID3D10Blob
#endif
#ifdef ENABLE_OPENCL
#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
#define __CL_ENABLE_EXCEPTIONS
#include <CL/cl.hpp>
#endif
// Require at least Visual Studio 2012
#if defined(__linux__) || (defined(_MSC_VER) && (_MSC_VER >= 1700))
#define _CX11_
#define ENABLE_BOOST // queue is from boost but it doesn't require a full boost install
#endif
// put these into vc9/common7/ide/usertype.dat to have them highlighted
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned long long uint64;
typedef signed long long int64;
#ifdef __x86_64__
typedef uint64 uptr;
#else
typedef uint32 uptr;
#endif
// stdc
#include <stddef.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <time.h>
#include <limits.h>
#include <complex>
#include <cstring>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <queue>
#include <algorithm>
#ifdef _CX11_
#include <thread>
#include <atomic>
#endif
#if defined(__linux__) || defined(_CX11_)
#include <mutex>
#include <condition_variable>
#endif
using namespace std;
#include <memory>
#ifdef _WINDOWS
// Note use GL/glcorearb.h on the future
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/wglext.h>
#include "GLLoader.h"
#include <hash_map>
#include <hash_set>
using namespace stdext;
// hashing algoritms at: http://www.cris.com/~Ttwang/tech/inthash.htm
// default hash_compare does ldiv and other crazy stuff to reduce speed
template<> class hash_compare<uint32>
{
public:
enum {bucket_size = 1};
size_t operator()(uint32 key) const
{
key += ~(key << 15);
key ^= (key >> 10);
key += (key << 3);
key ^= (key >> 6);
key += ~(key << 11);
key ^= (key >> 16);
return (size_t)key;
}
bool operator()(uint32 a, uint32 b) const
{
return a < b;
}
};
template<> class hash_compare<uint64>
{
public:
enum {bucket_size = 1};
size_t operator()(uint64 key) const
{
key += ~(key << 32);
key ^= (key >> 22);
key += ~(key << 13);
key ^= (key >> 8);
key += (key << 3);
key ^= (key >> 15);
key += ~(key << 27);
key ^= (key >> 31);
return (size_t)key;
}
bool operator()(uint64 a, uint64 b) const
{
return a < b;
}
};
#define vsnprintf _vsnprintf
#define snprintf _snprintf
#define DIRECTORY_SEPARATOR '\\'
#else
#define hash_map map
#define hash_set set
//#include <ext/hash_map>
//#include <ext/hash_set>
// Note use GL/glcorearb.h on the future
#include <GL/gl.h>
#include <GL/glext.h>
#include "GLLoader.h"
//using namespace __gnu_cxx;
#define DIRECTORY_SEPARATOR '/'
#endif
#ifdef _MSC_VER
#define __aligned(t, n) __declspec(align(n)) t
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
#define EXPORT_C EXPORT_C_(void)
#else
#define __aligned(t, n) t __attribute__((aligned(n)))
#define __fastcall __attribute__((fastcall))
#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
#define EXPORT_C EXPORT_C_(void)
#ifdef __GNUC__
#include "assert.h"
#define __forceinline __inline__ __attribute__((always_inline,unused))
// #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
#define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0)
#endif
#endif
extern string format(const char* fmt, ...);
struct delete_object {template<class T> void operator()(T& p) {delete p;}};
struct delete_first {template<class T> void operator()(T& p) {delete p.first;}};
struct delete_second {template<class T> void operator()(T& p) {delete p.second;}};
struct aligned_free_object {template<class T> void operator()(T& p) {_aligned_free(p);}};
struct aligned_free_first {template<class T> void operator()(T& p) {_aligned_free(p.first);}};
struct aligned_free_second {template<class T> void operator()(T& p) {_aligned_free(p.second);}};
#define countof(a) (sizeof(a) / sizeof(a[0]))
#define ALIGN_STACK(n) __aligned(int, n) __dummy;
#ifndef RESTRICT
#ifdef __INTEL_COMPILER
#define RESTRICT restrict
#elif defined(_MSC_VER)
#define RESTRICT __restrict
#elif defined(__GNUC__)
#define RESTRICT __restrict__
#else
#define RESTRICT
#endif
#endif
#if defined(_DEBUG) //&& defined(_MSC_VER)
#include <assert.h>
#define ASSERT assert
#else
#define ASSERT(exp) ((void)0)
#endif
#ifdef __x86_64__
#define _M_AMD64
#endif
// sse
#ifdef __GNUC__
// Convert gcc see define into GSdx (windows) define
#if defined(__AVX2__)
#define _M_SSE 0x501
#elif defined(__AVX__)
#define _M_SSE 0x500
#elif defined(__SSE4_2__)
#define _M_SSE 0x402
#elif defined(__SSE4_1__)
#define _M_SSE 0x401
#elif defined(__SSSE3__)
#define _M_SSE 0x301
#elif defined(__SSE2__)
#define _M_SSE 0x200
#elif defined(__SSE__)
#define _M_SSE 0x100
#endif
#endif
#if !defined(_M_SSE) && (!defined(_WINDOWS) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
#define _M_SSE 0x200
#endif
#if _M_SSE >= 0x200
#include <xmmintrin.h>
#include <emmintrin.h>
#ifndef _MM_DENORMALS_ARE_ZERO
#define _MM_DENORMALS_ARE_ZERO 0x0040
#endif
#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
{ \
__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
}
#else
#error TODO: GSVector4 and GSRasterizer needs SSE2
#endif
#if _M_SSE >= 0x301
#include <tmmintrin.h>
#endif
#if _M_SSE >= 0x401
#include <smmintrin.h>
#endif
#if _M_SSE >= 0x500
#include <immintrin.h>
#endif
#undef min
#undef max
#undef abs
#if !defined(_MSC_VER)
#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
#define _aligned_malloc(size, a) aligned_alloc(a, size)
#else
extern void* _aligned_malloc(size_t size, size_t alignment);
#endif
static inline void _aligned_free(void* p) {
free(p);
}
// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
__forceinline unsigned char _BitScanForward(unsigned long* const Index, const unsigned long Mask)
{
__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask));
return Mask ? 1 : 0;
}
__forceinline unsigned char _interlockedbittestandreset(volatile long* a, const long b)
{
unsigned char retval;
__asm__("lock; btrl %k[b], %[a]; setb %b[retval]" : [retval] "=q" (retval), [a] "+m" (*a) : [b] "Ir" (b) : "memory");
return retval;
}
__forceinline unsigned char _interlockedbittestandset(volatile long* a, const long b)
{
unsigned char retval;
__asm__("lock; btsl %k[b], %[a]; setc %b[retval]" : [retval] "=q" (retval), [a] "+m" (*a) : [b] "Ir" (b) : "memory");
return retval;
}
__forceinline long _InterlockedCompareExchange(volatile long* const Destination, const long Exchange, const long Comperand)
{
long retval = Comperand;
__asm__("lock; cmpxchgl %k[Exchange], %[Destination]" : [retval] "+a" (retval) : [Destination] "m" (*Destination), [Exchange] "q" (Exchange): "memory");
return retval;
}
__forceinline long _InterlockedExchange(volatile long* const Target, const long Value)
{
long retval = Value;
__asm__("xchgl %[retval], %[Target]" : [retval] "+r" (retval) : [Target] "m" (*Target) : "memory");
return retval;
}
__forceinline long _InterlockedExchangeAdd(volatile long* const Addend, const long Value)
{
long retval = Value;
__asm__("lock; xaddl %[retval], %[Addend]" : [retval] "+r" (retval) : [Addend] "m" (*Addend) : "memory");
return retval;
}
__forceinline short _InterlockedExchangeAdd16(volatile short* const Addend, const short Value)
{
short retval = Value;
__asm__("lock; xaddw %[retval], %[Addend]" : [retval] "+r" (retval) : [Addend] "m" (*Addend) : "memory");
return retval;
}
__forceinline long _InterlockedDecrement(volatile long* const lpAddend)
{
return _InterlockedExchangeAdd(lpAddend, -1) - 1;
}
__forceinline long _InterlockedIncrement(volatile long* const lpAddend)
{
return _InterlockedExchangeAdd(lpAddend, 1) + 1;
}
__forceinline short _InterlockedDecrement16(volatile short* const lpAddend)
{
return _InterlockedExchangeAdd16(lpAddend, -1) - 1;
}
__forceinline short _InterlockedIncrement16(volatile short* const lpAddend)
{
return _InterlockedExchangeAdd16(lpAddend, 1) + 1;
}
#ifdef __GNUC__
// gcc 4.8 define __rdtsc but unfortunately the compiler crash...
// The redefine allow to skip the gcc __rdtsc version -- Gregory
#define __rdtsc _lnx_rdtsc
//__forceinline unsigned long long __rdtsc()
__forceinline unsigned long long _lnx_rdtsc()
{
#if defined(__amd64__) || defined(__x86_64__)
unsigned long long low, high;
__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
return low | (high << 32);
#else
unsigned long long retval;
__asm__ __volatile__("rdtsc" : "=A"(retval));
return retval;
#endif
}
#endif
#endif
extern void* vmalloc(size_t size, bool code);
extern void vmfree(void* ptr, size_t size);
#ifdef _WINDOWS
#ifdef ENABLE_VTUNE
#include <JITProfiling.h>
#pragma comment(lib, "jitprofiling.lib")
#endif
#endif
#define GL_INSERT(type, code, sev, ...) \
do if (gl_DebugMessageInsert) gl_DebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); while(0);
// Except apple any sane driver support this extension
#if defined(_DEBUG)
#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_CACHE(...) (0);
#endif
#if defined(ENABLE_OGL_DEBUG)
#define GL_PUSH(...) do if (gl_PushDebugGroup) gl_PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0);
#define GL_POP() do if (gl_PopDebugGroup) gl_PopDebugGroup(); while(0);
#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
#else
#define GL_PUSH(...) (0);
#define GL_POP() (0);
#define GL_INS(...) (0);
#define GL_PERF(...) (0);
#endif
// Helper path to dump texture
#ifdef _WINDOWS
const std::string root_sw("c:\\temp1\\_");
const std::string root_hw("c:\\temp2\\_");
#else
const std::string root_sw("/tmp/GS_SW_dump/");
const std::string root_hw("/tmp/GS_HW_dump/");
#endif