pcsx2/pcsx2-qt/Settings/AchievementLoginDialog.cpp

147 lines
4.9 KiB
C++

// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "AchievementLoginDialog.h"
#include "QtHost.h"
#include "pcsx2/Achievements.h"
#include "common/Error.h"
#include <QtWidgets/QMessageBox>
AchievementLoginDialog::AchievementLoginDialog(QWidget* parent, Achievements::LoginRequestReason reason)
: QDialog(parent)
, m_reason(reason)
{
m_ui.setupUi(this);
m_ui.loginIcon->setPixmap(QIcon::fromTheme("login-box-line").pixmap(32));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
// Adjust text if needed based on reason.
if (reason == Achievements::LoginRequestReason::TokenInvalid)
{
m_ui.instructionText->setText(
tr("<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your "
"credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token "
"will be generated and used instead."));
}
m_login = m_ui.buttonBox->addButton(tr("&Login"), QDialogButtonBox::AcceptRole);
m_login->setEnabled(false);
connectUi();
}
AchievementLoginDialog::~AchievementLoginDialog() = default;
void AchievementLoginDialog::loginClicked()
{
std::string username(m_ui.userName->text().toStdString());
std::string password(m_ui.password->text().toStdString());
// TODO: Make cancellable.
m_ui.status->setText(tr("Logging in..."));
enableUI(false);
Host::RunOnCPUThread([this, username = std::move(username), password = std::move(password)]() {
Error error;
const bool result = Achievements::Login(username.c_str(), password.c_str(), &error);
const QString message = QString::fromStdString(error.GetDescription());
QMetaObject::invokeMethod(this, "processLoginResult", Qt::QueuedConnection, Q_ARG(bool, result), Q_ARG(const QString&, message));
});
}
void AchievementLoginDialog::cancelClicked()
{
// Disable hardcore mode if we cancelled reauthentication.
if (m_reason == Achievements::LoginRequestReason::TokenInvalid && QtHost::IsVMValid())
{
Host::RunOnCPUThread([]() {
if (VMManager::HasValidVM() && !Achievements::HasActiveGame())
Achievements::DisableHardcoreMode();
});
}
done(1);
}
void AchievementLoginDialog::processLoginResult(bool result, const QString& message)
{
if (!result)
{
QMessageBox::critical(
this, tr("Login Error"),
tr("Login failed.\nError: %1\n\nPlease check your username and password, and try again.").arg(message));
m_ui.status->setText(tr("Login failed."));
enableUI(true);
return;
}
if (m_reason == Achievements::LoginRequestReason::UserInitiated)
{
if (!Host::GetBaseBoolSettingValue("Achievements", "Enabled", false) &&
QMessageBox::question(this, tr("Enable Achievements"),
tr("Achievement tracking is not currently enabled. Your login will have no effect until "
"after tracking is enabled.\n\nDo you want to enable tracking now?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
Host::SetBaseBoolSettingValue("Achievements", "Enabled", true);
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings();
}
if (!Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false) &&
QMessageBox::question(
this, tr("Enable Hardcore Mode"),
tr("Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and "
"participate in game-specific leaderboards.\n\nHowever, hardcore mode also prevents the usage of save "
"states, cheats and slowdown functionality.\n\nDo you want to enable hardcore mode?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
Host::SetBaseBoolSettingValue("Achievements", "ChallengeMode", true);
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings();
bool has_active_game;
{
auto lock = Achievements::GetLock();
has_active_game = Achievements::HasActiveGame();
}
if (has_active_game &&
QMessageBox::question(this, tr("Reset System"),
tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) ==
QMessageBox::Yes)
{
g_emu_thread->resetVM();
}
}
}
done(0);
}
void AchievementLoginDialog::connectUi()
{
connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &AchievementLoginDialog::loginClicked);
connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &AchievementLoginDialog::cancelClicked);
auto enableLoginButton = [this](const QString&) { m_login->setEnabled(canEnableLoginButton()); };
connect(m_ui.userName, &QLineEdit::textChanged, enableLoginButton);
connect(m_ui.password, &QLineEdit::textChanged, enableLoginButton);
}
void AchievementLoginDialog::enableUI(bool enabled)
{
m_ui.userName->setEnabled(enabled);
m_ui.password->setEnabled(enabled);
m_ui.buttonBox->button(QDialogButtonBox::Cancel)->setEnabled(enabled);
m_login->setEnabled(enabled && canEnableLoginButton());
}
bool AchievementLoginDialog::canEnableLoginButton() const
{
return !m_ui.userName->text().isEmpty() && !m_ui.password->text().isEmpty();
}