mirror of https://github.com/PCSX2/pcsx2.git
117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
|
|
// SPDX-License-Identifier: LGPL-3.0+
|
|
|
|
#include "GameListRefreshThread.h"
|
|
|
|
#include "pcsx2/GameList.h"
|
|
|
|
#include "common/ProgressCallback.h"
|
|
#include "common/Timer.h"
|
|
|
|
#include <QtWidgets/QMessageBox>
|
|
|
|
AsyncRefreshProgressCallback::AsyncRefreshProgressCallback(GameListRefreshThread* parent)
|
|
: m_parent(parent)
|
|
{
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::Cancel()
|
|
{
|
|
// Not atomic, but we don't need to cancel immediately.
|
|
m_cancelled = true;
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::SetStatusText(const char* text)
|
|
{
|
|
QString new_text(QString::fromUtf8(text));
|
|
if (new_text == m_status_text)
|
|
return;
|
|
|
|
m_status_text = new_text;
|
|
fireUpdate();
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::SetProgressRange(u32 range)
|
|
{
|
|
BaseProgressCallback::SetProgressRange(range);
|
|
if (static_cast<int>(m_progress_range) == m_last_range)
|
|
return;
|
|
|
|
m_last_range = static_cast<int>(m_progress_range);
|
|
fireUpdate();
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::SetProgressValue(u32 value)
|
|
{
|
|
BaseProgressCallback::SetProgressValue(value);
|
|
if (static_cast<int>(m_progress_value) == m_last_value)
|
|
return;
|
|
|
|
m_last_value = static_cast<int>(m_progress_value);
|
|
fireUpdate();
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::SetTitle(const char* title)
|
|
{
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::DisplayError(const char* message)
|
|
{
|
|
QMessageBox::critical(nullptr, QStringLiteral("Error"), QString::fromUtf8(message));
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::DisplayWarning(const char* message)
|
|
{
|
|
QMessageBox::warning(nullptr, QStringLiteral("Warning"), QString::fromUtf8(message));
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::DisplayInformation(const char* message)
|
|
{
|
|
QMessageBox::information(nullptr, QStringLiteral("Information"), QString::fromUtf8(message));
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::DisplayDebugMessage(const char* message)
|
|
{
|
|
qDebug() << message;
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::ModalError(const char* message)
|
|
{
|
|
QMessageBox::critical(nullptr, QStringLiteral("Error"), QString::fromUtf8(message));
|
|
}
|
|
|
|
bool AsyncRefreshProgressCallback::ModalConfirmation(const char* message)
|
|
{
|
|
return QMessageBox::question(nullptr, QStringLiteral("Question"), QString::fromUtf8(message)) == QMessageBox::Yes;
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::ModalInformation(const char* message)
|
|
{
|
|
QMessageBox::information(nullptr, QStringLiteral("Information"), QString::fromUtf8(message));
|
|
}
|
|
|
|
void AsyncRefreshProgressCallback::fireUpdate()
|
|
{
|
|
m_parent->refreshProgress(m_status_text, m_last_value, m_last_range);
|
|
}
|
|
|
|
GameListRefreshThread::GameListRefreshThread(bool invalidate_cache)
|
|
: QThread()
|
|
, m_progress(this)
|
|
, m_invalidate_cache(invalidate_cache)
|
|
{
|
|
}
|
|
|
|
GameListRefreshThread::~GameListRefreshThread() = default;
|
|
|
|
void GameListRefreshThread::cancel()
|
|
{
|
|
m_progress.Cancel();
|
|
}
|
|
|
|
void GameListRefreshThread::run()
|
|
{
|
|
GameList::Refresh(m_invalidate_cache, false, &m_progress);
|
|
emit refreshComplete();
|
|
}
|