pcsx2/plugins/GSdx/res
gabest11 ba1e522bbb Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
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convert.fx GSdx: Newest scanlines shader looks much nicer this way :) 2014-01-13 18:23:53 +00:00
convert.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
cs.fx - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
fxaa.fx gsdx-ogl: support latest fxaa version 2014-11-10 10:39:55 +01:00
glsl_source.h gsdx-ogl: support latest fxaa version 2014-11-10 10:39:55 +01:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
shadeboost.fx minor merging errors 2014-12-02 00:16:33 +01:00
shadeboost.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
tfx.cl Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
tfx.fx GSdx: DX9 hardware fix for the new hack. 2013-02-12 12:08:46 +00:00
tfx.glsl gsdx-ogl: micro optimize PSConstantBuffer cache 2014-11-08 21:39:17 +01:00